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Warhammer Invasion Rules Questions
A place to post all of your most burning questions
Moderator: FFGHataFFGMarkFFGStuartFFG_IanGeckoGood_TravelerThe Spaniard Topics: 1329 | Posts: 7076
FAQ update
by FFGHata
Published on 21 July 2010 - 13:37:09
Page 2 of 3 (38 messages) « First page... 1 2 3 ...Last page »
Reply #16 | Published on 28 July 2010 - 13:13:02

I looked through my W:I cards and wrote down what I thought could be problematic:

General rules:

No cards in the deck: When does the game check if one has no cards in the deck? At any time or just when you draw cards?
For example, if I drew my last card, do I lose immediately or do I lose the next time I have to draw a card?

Healing: How does healing damage work? Does the target unit/capital have to have damage tokens on it to be healed?

Indirect Damage: What is it? Where can it be applied to? The text in the FAQ does not help as much as it should.
It should completely explain what a player has to do if he suffers indirect damage (i.e. for each point of damage received,
place one damage token on a unit you control or an un-burned section of your capital).

Trigger conditions:
- When do abilities trigger with the condition 'When this/a unit is destroyed'? Before or after the unit enters the discard pile?
- The trigger condition 'When your turn ends' (for example on Thyrus Gorman) seems to indicate that abilities can be triggered during the 'End of Turn'-phase. As such would it allow players to play actions in response to such abilities during the 'End of Turn'-Phase or even start a stack on there own?
- How many times can a trigger be triggered at the same time by different cards? For example: A player has 2 Glittering Towers, 2 undamaged Initiates of Saphery, 2 undamaged units, and 3 damaged units with 2 damage tokens each in play. How many damage is s/he able to deal through his Glittering towers at the beginning of his turn? Please explain in detail.

Card effects: What is included in the term 'card effect'? (for example on King Khazador)

Assigning damage in combat: The old rules for the assign damage phase were clear in respect to how much damage one has to assign to the defending units before one can assign damage to the capital section, the new rules, however, are not. Does the attacking player have to anticipate abilities like Counterstrike or the 'Cancel all damage'-ability of the Sword Masters of Hoeth or the 'Cancel all but one damage'-ability of the Dragonmage and assign more damage than the actual hit points on the units in question?

Individual cards:

Banna of da red sunz: Do you still receive all the resources or just the original amount of resources - 1 resource?

Blessing of Tzenntch: This card has really bad wording. The current wording allows for the interpretation that the player may chose the units from which he has to chose randomly.

Choppa: What happens if the attached unit is moved to another zone?

Dark Riders: What does "any unit" mean? Just one or all?

Lokhir Fellheart: What does "any battlefield" mean? Just in one or in all?

Rune of Fortitude: Is the effect only cancelable for all units together or on a unit by unit basis? For example: if the attacking player can only pay the resource for some of his attacking units, do still all of his units receive -1 power or do only these units receive -1 power that the player was not able to pay one resource for?

Slaanesh's Domination: What does "any tactics" mean? Just one or all tactics revealed?

Scout Camp: What does this card do?

Reply #17 | Published on 29 July 2010 - 04:09:23

LovingAngel said:

Individual cards:

Banna of da red sunz: Do you still receive all the resources or just the original amount of resources - 1 resource?

Choppa: What happens if the attached unit is moved to another zone?

Lokhir Fellheart: What does "any battlefield" mean? Just in one or in all?

Rune of Fortitude: Is the effect only cancelable for all units together or on a unit by unit basis? For example: if the attacking player can only pay the resource for some of his attacking units, do still all of his units receive -1 power or do only these units receive -1 power that the player was not able to pay one resource for?

Slaanesh's Domination: What does "any tactics" mean? Just one or all tactics revealed?

Scout Camp: What does this card do?

My answers on a few of your questions (but I don't work for FFG so it isn't official):

Banna of da red sunz -  you lose your 7th resource, and the opponent gets to place one damage on a target unit or capital zone of his choice.  If you would gain 8 resources during your kingdom phase, you would instead gain 7 and your opponent would place one damage on a unit or capital zone of his choice.

Choppa - you have to attach it to a unit in your battlefield.  if the unit moves somewhere else, the choppa stays with it.

Lokhir Fellheart - "any battlefield" means one battlefield of your choice, should you be playing against more than one opponent.

Rune of fortitude - attacker must pay one resource for each unit he wants to not lose one power.  4 units = 4 resources.  If you only have three resources and want to attack with 4 units, one of them will have one less power.

Slaanesh's Domination - draw three cards from opponents hand; if any of the three revealed are tactics, you can play them for free.  If you draw three tactics, you could potentially play all three of them.

Scout Camp - some cards let you search the top X many cards of your deck for a particular card/cards.  Scout camp lets you search one additional card while doing so.  If you play a tactic that lets you search the top 5 cards of your deck, you can instead search the top 6 cards if you have a scout camp in play.

 

Reply #18 | Published on 29 July 2010 - 09:20:03
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While those are all helpful answers, I think the purpose of this thread is just to list questions which are not clarified well enough by the rulebook/FAQ itself.  For example, I listed about 10 things, and I know the answer to most of them and can cite rules clarification emails for them, but they are things which I felt were unclear (based on the official published rules/FAQ), or which are frequently asked about.

Warhammer: Invasion rules question?  Check out the Rules Summary with card mouseovers.

Reply #19 | Published on 30 July 2010 - 08:51:02
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General Rules :

I would like a lot more details about how Attachments cards are to be used in the game (2 lines indicating that if the attached cards lerave play so does the attachment is a bit short IMO) :

- are they placed beneath their "attaching" card ? or do they stay in whatever zone you put them in play to ?

- may you play an attachment card from your hand with no legal "attaching" target in play ? And when do you "attach to ..." constant effect is evaluated ?

- do the attachment cards "follow" their attaching cards (asked in a previous message in this thread) ?

For now I'm playing those cards just like I was used to play "Enchant" card in a famous CCG, because it seems consistant with WH:I game text wording, not because the WH:I game rules instruct me too. Which is a pity, IMHO.

"When in doubt... Strike again!"

Reply #20 | Published on 30 July 2010 - 12:16:17

For keggy: Thanks for your answer, but I have to agree with entropy that this thread is purely for asking questions that are unclear.

That being said, I have to admit that the question about Choppa is NOT unclear and that my question about the triggering condition 'When your turn ends' is misleading as one cannot respond to "Forced" effects and as such the appearance of such a condition does not allow for response actions.

However, it is still unclear how the stacking works if a or multiple forced effect(s) is/are triggered. Do all the forced effects go on one stack which one cannot interrupt or does each forced effect resolve on its own? And who does determine which forced effect is resolved first? How do trigger conditions of actions and of forced effects interact?

Reply #21 | Published on 30 July 2010 - 14:03:08
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What happens if i have the high elf hero Lelansi in play and say 3 other units in the same zone. Then my opponent plays troll vomit. Does Lelansi's constant effect protect the other units in her zone? she says "If another unit in this zone would be destroyed, return it to its owners hand instead." So would all 4 of them go to the discard, or would those 3 come back to my hand?

Without Signature
Reply #22 | Published on 01 August 2010 - 11:50:17

I agree. A clarification on the 'action stack' would be nice. Perhaps a few examples including some of the wierder situations that are possible.

 

I don't believe that Lelansi would save her friends in that situation for the same reasons Dwarf Rangers wouldn't shoot anyone during a Troll Vomit. They all leave table at the same time and can't save anyone because they are off the table simultaneously.

Without signature

Reply #23 | Published on 02 August 2010 - 03:52:13
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edit: Never mind. It's in the rules sticky. Dwarf rangers don't shoot if they're also being destroyed. Hence lelansi doesn't bounce either

Without Signature

Reply #24 | Published on 02 August 2010 - 12:34:02
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Just wanted to note the new faq is up available from the main page and in invasion support - http://www.fantasyflightgames.com/ffg_content/warhammer_lcg/support/wh-faq-1-1.pdf

Thanks to James et. al for answering all of our questions.

- dut

 

Warhammer LCG player as of December 2009

 

 

Reply #25 | Published on 02 August 2010 - 16:14:59
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Periculum said:

I don't believe that Lelansi would save her friends in that situation for the same reasons Dwarf Rangers wouldn't shoot anyone during a Troll Vomit. They all leave table at the same time and can't save anyone because they are off the table simultaneously.

The difference is that Lelansi says "would be destroyed" and Dwarf Rangers say "after another unit leaves play".  I don't think the timing of the two effects is the same.

Warhammer: Invasion rules question?  Check out the Rules Summary with card mouseovers.

Reply #26 | Published on 20 August 2010 - 08:15:08

Yes it is because there is no Lelansi in play that could provide the effect as it is destroyed like the rest.

Without Signature
Reply #27 | Published on 16 September 2010 - 15:08:16
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I would like to hear a oficial version how can I assign damage to the battlefield zone on capitol when there are Swordmasters of Hoeth in play in Battlefield? Swordmasters of Hoeth are having a special action in that zone - they cancel all combat damage. So what can I do? In the rulebook is said that I must assign damage equal to the HP of all defending units in a zone before I can apply damage to the capitol. And in the FAQ is said that

Q: How exactly does assigning combat damage to defending units work?
A: When assigning damage to defending units, the attacking player must assign enough damage to destroy the defending units before being able to deal damage on the opponent’s capital. This means that the attacker must take into account the unit’s hit points and any damage cancellation effects that are already active before damage is assigned. The attacker is allowed to assign more damage than is necessary to destroy a unit in anticipation of more damage cancellation effects if he so chooses.

Ok, and now my interpretation - Swordmaster have only 3 HP as I remember, so when I'm dealing 7 damage I must assign 3 of them on the Swordmasters and 4 go to the capitol, am I right? Or the Swordmasters are a prefect defence shield and when they are in the Battlefield - this zone can't be damaged by attacking units?
 

Without Signature

Reply #28 | Published on 17 September 2010 - 11:28:40

Obviously I can't give you an official answer but I think we're all pretty clear on how that works.

It's a similar deal to the Dragonmage - you can't destroy them so you have to assign all your damage to them if there aren't other blocking units.  If you search through the forum for the Dragonmage threads you'll find big discussions about it.

Reply #29 | Published on 29 November 2010 - 05:28:41

ffgfan said:

Ok, and now my interpretation - Swordmaster have only 3 HP as I remember, so when I'm dealing 7 damage I must assign 3 of them on the Swordmasters and 4 go to the capitol, am I right? Or the Swordmasters are a prefect defence shield and when they are in the Battlefield - this zone can't be damaged by attacking units?
 

When the games was first released, your interpretation was how it would have worked.

At some point the rules were changed, and now the latest FAQ makes the swordmasters a perfect defence shield.

 

My group hates the new change and we still play the old way.

Without signature

Reply #30 | Published on 03 February 2011 - 11:39:37
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it does make swordmaster of hoeth very powerful, meaning the only way to kill em would be indirect damage or moving damage tokens to them, or redirecting damage ( as long as its not redirected during the combat phase)

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