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Warhammer Invasion Deck Building
A who's who of how to
Moderator: FFGHataFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 427 | Posts: 3438
[O] On a mission from Mork
by Mallumo
Published on 06 March 2012 - 14:11:31
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 05 June 2012 - 13:32:35

Jowimus said:

 

Anyways, I quite like combo decks simply because they provide something else to play other than control or rush.

I don't like combo decks because they play solo and never interact (except to defend)

Ellyrik

Reply #17 | Published on 05 June 2012 - 14:11:30

I don't see how a combo deck is any less interactive than a Rush or Control deck. If anything, it may be more dependant on opponent action simply because if you yank any one part of the combo's "foundation" out, the proverbial castle comes crumbling down. For decks that take 3, 4, 5 or even 6 turns to get going, this is a pretty crippling defect and requires quite a bit of tactical savvy to avoid. They simply can't sit back and draw for several turns and hope to magically say "welp, I win!"

 

Without Signature
Page 2 of 2 (17 messages) « First page... 1 2

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