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Bindlespin said:
all three of these attacks can only be dodged.
No. Dodge works against melee, ranged, and spells or blessings that target defence. i.e. use the 'Skill (att) vs Defence' check form.
Magic Dart and Flamblast (and I trust Choking Shadows) use a 'Spellcraft (Int)' check, therefore there cannot be dodged. The target's Defence rating is also irrelivant.
The critical point here is that spells that use the 'Spellcraft (int) vs Defence' check are significantly harder and more risky to cast. They start one challenge higher and Defence rating and Active Dodge can pile on the pain.
Using Improved Dodge a Target can add a Challenge to the casting roll - potentially making a miscast!
Without Signature
shite! you got me! i actually like that better though.
my point with the spell comparison was that magic dart which has no rank might be better in damage output than flameblast against armoured opponents, and it is easier to cast than flameblast. and that choking shadows increased the number of potential targets at rank 2 but was the same difficulty as flameblast. i was just comparing simple spellcraft attacks of different ranks with others. do i think simple spellcraft check attacks are awesome? yes! do i think they are a typo? nope.
how do rank one spellcraft check spells compare with rank 2 spells that are vs. target Defence? do they do less damage against fewer opponents for more difficulty? w/o typing spells out again. i suspect that rank 2 spells that target defence are much more difficult to cast, but that on the whole they do more damage and inflict more conditions against more targets than lower rank, easier to cast spells. might there be rank 2 spells that are exceptions? yes. especially when trying to compare spells across orders.
Sapiens qui vigilat
I am away from home at the moment - perhaps someone could run a comparison of 'Fires of U'Zhul' (reckless) and 'Choking Shadows' (reckless).
Without Signature
Anyone know if this supplement will contain also a full set of basic action cards??
It would seems logical to me to have those included, since someone would like to bring in a new player that is a mage....and i hope so, coz i dont want to have to purchase an "adventurer toolkit" just for having 4 cards...
Without Signature
Ghiacciolo said:
Anyone know if this supplement will contain also a full set of basic action cards??
It would seems logical to me to have those included, since someone would like to bring in a new player that is a mage....and i hope so, coz i dont want to have to purchase an "adventurer toolkit" just for having 4 cards...
You know you an put the basic cards in little piles around the table and then have the players use them as they need them, no need for them to each horde a hand with them, I did it that way and had more than 3 players that way easy, actually its like having 3 rulebooks in one box pretty much from the get go.
NO please no more basic cards
our group have 16 decks of basic cards. So please no more basic cards of any kind. Heck If someones badly needs a deck or two extra I will happily give a deck or two (free of charge) to anyone.
no more basic actions cards please
Good gaming
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