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timberww said:
Yet once again a company in attempt to increase profits takes an item that is not broken and breaks it. Nice going.. I understand you inherited this product from another company which was doing a fine job. It had its issues yes but this redesign seems a be created to increase your profits with these new cards ( an attempt to gain card gamer interest) and silly dice with icons so we need your dice to play. I love your board games and own many of them. I also play two of your rpgs, well one now since I assume all warhammer 2.0 stuff will now be axed. RT has my hopes up and am waiting for ever for a true release date. PLEASE DON'T CAST YOUR DEVOTED CUSTOMERS TO THE WIND IN AN ATTEMPT TO INCREASE YOUR BOTTAM LINE. THERE ARE BETTER WAYS TO INCREASE PROFITS. Ladies and gentlemen $100 for the basic set for an RPG/ Card game, come now.
So much vitriole about an unpublished game... it happens every time someone publishes a new edition for an RPG... I'm sorry, mate, but this kind of messages are becoming very boring.
1. There's already a post about the price of the game. I think many people that write better than me have already given good explanations why 100$ is not so much money when you compare it with what you get: 4 books, so that's a paltry 25$ per book, and you get a lot of extras within that money. It seems, if not cheap, at least completely reasonable.
2. Why was WFRP 2nd edition not broken? Why is FFG going to break it? Have you playtested the game? Has Tzeentch sent you visions of FFG developers devouring WFRP 2nd edition players? Is FFG creating a secret police that will prevent you from keeping on playing 2nd edition and using the new material to be published for your campaigns? (man, I have used material from D&D, MERP, Rolemaster, Call of Cthulhu, even Alternity and Paranoia in my WFRP campaigns, what will make 3rd edition material more difficult to convert if needed?).
3. To all the naysayers, keep playing WFRP 2nd edition and having fun and hit the snooze button, when the game comes out try and decide for yourselves or read a review from someone who at least tried the game... don't waste your time getting blue and/or angry about what could or could not happen... you don't know yet.
Hur-Nir ran to the aid of the beaten man, recovering in the process a handful of pennies the thugs had let fall in the man's boots during their hasty retreat... (Nulner Blues campaign)
Did I hear correctly that the WFRPv3 Tome of Priests only contains eight religions?
Foolishboy said:
Did I hear correctly that the WFRPv3 Tome of Priests only contains eight religions?
I believe what was said that the "Eight religions of the Empire" were covered by the game, which covers all the major gods in the Empire. How much space would be spent on other religions was not mentioned.
Without Signature
Manann, Morr, Myrmida, Ranald, Shallya, Sigmar, Taal, Ulric and Verena are the NINE major gods of the Empire. Which one has been killed off? My guess is Manann, God of the Sea.
Foolishboy said:
Manann, Morr, Myrmida, Ranald, Shallya, Sigmar, Taal, Ulric and Verena are the NINE major gods of the Empire. Which one has been killed off? My guess is Manann, God of the Sea.
Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..
Don't forget Rhya, though she's nowadays only mentioned with Taal.
Myrmidia both would and won't be surprising. There are the Knights of the Blazing sun, who are followers of Myrmidia, and also appeared in WAR. They would be perfect for a career in either the core books, or in a future supplement.
Manann is also possible, I never heard of anyone playing a priest of Manann.
Or Jay made an error, that's also possible.
"Barbarism is the natural state of mankind," the borderer said, still staring somberly at the Cimmerian. "Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph."
-Robert E. Howard: Beyond the Black River
Taal and Rhya aren't widely worshiped these days. They're called the "Old Faith" for a reason. That's just a guess, of course, and it doesn't mean they won't be covered. The faith book is going to be about a 100 pages, just like the rest of them. Plenty of room for a small section on the Old Faith and its game mechanics.
Without Signature
Foolishboy said:
Did I hear correctly that the WFRPv3 Tome of Priests only contains eight religions?
The Tome of Blessings contains information on the nine major human faiths practised in the Empire, as well as additional information on elf and dwarf religious traditions. I mis-spoke during the seminar that was being taped, since I was following up on the heels of discussing the eight Colleges of Magic, but correctly presented this in the other seminars.
Rest assured, the Cults of Manann, Morr, Myrmidia, Ranald, Shallya, Sigmar, Taal, Ulric, and Verena are all discussed. Worship of Rhya is addressed with the worship of Taal, so in terms of the pantheon, Taal & Rhya share the same "space." More commonfolk ask for Taal’s mercy than Rhya’s blessing, and apart from country matters, her worship is limited. Some say that once the two gods were two aspects of the same god, but the wild warriors of Taal dismiss such foolishness...
Senior Game Designer, FFG
ynnen said:
The Tome of Blessings contains information on the nine major human faiths practised in the Empire, as well as additional information on elf and dwarf religious traditions.
You know what that means? Fluff. :) WFRP2 has only one page about these. I'm sure we'll learn more about these raligions this time.
"Barbarism is the natural state of mankind," the borderer said, still staring somberly at the Cimmerian. "Civilization is unnatural. It is a whim of circumstance. And barbarism must always ultimately triumph."
-Robert E. Howard: Beyond the Black River
ynnen said:
Foolishboy said:
Did I hear correctly that the WFRPv3 Tome of Priests only contains eight religions?
The Tome of Blessings contains information on the nine major human faiths practised in the Empire, as well as additional information on elf and dwarf religious traditions. I mis-spoke during the seminar that was being taped, since I was following up on the heels of discussing the eight Colleges of Magic, but correctly presented this in the other seminars.
Rest assured, the Cults of Manann, Morr, Myrmidia, Ranald, Shallya, Sigmar, Taal, Ulric, and Verena are all discussed. Worship of Rhya is addressed with the worship of Taal, so in terms of the pantheon, Taal & Rhya share the same "space." More commonfolk ask for Taal’s mercy than Rhya’s blessing, and apart from country matters, her worship is limited. Some say that once the two gods were two aspects of the same god, but the wild warriors of Taal dismiss such foolishness...
Thanks for clearing that up.
Okay, I am late to the news because I have had the original game's website bookmarked for a while expecting news to be announced on that (I will now just check FF front page every time and then navigate to the appropriate page).
WOW! What is going on here? I like the changes to the rules so far (and thank you for the enlightening video), but what is up with all of this paraphernalia? These changes to the rules can be done without all of that stuff (espeically with a few good character and party sheets). Now you have gone off and make updating the rules really expensive (sorry, but I want to pay less to try it out because that kind of investment is expensive if I don't like what you did), but now I have to keep track of all these pieces of the game like it is Arkam Horror or something (which is fine for that, but not really fun for a rpg). I also liked having the main rules all in one book (that was part of the charm).
I am not against updating the rules, especially if they help out with story and roleplaying (hats off to you, btw, for trying to do that), but having cards for talents, careers, spells, monsters, and all of this fluff is not what I was hoping for.
I know on your Q&A is says that 40K will not be following, but I can not help but feel a little betrayed and suspicious now.
Good luck with this stuff, I guess...
Dustin said:
WOW! What is going on here? I like the changes to the rules so far (and thank you for the enlightening video), but what is up with all of this paraphernalia? These changes to the rules can be done without all of that stuff (espeically with a few good character and party sheets).
From what we know of the dice mechanic I'd have to say that no, these changes to the rules could not be done with out all the 'stuff'. Technically, I suppose, you could use normal dice and keep all the reference stuff on tables in books - but that wouldn't be a workable system. Without the custom dice and the cards figuring out the result of every dice roll would be too long and complicated. The game would bog down and immersion would be ruined.
Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.
I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.
Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?
Okay, well maybe I did not understand correctly then. Still, I have read games were they are able to get this stuff into the rules without all of board game pieces outside of the rule book. It also seems that with a good character sheet, you can avoid all of these trappings. That works well for a board game, but for a long term adventure, it makes it really hard and clunky to set this stuff up all the time. I am not sure what this would be like, but what if the players want to take home their character info?
And another thing is that I usually like my players to have their own copy of the rules, because I don't like them messing up my books, so there goes that.
I know you guys hate hearing this crap, but games like Burning Wheel, Shadow of Yesterday and a few others that were able to do board game like invations without the board game trappings (well, except for FUDGE Dice, which I hate). If I could see the rules up close, I could make suggestions on how to do that and still have a fast and fun game, but I am not willing to pay $100 to find out. In fact, if you need special dice to play this, then how are you going to put a quick start version of it up?
It sounds to me that the rules have changed so much that it may not be the same game any more (if you need all of that stuff to play) and $100 to buy the main rules and to update your game is expensive.
I am really disappointed now :(
Hi all,
I am a huge warhammer fan. I must admit that i have not purchased much 2nd edition stuff however 3rd edition looks pretty amazing.
When is it coming out?
I need to start planning things now boy i am excited i am so pleased that the warhammer world which is such a distinctive place remains intact.
So what next and when?
silence is golden duck tape is silver ?
ynnen said:
The Tome of Blessings contains information on the nine major human faiths practised in the Empire, as well as additional information on elf and dwarf religious traditions. I mis-spoke during the seminar that was being taped, since I was following up on the heels of discussing the eight Colleges of Magic, but correctly presented this in the other seminars.
Rest assured, the Cults of Manann, Morr, Myrmidia, Ranald, Shallya, Sigmar, Taal, Ulric, and Verena are all discussed. Worship of Rhya is addressed with the worship of Taal, so in terms of the pantheon, Taal & Rhya share the same "space." More commonfolk ask for Taal’s mercy than Rhya’s blessing, and apart from country matters, her worship is limited. Some say that once the two gods were two aspects of the same god, but the wild warriors of Taal dismiss such foolishness...
Those are great news, we will se some other gods then just man.
And Wild Warriors of Taal - will this be a career?
Without Signature
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