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This week, I turn it over to Dan Clark, a key member of the WFRP design team, and the Action Card guru – Jay
Hi, my name is Dan, and I always wind up playing wizards.
Well, that’s an exaggeration. Slightly. Mostly. Somewhat. But I play a lot of spellcasters, across all the games I play. And in my time I think I’ve learned some things about wizards, and what makes them fun.
Wizards are fun because they do something no one else can do. They can cast spells. In many game systems (and Warhammer Fantasy Roleplay is no exception), they have an entire game mechanic that exists only for their use - an entire portion of the game that only they can play.
In this week's diary, I talk about the design process and some of the design themes for the upcoming Winds of Magic supplement.
Senior Game Designer, FFG
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Good stuff 
Definitely good stuff.
And we get at least up to rank 3 spells
.
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
speaking of which ... all you BW naysers and such... the preview has a rank 3 BW spell that does potentially 9+Int+WP+Fel damage. Assuming a 5 int/wp and a 3 fel (all pretty standard for a min/max wizard pc) that's 9+5+5+3=22 damage! Only 3 successes and 4 boons. That's up there and beyond nearly all of the melee action cards (in fact, i think it is the highest damage potential card in the game right now that i can think of against a single target)
so there! I'll just say "I told you so"
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
dvang said:
speaking of which ... all you BW naysers and such... the preview has a rank 3 BW spell that does potentially 9+Int+WP+Fel damage. Assuming a 5 int/wp and a 3 fel (all pretty standard for a min/max wizard pc) that's 9+5+5+3=22 damage! Only 3 successes and 4 boons. That's up there and beyond nearly all of the melee action cards (in fact, i think it is the highest damage potential card in the game right now that i can think of against a single target)
That's why they gave us optional rules in the GM's Toolkit. By the way, 3 successes and (especially) 4 boons are not that easy to roll.
Speaking of damage, even now a good warrior is able to deal as high damage as a presented rank 3 spell from Bright Order.
I can't imagine how rank 5 spells will look like. Instant kill without any roll? That's how dark fantasy should look like! :)
I'm almost sure that one supplement like Winds of Magic won't cover all magic from all 8 orders, and thus FFG will release more expansions which will include more action cards or something like that... only for 50$.
To not be misunderstood, I can't wait for Winds of Magic.
Cheers
"Raise thy weapons on this day, Ye shall not die alone."
dvang said:
speaking of which ... all you BW naysers and such... the preview has a rank 3 BW spell that does potentially 9+Int+WP+Fel damage. Assuming a 5 int/wp and a 3 fel (all pretty standard for a min/max wizard pc) that's 9+5+5+3=22 damage! Only 3 successes and 4 boons. That's up there and beyond nearly all of the melee action cards (in fact, i think it is the highest damage potential card in the game right now that i can think of against a single target)
Lets take a moment to look at this in more detail.
Compare to Reckless Cleave with a Great Weapon, Str: +5, DR: 7
RC Recharge: 2 or 4
BoA Recharge: 5
RC Range: Engaged
BoA Range: Close
Difficulty RC: 1d + Defence of Target + Active Defences
Difficulty BoA: 1d + 1m + 1d (if channelling is used on the same turn) + 1d (if engaged)
RC (3 Succeses, 1 Boon, 1 SC): 20 + 2 Criticals
BoA (3 Succeses, 1 Boon, 1 SC): 21 + 1 Criticals
BoA Maximal Success (3 Succeses, 5 Boons, 1 SC): 24 + 3 Criticals
It should be noted that getting 3 successes, 5 boons and a SC is very, very unlikely.
So a Rank 3 BW can compet with a Rank 1 Melee character. The recharge is higher than RC. If he fails to channel enough power he cannot cast it. He needs to get within Close range...
I wonder what the Rank 3 version of Reckless Cleave will look like?
Without Signature
Well I did state that in the post...
A wizard at Close range is asking to be Engaged. Close range for a combat spell is a serious downer.
I ask again (to the wind) what a Rank 3 Melee or Missile card might look like...
Without Signature
Fresnel said:
Well I did state that in the post...
A wizard at Close range is asking to be Engaged. Close range for a combat spell is a serious downer.
I ask again (to the wind) what a Rank 3 Melee or Missile card might look like...
How do you know you'll be getting any rank 3 attacks at all? They're obviously not really needed, so why are you so certain we'll have them? It's worth noting that there are no rank 2 melee/ranged attacks in the core set, but there are rank 2 spells. They seem to be using a very different model for how power scales for wizards/clerics and normal fighters.
Chances are low, IMO, that there will be "Rank 3" melee cards as such.
I will also point out that Rank is not a requirement/restriction on action cards, so a rank 1 BW can take a rank 3 spell. It just costs more.
The point is that a BW can and will exceed the damage potential of a melee PC. It's not as easy, but then again a wizard (BWs included) get so much more utility than a melee-focused PC that balance needs to go somewhere.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
Fair enough. Perhaps we'll see 'advanced' versions of cards like Reckless Cleave (or gods forbid Double Strike), perhaps not.
However, declaring that this spell allows BWs to exceed the damage output of a melee character is a clear overstatement. Reckless Cleave needs one success and one miserly boon to hit for 18 damage (in the quoted example). Let's not compare to the Double Strike card.
Don't get me wrong, this spell is ok... I would have rated it 'good' were it Medium range. However it appears the designer imagines BWs in the heart of the melee.
On another note, the designer wants BWs to get lots of cards on Recharge. Somehow BW spell cards on Recharge will give a boost. I see the Combustion spell, which I guess is an example of this, but this isn't a particularly encouraging example imo. Hopefully things will look brighter for the Bright Wizard once we see the entire spell set.
Without Signature
Two things:
Armoks said:
That's why they gave us optional rules in the GM's Toolkit. By the way, 3 successes and (especially) 4 boons are not that easy to roll.
Surely a Rank 3 character is going to find that pretty easy to roll, his Spellcraft is going to be trained 3 times, I'm sure he'll have specialisations and so forth. I've not been running the game for long enough to see very experienced characters, and I'm hoping for an Advanced Careers expansion next in the pipeline, but I can see them being very powerful.
Armoks said:
I'm almost sure that one supplement like Winds of Magic won't cover all magic from all 8 orders, and thus FFG will release more expansions which will include more action cards or something like that... only for 50$.
Well from the product description is says it has 'dozens of new spells across all eight College Orders' along with lots of fun looking stuff. Personally I can't wait. My first campaign starts on Tuesday (I've just run one off's before that) and I've just picked up the Gathering Storm so that should keep my PC's busy for a bit.
Without signature there is no Law.
scimon said:
Surely a Rank 3 character is going to find that pretty easy to roll, his Spellcraft is going to be trained 3 times, I'm sure he'll have specialisations and so forth. I've not been running the game for long enough to see very experienced characters, and I'm hoping for an Advanced Careers expansion next in the pipeline, but I can see them being very powerful.
A Rank 3 BW might have an Int of 6 and a 6 deep reckless stance. With 3 Expertise and 5 Fortune Dice, 3 successes, 5 Boons and 1 SC becomes plausible.
However, the number of Successes from a dice pool competes with the number of Boons.
Take the following dice pool:
2 Challenge, 1 Misfortune, 6 Reckless, 3 Expertise, 5 Fortune
Using: http://www.jaj22.org.uk/wfrp/diceroller_compact.html
I had to roll 66 times to achieve 3 Successes, 5 Boons, 1 SC. I can't be bothered to write a script to automate this and gather enough data to be sure, but I guess the odds of this are between 0.5% and 5%.
My concern is that in aiming for an aesthetic principle there is a danger of neglecting the practical. We may well find that, in the round, BWs are not the best damage dealing wizard.
Without Signature
Does spells are looking cool. Even better that there is no spell with the same effect, it would be stupid if the Fire Wizard would have Fireball with the same effect as the Blue Wizard with the Magic Bolt - and only the name would be changed.
I think Dan is doing a hell of a job with does cards. This expansion is looking more and more interesting - for me it's a must buy.
Without Signature
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