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It got me going from pessimistic to optimistic!
I (and some other readers)have a two concerns I hope the developers will take up in future posts.
1. Is the game too heroic? Can I still play things like peasant, coachman, fisherman or woodsman?
2. How do the Wood Elves fit into the lore? I thought that they very, very rarely leaved Athel Loren, and if they do they certainly wouldn't interact with people from the Empire?
3. Are there as many carriers as previous editions? I heard something about 30? And I guess many are exclusive for a certain race?
Other then that, I'm happy. It's a lot of change to take in for an long time gamemaster as myself, but hopefully it'll be for the better.
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Okay, that's it. I now have to hate Fantasy Flight. How could you do this to me? It's horrible, unfair and devious. There is almost nothing that will make me not buy this game now and that is just plain wrong!
This game has so many esciting design elements that I'm going to be shelling out a c-note for a game I will probably never get to play (most of my players are still too in love with d20). Though it might be worth the money just to look at it. I've been toying with various ways to make the player's interface with a table top game more visual and intuitive and this looks to have made some major strides in that direction. I'm very impressed.
Seriously though, I can't wait to see what the finished product looks like. Very exciting.
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DagobahDave said:
Reclusiarch said:
Such is the power of the Three.
Hehe, whoops! And I don't even know how to edit my post. D'oh!
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The party sheet sounds interesting and the idea of critical hits occurring throughout the entire combat instead of when a character runs out of Wounds is awesome, but that looks like way too many dice to roll at once. Honestly, when Jay was explaining the various types of dice and what the represented within an action, and then showed how many could be used in a single roll, my thoughts immediately turned to the fact that some players take forever just to resolve the basic "d20+modifier" mechanic. I can't help but wonder how long it will take to resolve everything on those dice.
Other than that, my main concern is that all of the extra options will just make combat take that much longer to resolve. I hope Jay and company make things more interesting, but every game I've played that's added stances and whatnot haven't really worked out as advertised, but at least in my opinion. I still hope FFG plans to release a cheaper set with nothing but the books for those of us who don't won't the extra accessories, especially now that it's been confirmed that some of them are optional.
"D&D Characters Die Frequently. If you and your players refuse to embrace this axiom, you fall prey to an invulnerability that renders all the dangers impotent. You simply reenact plots knowing that the hero always survives and wins. ::yawn:: But in accepting it you spring headlong into a world of thrills n chills where failure and death are ever-present possibilities, surmounted only by the now-classic resolution: create another heroic wannabe and try to do better." -Frank Mentzer.
Sythorn said:
The party sheet sounds interesting and the idea of critical hits occurring throughout the entire combat instead of when a character runs out of Wounds is awesome, but that looks like way too many dice to roll at once. Honestly, when Jay was explaining the various types of dice and what the represented within an action, and then showed how many could be used in a single roll, my thoughts immediately turned to the fact that some players take forever just to resolve the basic "d20+modifier" mechanic. I can't help but wonder how long it will take to resolve everything on those dice.
Other than that, my main concern is that all of the extra options will just make combat take that much longer to resolve. I hope Jay and company make things more interesting, but every game I've played that's added stances and whatnot haven't really worked out as advertised, but at least in my opinion. I still hope FFG plans to release a cheaper set with nothing but the books for those of us who don't won't the extra accessories, especially now that it's been confirmed that some of them are optional.
I have to agree with you this system has you rolling a lot of dice at once. I liked how 2nd edtion used only two dice but I am okay with a dice pool system becasue I play world of darkness and exalted sometimes. In fact in my brother's exalted campaign I roll 16 dice for my basic dice pool. So for me 36 dice dosen't seem like too much of a stretch (since you obviously aren't going to roll them all at once).
As for combat well I guess we will have to wait and see. I admit one flaw in the 2nd edition combat system was that it took way too long to finish. I once ran a combat that lasted about a half an hour (and the PCs were only fighting one or two beastmen). From what I have seen from the new edtion I think it will be easier to resolve combat because the system is set up so it becomes possible to finish off an oppenent in one or two hits (using the combat deck). In 2nd edition it was hard to do this if the guy you were fighting had armor and at least 4 or 5 toughness bonus. WS/BS also factored into it as well since it used percentile it was almost impossible to hit enemies due to low WS/BS. One the PCs in my group has 55 WS and still has a hard time hitting enemies. I believe that a dice pool system will fix most if not all of these problums. Having low stats most likely won't effect your dice pool too much because you get conseravative/reckless dice to help you out.
Armor and toughness might subtract from dice to help balence out the system and prevent too many dice be rolled at once.
Cheese for the Horned Rat!
Please don't be too overly concerned about the dice pool. I highly doubt anyone will be required to roll all 36 dice at one time, and, please trust me on this, you are all smarter than you think you are. You will learn the dice symbols fast and very quickly not have to worry about missing anything. You can do it!
Anyone remember the old D6 games? They were so versatile! All I had to do was roll 30 D6 to complete my masterpiece in acrobatic close combat against the stormtroopers! (Yes I played SWD6 by WEG and loved it!)
E
In Sigmar's name I smiteth thee, thrice acursed daemon!
I played Shadowrun, WEG Star Wars, and all sorts of White Wolf goodness. The dice pool presented is easily manageable.
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Interesting videos. Moves me closer to the 'No' camp, but I will keep an open mind until it is released and I can get a better look. As for the dice pool, I'm not worried about being able to use them effectively, it's just the sort of thing that strikes me as sort of lame (personal opinion of course) and makes me less likely to want to play a game.
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Steerpike said:
I suppose the dice you roll are cooler. When you're playing your elf.
DagobahDave said:
Steerpike said:
I suppose the dice you roll are cooler. When you're playing your elf.
Gotta love nerdrage. Too bad you can't think of anything intelligent to contribute to the discussion. I play humans (when I play) and my game typically includes only humans or dwarves. We do have one player who likes to play an elf, though.
You wouldn't like my games. They require intelligence, good roleplaying, and a sense of story. Based on your comment I think it is fair to assume you lack the intellectual capacity for any of these.
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Steerpike said:
DagobahDave said:
Steerpike said:
I suppose the dice you roll are cooler. When you're playing your elf.
Gotta love nerdrage. Too bad you can't think of anything intelligent to contribute to the discussion. I play humans (when I play) and my game typically includes only humans or dwarves. We do have one player who likes to play an elf, though.
You wouldn't like my games. They require intelligence, good roleplaying, and a sense of story. Based on your comment I think it is fair to assume you lack the intellectual capacity for any of these.
His comment isn't nerdrage. I think that he's just pointing out that declaring that the dice are 'lame' is a stupid point without any merit. Dice are dice. The ones in v3 serve a certain purpose that couldn't be achieves as effectively with normal dice.
Disclaimer: The views expressed in this post are my own. I do not speak for FFG in any capacity, officialotherwise. To be honest they don't really tell me much about anything, so you can assume I don't know squat.
I mean diddly. I don't know diddly. I did not mention squats. Squats are not making a comeback.
Unless they are. I really don't know!!! Seriously. Though squats were cool. Pity they all got eaten by the 'nids. Or did they?
Steerpike said:
Like any of that contributed to the discussion.
macd21 said:
His comment isn't nerdrage. I think that he's just pointing out that declaring that the dice are 'lame' is a stupid point without any merit. Dice are dice. The ones in v3 serve a certain purpose that couldn't be achieves as effectively with normal dice.
It's nerdrage or else a severe lack of wit. It's the form of the expression, not the disagreement, that shows it.
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DagobahDave said:
Steerpike said:
Like any of that contributed to the discussion.
Maybe not for someone with your obvious lack of imagination and reading comprehesion. But if you review the post carefully (a chore for someone such as yourself, I admit), you'll see that it is specifically in reference to the video, which is what this thread is about. I gave my opinion on whether the video made me feel better or worse about the new edition. I even went so far, after my take on the dice, to provide a parenthetical asserting the obvious, namely that it was my opinion. This parenthetical was provided to prevent lackwits from getting all agitated over the post. Apparently it failed in your particular case.
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