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DeathFromAbove, I think the part that's important is this:
ynnen said:
So not all PCs have to be "heroic". Ordinary people can be put in extraordinary circumstances -- which makes them heroes. It doesn't mean that the PCs will be able to fight off whole armies by themselves.
I think with WFRP it's important to remember that the game gets much of flavor from the fact that the PCs are "of the people". They're just like anyone else. Even in your second or third career, your character is just like any other second- or third-career NPC. In the earlier editions, there are almost no rules that set PCs apart from NPCs -- except for Fate Points, Fortune Points, Shallya's Mercy (maybe), and the fact that they're at the center of the story. No matter how well they can fight or talk their way out of fight, the PCs are special -- they're heroes -- but only because they're the focus of the story.
I hope that's something that's preserved in V3, and it sounds like it will be.
DagobahDave said:
So not all PCs have to be "heroic". Ordinary people can be put in extraordinary circumstances -- which makes them heroes. It doesn't mean that the PCs will be able to fight off whole armies by themselves.
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I hope.
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I think with WFRP it's important to remember that the game gets much of flavor from the fact that the PCs are "of the people". They're just like anyone else.
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I agree.
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Even in your second or third career, your character is just like any other second- or third-career NPC.
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Even better.
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In the earlier editions, there are almost no rules that set PCs apart from NPCs -- except for Fate Points, Fortune Points, Shallya's Mercy (maybe),
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A bit confusion here...
I think these are enough rules, or I need a whole rulebook of exception to "rule" how PCs are (should?) be heroes?
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and the fact that they're at the center of the story. No matter how well they can fight or talk their way out of fight, the PCs are special -- they're heroes -- but only because they're the focus of the story.
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Many (realistic) games do quite well using only this assumption as a PC specific rule.
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I hope that's something that's preserved in V3, and it sounds like it will be.
It occur to me that in the latest time the tendencies is that "heroes" must be "ruled". By the rulebooks.
Why PCs are heroes is a matter of storytelling and players territory, not rules.
The problem isn' the fact that PCs are able to destroy by themselves an army of chaos but that they use rules by themselves.
Suspension of disbelief is critical. A player should feel heroic not because the rules say so, but because, even against the highest odds he succeeded (to battle, to cooking or to drive a coach).
Why rule something that is GM/Players territory?
Artaxerxes said:
ffgfan said:
@Artaxerxes - I think the forum for WFRP 2ed will stay open - why it should be closed? There's no need for that. I think all fans of WFRP will agre with me.
You've not met many marketing types have you, the v2 forum will likely be closed because the game isnt supported and it competes with the latest version...
This.
Of course the v2 forum will be closed once v3 is out there. The blame for this should not necessarily be put on Jay - this decision will be made, and probably not by those involved in the making of the rpg.
Remember when BI was shut down - the web developer got the same question and answered something like "it will be open until the domain lapses" or something. The forum was specifically removed only months later, despite there being "no need"... Clearly someone higher up couldn't stand the fact there was a forum for an now-unsupported game line.
However, it might just be that you won't be discouraged from posting your v2 questions on this board (after all, it doesn't specify any given edition).
But really I feel it is much more worthwhile for you to register over at Strike to Stun. All old-edition refugees have a home there... where nobody has a new edition to push (only an old one
)
Download Zapps WFRP 2nd Ed House Rules: www.mediafire.com/
Discuss them here: forum.strike-to-stun.net/viewtopic.php
Ye Ancient One said:
And if it isn't, houserule it.
But how easy is it going to be to make house rules based on the new system?
I posted a long heartfelt rant about my thoughts in the "it's been a week" thread, but this point just came to me, with the dice mechanic the way it is, will the players be able to take a monkey wrench to it as they have with the old system?
The call of cthulluh huh? Yeah I heard about it too.
"Oh I love you."
"Of course it wasn't just a one night thing."
Do I get a bit of call back?
Slimey promiscuous gastropod git...
http://youtherewhatdayisthis.wordpress.com/
DeathFromAbove said:
Thanks Jay, for your update.
ynnen said:
... the first edition of WFRP states on the back cover that "Players adopt the roles of valiant heroes in search of adventure..."
A thought... creating an entire game flavour, based on a single sentence found on the back cover of the first edition, written near 25 years ago... ?
Are you serius? Did I understand well?
Probably. Variations of that line are used in pretty much every RPG I've ever seen. Even the first 2 editions of this game.
I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams
(kaleljorson7 on boardgamegeek.com)
Crazy Aido said:
Think of yourself as a game designer (because you are!) when looking at the rules. Obviously, FFG tweaked the rules all during the process of design just by changing some wording or the looks of some components. You should be able to do the same just as easily. Major changes will require drastic measures -- you might have to tack on lots of post-it notes or redesign some cards or use dice from a different system -- but this is the same thing that any game developer would do with their own game in order to make corrections.
Dear Sir,
My question is when is this game due for release.
I am very excited about what you are doing and strongly believe this is just what the gaming market needs.
Best of luck
Sean
silence is golden duck tape is silver ?
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