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Moderator: FFG DanielCffgjafferGeckoThe Spaniardynnen Topics: 99 | Posts: 1858
Learning from Experience >> A Look at Experience Points and Advancement in WFRP
by ynnen
Published on 08 September 2009 - 00:00:43
Page 2 of 2 (17 messages) « First page... 1 2
Reply #16 | Published on 10 September 2009 - 11:01:40
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sudden real said:

theyoungmaster said:

 

It sounds like a character has a special ability for his career that he can loose if he does'nt complete the career, only becoming permanent when the careers complete. I'm hoping I misunderstood this sentance, because it makes no sense for a character to be able to do something and then forget how because he changes careers.

 

 

You make it sound like the special ability is shooting lasers out of their eyes or something. I think this "special ability" is more of a "routine". Something they've gotten used to during their career, they can do it without a problem.

For example: Joe and Billy-Bob both start their career as Burger Flippers (basic career), After a few weeks, Joe decides it's not for him and changes career, while Billy-Bob sticks with it until the end. As a result, Billy-Bob still remembers how to look for the signs when the burger is just right and gets his extra die when cooking, but Joe hasn't because he didn't stick around long enough for it to become routine. Alan, on the other hand, is a Programmer (advanced career) who gets the Debugging special ability at the end of his career, because during his career, he learned where the troublespots usually are from his experience. Every one who's been something a long time, picks up stuff he remembers for the rest of their life because they became routine, while people who quit that career never picked up to that extent and thus forgets them.

For me it makes sense, and I hope, with these examples, it does too for you.

So far the only example we've been given is that of the Ratcatcher getting to keep his SBVD when he completes his career, and verily it didst stir much consternation ...

We really do need a few more concrete examples before we can judge the relative merit of this mechanic.

Without Signature

Reply #17 | Published on 01 October 2009 - 00:00:35

sudden real said:

For example: Joe and Billy-Bob both start their career as Burger Flippers (basic career), After a few weeks, Joe decides it's not for him and changes career, while Billy-Bob sticks with it until the end. As a result, Billy-Bob still remembers how to look for the signs when the burger is just right and gets his extra die when cooking, but Joe hasn't because he didn't stick around long enough for it to become routine. Alan, on the other hand, is a Programmer (advanced career) who gets the Debugging special ability at the end of his career, because during his career, he learned where the troublespots usually are from his experience. Every one who's been something a long time, picks up stuff he remembers for the rest of their life because they became routine, while people who quit that career never picked up to that extent and thus forgets them.

For me it makes sense, and I hope, with these examples, it does too for you.

 

Yeah thats a great example Dude!! I worked in a Contact Shipping Warehouse for 2 years.....i can still tell you EVERYTHING about contacts...ill never forget it thats special skill i have now, and it required fast recognition of numbers, that could be in my obervastion/ intelligence specialization.  again...everything time i read a diary, i just want the game more!!!

"A fool can criticize, condemn and complain and most fools do!" Ben Franklin

Page 2 of 2 (17 messages) « First page... 1 2

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