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Teokrata said:
Hi everyone,
I enjoy WHI and I was playing it all last season in Poland. I like that Bloodquest Cycle brings power to High Elves, amny combo cards and extended use of quest cards… but many rules are unclear and discutable. To enjoy the game, especially competitive like Invasion, there cannot be place for many interpretations hos some things work or not. I will give some problematic samples and… FFG please - give us new FAQ and fix that issues.
A) Arcane Power - that spell was "limited" during our Nationals becouse even after last errata that card combine with 2 Gathering the Winds, Star Crown Fragments + Burying the Grudge/Innovation or Order in Chaos is just too powerful. examples with Legend or hero + artifact from Heroic Task:
B) Gathering the Winds - playing many spells from 1 GtW is really strong option, but playing attachment-spells like Judgement of Loec during opponent's turn on action without chance to response is just sick overpower, that controls quest, most valuable units or any attack… and with Arcane Power can be easy repeated. FFG PLEASE !!! attachment-spells should be playable from Gathering only during controlling player's turn not anytime…
C) Mage of Loec - canceling any "action" also tactics is really powerful, but probably not overpowered… but why ruling of that card allows to cancel all actions in one chain/stack? Please limit that ability somehow to one action in chain/stack.
D) Reckless Engineer - we have X developments and X supports card with any cost on top of our deck. We sacrifice X developments in response one to other, we resolve the ability and… first support is put into play, kill the engineer… and what with 3 next supports? we also put that cards into play or not? In my opinion, if damage equal to support cost cannot be dealt to engineer, revealed cards even supports should be discarded.
E) end turn fase - is end of combat fase also the "end of fase"? for example - Did Master Rune of Valaya protect the player from damage from Snotling Invasions? that could be nice, but maybe also should be calrified in FAQ.
F) What about unending horde : If I play unending horde's action for zero and Troll Vomit in response. Are the units destroyed by vomit able to go to the battlefield when I resolve unending horde's action?
I take issue with you claiming that these are all "unclear" rules or "open to interpretation" You just don't like how the rulings turned out. I'm not going to tell you that you are wrong, because you may very well be correct that the cards are imbalanced, but you are mostly requesting card errata for power/balance reasons, not because the text is ambiguous.
A&B have been talked about plenty.
C. Mage of Loec is about the only one of these that is truly a broken mechanic, since 2 players can just trigger them back and forth forever.
D. This card is pretty clear, you just disagree with how it works. I suspect that your version is how they originally intended it to work, but its pretty clear how it actually works.
E. End of Turn Phase is spelled out in the FAQ (Condensed Turn Sequence) as the end of the combat phase. I suspect that it will become its own Phase again when the Eternal War cycle is released, due to cards that manipulate the Battlefield phase, but for now Valaya will protect against Snotling Invasions.
F. Again, this has been answered. TV resolves, the units go under Unending Horde, then it resolves and they come into play.
Warhammer: Invasion rules question? Check out the Rules Summary with card mouseovers.
Entropy42 said:
I take issue with you claiming that these are all "unclear" rules or "open to interpretation" You just don't like how the rulings turned out. I'm not going to tell you that you are wrong, because you may very well be correct that the cards are imbalanced, but you are mostly requesting card errata for power/balance reasons, not because the text is ambiguous.
A&B have been talked about plenty.
C. Mage of Loec is about the only one of these that is truly a broken mechanic, since 2 players can just trigger them back and forth forever.
D. This card is pretty clear, you just disagree with how it works. I suspect that your version is how they originally intended it to work, but its pretty clear how it actually works.
E. End of Turn Phase is spelled out in the FAQ (Condensed Turn Sequence) as the end of the combat phase. I suspect that it will become its own Phase again when the Eternal War cycle is released, due to cards that manipulate the Battlefield phase, but for now Valaya will protect against Snotling Invasions.
F. Again, this has been answered. TV resolves, the units go under Unending Horde, then it resolves and they come into play.
So to be clear - every card works as I specify in points from A to F and that rules interpretations are legal?
Yes, You are right. I know how all these cards works, but in my opinion that how they works disrupts game balance.
Two Gathering the Winds and one Arcane Power allowing to draw all deck and win the game is purly overpowered.
Gahtering The Winds returning to hand every turn turn with AP setting lockdown prison thx to Cleansing/Loec/Disdain is IMBA.
Reckless Engineer sacrificing developed for example 2 Runes of Dismay dropping these supports into play with order in chaos is broken.
Troll Vomit destroying all enemy units before all orcs from kingdom and quest moves into battlefield and attack is broken.
Becouse of how powerful are these options, many players have doubts about how all these cards should work.
FFG, devs, Caleb… please… tell Us how We should play…
"The best ideas often come from the worst minds."
Teokrata said:
So to be clear - every card works as I specify in points from A to F and that rules interpretations are legal?
Yes, You are right. I know how all these cards works, but in my opinion that how they works disrupts game balance.
…
Becouse of how powerful are these options, many players have doubts about how all these cards should work.
FFG, devs, Caleb… please… tell Us how We should play…
Its quite possible these cards will become errata'ed to work differently, but for now they all work as you fear they do (to be honest I didn't read A&B carefully, but I assume they are right). FFG doesn't read these forums as far as I can tell, and they definitely don't reply to them, but I'm sure Caleb is aware of the crazy things you can do with all of these cards.
Anyway, you already know how you should play, since you've said you know how they all work. If these become overwhelmingly dominant strategies, I'm sure they will issue errata/ban/restrictions to deal with it, like they have in the past.
Warhammer: Invasion rules question? Check out the Rules Summary with card mouseovers.
Entropy42 said:
Its quite possible these cards will become errata'ed to work differently, but for now they all work as you fear they do (to be honest I didn't read A&B carefully, but I assume they are right). FFG doesn't read these forums as far as I can tell, and they definitely don't reply to them, but I'm sure Caleb is aware of the crazy things you can do with all of these cards.
Anyway, you already know how you should play, since you've said you know how they all work. If these become overwhelmingly dominant strategies, I'm sure they will issue errata/ban/restrictions to deal with it, like they have in the past.
Thanks for Your reply, it is important to Us.
In my opinion HE are little to strong with Gathering the Winds + Arcane Power options, even without combo, they are really tough to deal with now. Dwarves was imba before, and they don't need much to be overpowered again. Fix the Enginner and they should be OK. Also orcs are very strong now and Vomit+Horde glitch can breal the balance in greenskin favour. DE lives in the shadow of their blondie kins… Chaos could do everything, but can be also stopped, maybe UTS should be adressed in FAQ to explain when exacly player declar X and sacrifce developments and so on… Empire looks little too weak now, maybe Wilhelm [EMP] and Soul Stealer [DE] should leave restriction list now, they are not as powerful as before…
"The best ideas often come from the worst minds."
Concerning GtW and MoL there is a wrong use of "Then". Rewording the "Then" clause as a cost should have solved the problem.
By example : Gathering's action could have read : "Sacrifice this card AND remove resource tokens…" Mage of Loec's action could have read : "this unit becomes a facedown development unless you discard a quest from your hand AND cancel an Action just triggered."
Ellyrik
I will find more if U wish… for example one from the last
[Kraków] 3..10.2012, V Liga Krakowska
1. Boreas 4:0:0 (2:2:0) 20 HE combo
2. Repek 2:1:1 (4:0:0) 19 CHA kontrola
3. Valathorn 1:0:3 (4:0:0) 15 DE mill
4. Drumdaar 2:0:2 (1:1:2) 10 CHA kontrola
5-6. Stach 1:1:2 (1:2:1) 9 DE kontrola
5-6. Thanatos 1:2:1 (1:1:2) 9 CHA kairos
7-8. Dashi 0:2:2 (2:0:2) 8 CHA kontrola
7-8. Marcin 2:0:2 (0:2:2) 8 ORC squigi
9-10. Malkav3 2:1:1 (0:0:4) 7 DWA nie wiem jakie
9-10. Raskoks 1:1:2 (1:0:3) 7 DE nie wiem jakie
"The best ideas often come from the worst minds."
I just don't understand how and why could I respond to my own actions. For me, respond to an action is an option only for the other player. And then you can respond to the response of other player and the action chain lasts when no player respond to the other. So when I play an action and other player do not respond, I resolve my action and go to the next action.
Please FFG , change the rules for responses and action chain ! We will no longer see anormal combo and no longer need errata on simple cards.
Without Signature
Teokrata said:
I will find more if U wish… for example one from the last
[Kraków] 3..10.2012, V Liga Krakowska
1. Boreas 4:0:0 (2:2:0) 20 HE combo
2. Repek 2:1:1 (4:0:0) 19 CHA kontrola
3. Valathorn 1:0:3 (4:0:0) 15 DE mill
4. Drumdaar 2:0:2 (1:1:2) 10 CHA kontrola
5-6. Stach 1:1:2 (1:2:1) 9 DE kontrola
5-6. Thanatos 1:2:1 (1:1:2) 9 CHA kairos
7-8. Dashi 0:2:2 (2:0:2) 8 CHA kontrola
7-8. Marcin 2:0:2 (0:2:2) 8 ORC squigi
9-10. Malkav3 2:1:1 (0:0:4) 7 DWA nie wiem jakie
9-10. Raskoks 1:1:2 (1:0:3) 7 DE nie wiem jakie
unfortunately I perfectly know the deck of Boreas, I play with him almost every day on OCTGN and he doesn't play arcane power
Djibi said:
unfortunately I perfectly know the deck of Boreas, I play with him almost every day on OCTGN and he doesn't play arcane power
current discussion is about balance and how some cards and their rulings leads to OP or IMBA. so… probably the problem is not Arcane Power, but just Gathering the Winds, Mage Of Loec and Convocation of Eagles, which give HE extreme power even without any combo…
maybe Gathering the Winds should be sacrificed after last spell is resolved? or as cost of action? open issue…
"The best ideas often come from the worst minds."
HELLO DEVS, HELLO CALEB !!!
g) NEW - Temple of Ulric, brand new card from Shield of Gods battlepack - with new "blue" support and that quest http://deckbox.org/whi/Recruiting%20for%20War combine with any other empire quest You can draw all deck for free… or play unlimited Pigeon Bombs, again…
1st turn kill:
Paesant Militia, Temple of Ulric, Recruting for War + any other empire quest (0EE), Pigeon Bombs
Invasion rulings starts to look like swiss cheese…
"The best ideas often come from the worst minds."
Great news from Caleb ! I asked FFG about vomit+horde and mage of loec and here is the answer :
"Hi Cyrille,
Both of these questions will be addressed in our upcoming FAQ due out the middle of this month.
The answers you can expect in that FAQ will be something close to:
1. No. The units must be on Unending Horde when its ability is triggered.
2. The wording of Mage of Loec has been changed to: "Action: Discard a quest from hand or turn this unit into a development to cancel a just triggered action."
Cheers,
Caleb"
Ellyrik
Ellyrik said:
Great news from Caleb ! I asked FFG about vomit+horde and mage of loec and here is the answer :
"Hi Cyrille,
Both of these questions will be addressed in our upcoming FAQ due out the middle of this month.
The answers you can expect in that FAQ will be something close to:
1. No. The units must be on Unending Horde when its ability is triggered.
2. The wording of Mage of Loec has been changed to: "Action: Discard a quest from hand or turn this unit into a development to cancel a just triggered action."
Cheers,
Caleb"
thanks for the news! looks promisful !!!
maybe we will be able to enjoy competitive WHI once again without any homeruling ;-)
"The best ideas often come from the worst minds."
Hello FFG & DEVs! Hello Caleb!
Thank You so much for a quick FAQ with many important changes - good work!
lets see whats new in the FAQ 1.9!
The Unending Horde (errata)
Should read: “Action: Spend X
resources to put all ORC units attached
to this card when this Action was
triggered into play in your battlefield…”
Temple of Ulric (errata)
Should read: “Action: Move all
resource tokens and questing units
from the target quest to the new quest
(limit once per turn.)”
Mage of Loec (errata)
Should read: “Action: Discard a quest
from hand or turn this unit into a
development to cancel an Action just
triggered.”
Hit Points vs Remaining Hit Points (v1.9)
The term “hit points” refers to the printed hit point value on a unit, plus or minus any modifiers. Remaining hit points equals the hit point value of a unit minus the number of damage on that unit.
Attacks made outside of the Battlefield Phase (v1.9)
When a card effect allows a player to make an attack outside of the battlefield phase, that attack must follow all of the steps of the battlefield phase. For example: Wolves of the North (CC 32) reads: “Action: During your quest phase, the unit questing on this card can initiate a single attack against a single zone controlled by an opponent.” When a player initiates an attack using this action, he must follow each step of the battlefield phase.
Phase 5. End of the Turn
The turn ends. (See E under Detailed Timing Structure on page 14.)
The other player is now the active player. Proceed to beginning of the next turn.
Q: How does the card Gathering the Winds (BQ 10) work? If I use it to play a Spell, when does the Spell resolve and can my opponent cancel it? Can I play more than one Spell with it?
A: The Spell is played when the resolution of the action chain reaches the spot where Gathering the Winds was triggered. The played Spell cannot be canceled or responded to. It will be resolved and then discarded if it is a tactic. After the Spell is resolved the “then” effect on Gathering the Winds triggers, and it is sacrificed.
Q: Can I move a card from the zone it is in to the same zone?
A: No. In order to move a card, it must end the move in a different zone than it began.
Q: Can the Forced effect on Hidden Sorceress (BQ 17) interrupt the Action on
Snotling Invasion (BQ 38)?
A: Yes. The Forced effect on Hidden Sorceress interrupts the “Action” on Snotling Invasion at the sentence break.
Q: What happens if I play Judgement of Loec (LE 26) on a corrupted unit?
A: The corrupted unit becomes a corrupted development. Furthermore, if Judgement of Loec is removed from a corrupted development, it reverts back to a corrupted unit status.
Q: Does the ability on War Boar (BQ 47) affect its controller’s quests as well?
A: Yes. The War Boar’s ability affects all quests in play, including its controller’s.
I have 1 question left - I understandand that returning to hand Gathering the Winds with Arcane Power as the last resolved spell AND playing attachment-spells during opponent's turn is totally legal and You want to see such play on tournaments to see "what happens" and what "meta domination" will be, right?
best wishes
TEO
"The best ideas often come from the worst minds."
and second "unsolved issue" - should we play Reckless Engineer's ability as - sacrifice X developments to put into play X supports with any cost from top of the deck? works pretty well with order in chaos tactic responded to Engineer's action after sacrifice developed supports - is that legal?
Dear FFG, Devs and Caleb
Please clear out little more Gahtering the Winds issues (i.e. playing spell-supports during opponent's turn) and Reckless Engineer ability.
"The best ideas often come from the worst minds."
as I said before, HE starts to win more and more tournaments in Poland, some new examples:
http://warhammer-inwazja.pl/index.php?p=5&&t=883
http://warhammer-inwazja.pl/index.php?p=5&&t=839
http://warhammer-inwazja.pl/index.php?p=5&&t=898
http://warhammer-inwazja.pl/index.php?p=5&&t=889
http://warhammer-inwazja.pl/index.php?p=5&&t=900
http://warhammer-inwazja.pl/index.php?p=5&&t=888
http://warhammer-inwazja.pl/index.php?p=5&&t=887
http://warhammer-inwazja.pl/index.php?p=5&&t=852
"The best ideas often come from the worst minds."
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