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I got my Change of Seasons chapter packs in today, so naturally I had to open them up and look at them.
Sam Tham's Den of the Wolf may be one of the best cards in the set, if not the best. I'm sure at some point today his DJ will go up (Hey, it better. Doesn't every winner get to do his own write up). Frankly, I'm still impressed by this card.
The artwork is amazing, done by Henning Ludvigsen. The colors are vibrant, and there is no mistaking Sam as the character in the foreground. But I bet you want more card specifics. So, here they are:
Den of the Wolf
2 gold location, neutral, non-unique
Trait: The North
Characters lose all immunities.
Any Phase: If it is not the marshalling phase, kneel 3 influence and discard Den of the Wolf from play (cannot be saved) to repeat the current phase at the end of the phase. (Limit once per game.)
Really, do I have to explain why this card totally rocks! Sam, I bow to your skills and your design work.
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saw this card at gencon and started building a plot deck for it in my head, needless to say i'm glad there are no 'do not kneel to attack' plots in the LCG right now. i think this will be hardest for stark and targ (insert martell and gj here too) to pull this off, with targ having more rouble then stark. Bara and Lanni have charcaters that will love this card (renly and jaime mostly; could also see lcg saan and the repeat of the domience phase being nasty). Stark cna exlpot it with all their standing (distinct mastery and to be a wolf [its less limited then all the other to be a...]) and targ could have fun with ambush, but they are more set up intensive then bara and lanni.
What are the rest of the cards?
Warden of the East '07
AGoT LCG
Devious Machinations + Iron Throne + This....
4 players = 12 power right there... Then add a few other tricks to get the other 3 power if needed.
Jon Chabot loves this card.
So... whats the new Theon?
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I'm in the middle of a game of Battlestar Galactica right now, and many of these cards are wordy, but I'll drop a few for you:
Unconventional Warfare -- Plot -- 4/4/1
Any Phase: Pay 1 Gold to give UW the Military Battle, Power Struggle or Intrigue Gambit trait until the end of the phase.
Vigilant Stag (event)
Challenges: Kneel 2 influence to choose a unique Bara character. Until the end of the phase, that character gains vigilant.
Maester Aemon -- Unique -- Targ -- 2 Gold
2 Str, Intrigue Icon, Learned crest
Traits: Maester, Night's Watch
No attachments except Boon.
Any Phase: If it is not Winter, kneel Maester Aemon to save a Night's Watch character from being killed.
Theon -- 3 Gold, Greyjoy Unique
3 STR, Power, Military, War Crest
Traits: Lord, Ward
If you are playing a Stark House Card, reduce the Gold Penalty to play Theon by 1.
Response: After you win a challenge in which TG participates, choose a Stark or Greyjoy character. If it is summer, stand it. If it is Winter, Kill it.
Love Vigilant Stag - Baratheon actually needs more standing effects in LCG and even in standard. Some of teh vigilant guys (most) are just not cost effective for the effect and this card will prove pretty useful.
Maester aemon gives Targ even more in house Claim soak. Not bad - now if they could just get some more ambush stuff to work aroudn Lannister's draw, they will really move up in the rankings.
i like Sam's card as well - geez we had to wait a long, long time to get it. I think Lars analysis is pretty much spot on.
Without signature
Hmm I like Theon... a good multiplayer card, and still costed well for Stark players.
And since it says response on his text, he's no risk but can be a boon even if it's the wrong season for the rest of your deck.
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JerusalemJones said:
2 Str, Intrigue Icon, Learned crest
Traits: Maester, Night's Watch
No attachments except Boon.
Any Phase: If it is not Winter, kneel Maester Aemon to save a Night's Watch character from being killed.
Assuming they knew this was coming (and they must have given what we know about the production schedules), you really gotta wonder why FFG bothered with the reprint in the Core Set....
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
ktom said:
JerusalemJones said:
2 Str, Intrigue Icon, Learned crest
Traits: Maester, Night's Watch
No attachments except Boon.
Any Phase: If it is not Winter, kneel Maester Aemon to save a Night's Watch character from being killed.
Assuming they knew this was coming (and they must have given what we know about the production schedules), you really gotta wonder why FFG bothered with the reprint in the Core Set....
I wondered about it, too. But you figure this guy is 4 gold out of house. It makes Targ Aemon better than neutral Aemon in that regard. The funny part if neutral Aemon is part of the Core Set Targ deck.
I think what I like better about this Aemon is Targ does get a second Learned crest (yay!). I'm so-so on the artwork. Its not bad, but I definitely like the Core Set/Blades artwork better.
Few more cards:
Shadow Stalker -- Baratheon character
4 Gold, 3 STR Mil, Int
Trait: Ally
Stealth
Response: After you win a challenge in which SS attacked alone and it is Winter, choose and kill a character.
Wartime Marauders -- Greyjoy character
3 Gold, 3 STR Mil, Power, War crest
Ironborn, Army
If it is Summer and you reveal a plot card, kneel Wintertime Marauders
Response: If it is Winter and you win a challenge in which WM is participating, choose and discard a non-unique card from play (emphasis mine).
Southron Scavengers -- Martell Character
1 Gold, 3 STR Int
House Martell Only
After you play SS from your hand, choose a player with a Martell or Greyjoy card. Discard a card at random from that player's hand.
The Lions Law (event)
House Lannister Only
Any Phase: If there is at least 1 Military Battle plot card revealed, pay 1 gold or kneel a WAR character to choose and kneel a character or location. Then, discard 1 power from the target.
Thuggish Tactics (event)
Challenges: Choose a participating Greyjoy character. Until the end of the challenge, that character gains intimidate.
Dragon Attack (event)
Any Phase: Kneel a Dragon character to choose a character. Until the end of the phase, tht character gets -2 STR and is kille dif STR=0.
A Game of Cyvasse
House Martell Only
Challenges: Each player must choose and kneel a character with an INT icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.
Secret Hideout (Event)
House Stark Only
If it is Winter, SH gains Stalwart when you play it from your hand.
Any Phase: Until the end of the phase, players draw cards from the bottoms of their decks.
JerusalemJones said:
That was my point. The reprint is in the Core Set Targ deck and this version is superior (in every way I can think of) in a Targ deck. Granted, the neutral is a stand-alone card in any deck, but it just seems weird to take a neutral card, improve it in very way imaginable, and put a House affiliation on it.
Oh, and two observations on your "Targ gets a second Learned Crest" comment:
1) In the LCG before this CP, they had the only non-unique Learned. Add in the 2 (non-banned) neutrals and they could field 5 Learned crests (now 6) to everyone else's 3. ~ Cry me a river, ya know?
2) So what? Short of Distinct Mastery, what were you planning to do with a Learned Crest in LCG?
Granted, in "true Standard" the crest is huge as a draw mechanic. But if we're looking at the organized play program, the crest is a non-issue in the primary format (LCG).
There is a fine line between 'hobby' and 'mental illness.'
 - Dave Berry
I guess I don't look at LCG only. We still play standard, and I just don't see that changing. Besides, I have faith that the Learned crest will see more support. Just like I still believe in Martell and Greyjoy getting an expansion, and that the Tooth Fairy is going to leave money under my pillow for my tooth.
More Cards *sigh*
The Long Winter -- Stark Attachment
2 Gold, Condition Trait
Attach to a player's House Card (Limit 1 per House card)
If it is Winter, all characters with attached card's House Affiliation get -1 STR.
If it is Summer, return The Long Winter to it's owner's hand.
The Long Summer -- Targ Attachment
2 Gold, Condition Trait
Attach to a player's House Card (Limit 1 per House card)
If it is Summer, all characters with attached card's House Affiliation get +1 STR.
If it is Winter, return The Long Summer to it's owner's hand.
Taxed Dry -- Lannister Attachment
1 Gold, Condition
Attach to an opponent's income providing card.
If it is Winter, attached card does not provide an income bonus.
If it is Summer, when you count income you may also count the income bonus on the attached card.
Burning Sword -- Bara Attachment
2 Gold, Item, Weapon
Unqiue Character Only
If it is Winter, Burning Sword gains: "Any Phase: Kneel BS to give attached character +2 STR and 'immune to card effects' until the end of the phase."
You know, other than the 3 revealed cards in the write-ups, I think this is everything. Taxed Dry, Burning Sword,Wintertime Marauders,Southron Scavenger and the Events are all 3 copy cards.
JerusalemJones said:
Southron Scavengers -- Martell Character
1 Gold, 3 STR Int
House Martell Only
After you play SS from your hand, choose a player with a Martell or Greyjoy card. Discard a card at random from that player's hand.
~At this moment, this is a very cruel joke for both Martell and Greyjoy players 
Thank you very much for sharing it, JerusalemJones 
The link to Den of the Wolf´R&D is here Thank you very much for this card, Sam 


Sin firma
So is this at all correct in numbering?
41 - The Long Winter
42 - Taxed Dry
43 - Burning Sword
44 - The Long Summer
45 - Demon's Dance
46 - Shadow Stalker
47 o Theon Greyjoy
48 - Wartime Marauders
49 o Maester Aemon
50 - Southron Scavengers
51 - Walder Frey
52 - A Game of Cyvasse
53 - Dragon Attack
54 - Secret Hideout
55 - The Lions Law
56 - Thuggish Tactics
57 - Vigilant Stag
58 - Den of the Wolf
59 - A Time for Ravens
60 - Unconventional Warfare
EDIT: oops forgot Ravens has a slightly different numbering pattern.
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bloodycelt said:
So is this at all correct in numbering?
41 - The Long Winter
46 - Shadow Stalker
48 o Theon Greyjoy
44 - The Long Summer
45 - Demon's Dance
49 o Maester Aemon
51 - Walder Frey
58 - Den of the Wolf
59 - A Time for Ravens
60 - Unconventional Warfare
42 - Taxed Dry
43 - Burning Sword
47 - Wartime Marauders
50 - Southron Scavengers
52 - Secret Hideout
53 - The Lions Law
54 - Vigilant Stag
55 - Thuggish Tactics
56 - Dragon Attack
57 - A Game of Cyvasse
Fixed, but not in order.
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