Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferFFGMarkGeckoThe Spaniardynnen Topics: 2769 | Posts: 29980
Avernheim City Map
by Gitzman
Published on 20 January 2013 - 06:54:59
Page 2 of 2 (26 messages) « First page... 1 2
Reply #16 | Published on 22 January 2013 - 10:43:01

What an amazing piece of art Gitzman, thanks for sharing this. Did you use some special software to create the map or is this pure Photoshop?

Without Signature

Reply #17 | Published on 22 January 2013 - 13:02:50
4
6

Nice Job! and Perfect Timing. We are getting ready to play this, building characters this weekend and probably starting play the next. It'll be interesting to hear how your group plays through it at the same time we're playing.

Thanks Again!

 

-S.

" I used to roll the dice
Feel the fear in my enemy's eyes "

My Warhammer Fantasy Roleplay campaign

 

Reply #18 | Published on 22 January 2013 - 16:21:46
0
1

Jericho said:

Great looking map! Well done!

 

Now I have a general question: why do city maps in WFRP never show any defences on the riverfronts?

An invading army would just need a few boats to be able to take Averheim by the river!

The Altdorf map is the same, but at least, it occupies both sides of the Reik. I always supposed some kind of chain and winch system could block off river traffic in case of attack…

Any ideas or explanations welcome!

Yes in Nuln they use chains. Also boats are weak attacking a river front that is most likely to have cannon and their own boats. So an attacking army would have to use the tatic of mass to over come via river I would have thought.

Without Signature
Reply #19 | Published on 22 January 2013 - 17:13:03

Lets also not forget that an army to gain access to the rivers of the Empire would either have to come from within the Empire, or break though Marienburg, which houses the bulk of the Imperial fleet.  Large scale river combat should be few and far between with the exception of river pirates and the like.

 

Reply #20 | Published on 23 January 2013 - 13:00:56
2
17

Gitzman said:

Lets also not forget that an army to gain access to the rivers of the Empire would either have to come from within the Empire, or break though Marienburg, which houses the bulk of the Imperial fleet.  Large scale river combat should be few and far between with the exception of river pirates and the like.

 

Cities like Averheim and Nuln have been invaded by HUGE Greenskin Waaaghs! over the history. Probably Greenskins have used the rivers also… But these are past. And very rarely there is large enough invasion that can advance through the country and then start large scale siege (which will take time).

One more thing to considere in the map - Sources tell that Averheim sits on a bluff above the river. And this means really above, because city is immune to any regular floods that very much cause problems all over the province (low lands). Averburg sits on the highest point (and has never fallen). Waterfront in the city is probably short and rest of the city lies much higher from the river. Could there be even small cliff most of the way?

 

Welcome to grim and perilous Norsca (Kalevala Hammer -site).

Enter freely and of your own free will, and leave some of your happiness... 

 

Reply #21 | Published on 24 January 2013 - 12:21:10

If one assumes a city is more "brass" than "silver/gold", the lower city below the bluff is larger than upper city.

The Enemy Within (new one) states the lower city is the brass and upper city, 'on the bluff' is gold and silver (with Stirland slum across river to the north).

I think Griffon Bridge would be further east, as east side is stinky trades (which would dump into river) so there would be more built upriver of it.

Reply #22 | Published on 01 February 2013 - 18:04:21
5
324

There is currently an Averheim project over at Liber Fanatica.  Let me know if any of you are interested.

 

What would be very handy are side-fill details from your "The Enemy Within" campaigns.

 

jh

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #23 | Published on 20 February 2013 - 15:31:29
5
324

This is a handy map.  I'd like to do some pamphlets as well that appear early in TEW, but alas….time….

 

jh

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #24 | Published on 20 February 2013 - 19:13:09

I have done up versions of the pamphlets for anyone interested (pm email address).

The Bruckberg Strasse, the street running from Griffon Bridge, is supposed to lead to the Plenzerplatz, implicitly going up onto the bluff on which the Plenzerplatz is located. (EW 3rd)

Logically the Averburg stands on the bluff, overlooking river. The Plenzerplatz south of the Averburg whose wall runs its entire northern edge (EW 3) so the map looks okay on that front and where the locations are around it - it's just the relationship to road and needing a bluff to mark the demarcation of brass from silver/gold.

Reply #25 | Published on 22 February 2013 - 15:57:19
5
324

I dumped massive amounts of paper and information on the players last night so hopefully they feel a bit overwhelmed with all the info.  Each of the players has multiple goals, contacts and relationship stuff to work with.

The pamphlets were a big hit.  I stood on my chair like an agitator and read a bit of each out loud :)

 

jh

http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook

Reply #26 | Published on 25 February 2013 - 06:55:58

Sounds cool.  My plan too, talk up the pamphlets etc.  If anyone buys them and has "full access" they will have bonus dice if ever trying to bad-mouth one of those noble families etc.  It looks like at least 2 of my 5 PC's will be able to read.

Page 2 of 2 (26 messages) « First page... 1 2

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS