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I've posted a new designer diary taking a closer look at challenge levels and using dice to help modify and arbitrate the difficulty of tasks.
In addition to providing some examples of adjudicating difficulty during play, this diary also features a guest appearance by Clive Oldfield, one of the contributors to the project.
Senior Game Designer, FFG
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Big fat speculation here:
but based on what I can see of the dodge action card in the product description it looks like when you dodge you might add misfortune dice to an opponents roll based on your agility. and for every blank that is rolled you add a recharge to your card. so I'm guessing that armor is represented with the purple challenge dice. this is me guessing. but if this is the case then its a pretty cool way to do things all in one dice roll.
Without Signature
chojun said:
Big fat speculation here:
but based on what I can see of the dodge action card in the product description it looks like when you dodge you might add misfortune dice to an opponents roll based on your agility. and for every blank that is rolled you add a recharge to your card. so I'm guessing that armor is represented with the purple challenge dice. this is me guessing. but if this is the case then its a pretty cool way to do things all in one dice roll.
To the bolded text.
Pretty cool, maybe.
One roll, not at all.
It probably is spectacular too, but think of how many of them you will need to roll.
If above quoted speculation is right you roll as much as in 2-nd ed (1 roll for the attack, 1 roll for the damage).
The thing that disturbs me from the moment I read about dice pool in 3-rd ed is amount of dice to roll in one roll.
In 2-nd ed most of the time you rolled 2 dices, in case of fights up to 4 dices, magic needed more, with chanelling, magic dices, and chaos dices you could roll even 6-8 dices sometimes, but no more. The result was flat, and without many additional info (but if you want you could make them give you as much info as you need, just count success levels, doubles etc.). You rolled the dices, added modifiers, voila.
Now, in 3-rd ed:
- challenge dices 0-4 depending on the task
- attribute dices speculation will be 2-6 dices (no idea how much attributes changed in new ed)
- if you are skilled enough add expertise dices 0-3 is my assumption
- if something bad add misfortune 0-3 dices probably
- if something good add fortune dices 0-3 dices probably
So in general you will need to roll 2-19 dices in the extreme cases (I ommit the fact that some skills, and dice symbols allow for rolling additional dices, or rerolling the ones already rolled). That means that an average character on average task with average skills with some luck and misfortune will need to roll about 10 dices. Then some of them can be rerolled. And only after that you know the result.
We can speculate that typical fight roll will be:
- roll about 8-10 dices on an attack roll,
- depending on the attack outcome (some fortune dices maybe), you weapon damage (probably a few lets say 3), and armor (assuming 0-5) make another roll and count the damage, special symbols can trigger critical wounds and so on
Well, lots of dices to roll. And even with additional info they bring I'm still sceptical.
Looks like I will need to take some of my old dices, paint them, and roll for a bit.
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
there is a 90% chance I'm wrong. and I'm wrong a lot. I'm just looking at what I can see on the dodge card. I can see a black dice blank on the card.
there is a possibility that on a dodge the person dodging rolls the misfortune dice, instead of the attacker. and there is the option that the one party rolls the good dice, and the other party rolls the bad dice. this would cut down on the " dice bouncing off the table and rolling under the refridgerator syndrome"
Without Signature
Yeah, I'm probably wrong too 
But I'm afraid that ending the "dice bouncing off the table and rolling under the refridgerator" syndrome will start a new one called "dices bounced off the table and now one is under the fridge, the other is under your desk, the third is in my sister's room, the fourth... why don't we use some bigger table, this 10-person one is too small for all this shiny stuff and all the dice" and so on, and so on.
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
Well, WFRP 3e does come in a box, so one could always use the conveniently provided box to roll dice in and keep them from rolling off the table.
Quod me nutrit me destruit
From what I've seen so far, I don't think there is going to be a separate damage roll. You'll inflict damage based on the attack being used and how many extra successes/ boons you get.
And I'll have to second the usage of a box in which to roll dice, as I've mentioned in other threads.
NewTroski said:
From what I've seen so far, I don't think there is going to be a separate damage roll. You'll inflict damage based on the attack being used and how many extra successes/ boons you get.
And I'll have to second the usage of a box in which to roll dice, as I've mentioned in other threads.
Yes, you are probably right.
I watched again part 4 of the seminar, and according to what I have seen on the troll-slayer attack card reckles side it appears to be truth.
Here is what I found on this card:
Special: you may not use any Active Defences while this card is recharging.
Success: you hit for +1 damage.
3 Successes: you hit for +3 damage.
Boon: +1 damage, and ignore your target's armor (here is a word that I'm unable to read) value from this attack
2 Boons: +3 damage, +1 critical (this ones looks curious, what does it mean +1 critical ?)
Sigmar's Comet: inflict 1 critical wound, then inflict normal wound equal to it's severity
Bane: suffer 1 fatigue
Chaos Star: suffer 1 wound
Still, some fight example would be nice, because I have no idea how all this attacks, damage, parrying, dodging, and armor can be put into a single roll.
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
Sunatet said:
2 Boons: +3 damage, +1 critical (this ones looks curious, what does it mean +1 critical ?)
From what we know, there are wound cards and Critical cards (broken hand, blood in your eyes, shattered pelvis etc...). So some special attacks increase the chances of dishing out criticals.
Of course, some monsters may be immune to criticals, or have pre-written rules for them instead of taking criticals etc...
Necrozius said:
From what we know, there are wound cards and Critical cards (broken hand, blood in your eyes, shattered pelvis etc...). So some special attacks increase the chances of dishing out criticals.
Of course, some monsters may be immune to criticals, or have pre-written rules for them instead of taking criticals etc...
Yes, but the assumption was "only one roll", and there is another line (next to the quoted one) that says:
"inflict 1 critical wound"
So we have "inflict 1 critical wound" and "+1 to critical" statements.
If we assume that one roll gives us all the info about if hit succedded, and how much damage it inflicts then "+1 to critical" seems a bit enigmatic.
Unless of course, there is separate damage roll, or some additional critical hit mechanics (like mentioned pre-written rules)...
I would really like to see some combat action in the next diary (I will make a sacrifice to Khorne in that intention).
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
I wonder if all these different effects stack on the axes. If you get four axes will everything stack or do you take the higher axe result?
Without Signature
From reading the cards, it looks like they are cumulative.
Example on the 'Omen' card:
1 Boon: Add 1 recharge token
2 Boon: Add 1 recharge token
If they didn't stack, the second line would be moot.
Tomorrow with take us away, far from home. No one will ever know our names. But the bard's songs will remain. Blind Guardian
Dice Symbol Notations: NezNotation PDF v1.0; Character Helper Worksheet: Version 1.00
Quick Reference Sheet: Version 1.04; Monster Tracking Sheet: Version 1.03
Arcane Caster Quick Reference: Version 1.02; Divine Caster Quick Reference: Coming Soon
Sunatet said:
If we assume that one roll gives us all the info about if hit succedded, and how much damage it inflicts then "+1 to critical" seems a bit enigmatic.
Why is it enigmatic? +1 Critical just means that the target suffers an extra critical injury. That probably just means "pick one of these random cards - that's the critical he suffers".
Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.
I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.
Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?
macd21 said:
Why is it enigmatic? +1 Critical just means that the target suffers an extra critical injury. That probably just means "pick one of these random cards - that's the critical he suffers".
Seems enigmatic because of the statement above the one You quoted:
-> So we have "inflict 1 critical wound" (and that one is for sure "pick one of these random cards - that's the critical he suffers") and "+1 to critical" (and that one is enigmatic to me because of the previous one, doesn't sound like pick one of the critical cards, more like add +1 to critical roll or something) statements.
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
Sunatet said:
macd21 said:
Why is it enigmatic? +1 Critical just means that the target suffers an extra critical injury. That probably just means "pick one of these random cards - that's the critical he suffers".
Seems enigmatic because of the statement above the one You quoted:
-> So we have "inflict 1 critical wound" (and that one is for sure "pick one of these random cards - that's the critical he suffers") and "+1 to critical" (and that one is enigmatic to me because of the previous one, doesn't sound like pick one of the critical cards, more like add +1 to critical roll or something) statements.
I think it's more likely to simply mean "inflict one additional critical wound".
Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.
I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.
Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?
macd21 said:
I think it's more likely to simply mean "inflict one additional critical wound".
Maybe, maybe not, I have no idea...
Let's hope next diary gives us some more info about that. Right now, it's just assumptions and maybes.
Blood for the Blood God
Rape for the Rape God
Fart for the Fart God
But it's all subject to Change ^^
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