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Hi all. Im still new to WFRP 3rd and while i think the Location Cards conceptually are great, Im not sure that I will continue to use them in my games. Seams to be just one more thing to keep track of and take up space on my table. With that said, what are your experiences over the last 3 years. Do you still use them? Do you find them invaluable? Am i missing their greater value that makes them essential to a great WFRP 3rd game? Will the game be truly missing anything by my removing them?
Any thoughts would be greatly appreciated.
Thanks All
Gary
Without Signature
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Generally I don't use them for statistics, but I may throw one on the table periodically for the picture. Theyr'e way too small for a table of 5 players.
jh
http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook
Location cards are good for giving ideas about mechanics you can add to a location to make it more interesting, but I would agree they are by no means necessary.
cparadis said:
Location cards are good for giving ideas about mechanics you can add to a location to make it more interesting, but I would agree they are by no means necessary.
I second that.
It will probably not be missing much if you do not use them.
I mainly use them to set up cities/towns, which allow the players to place their standups where they are. It gives a nice overview of who is where and helps me as a GM when the party splits up, which often happen in towns/cities. Most of the important town locations can be found in the deck, so it's easy to prepare and throw out on the table.
Sometimes I use them at important locations, for example when an epic fight is taking place between the PCs and their nemisis.
Without Signature
I use them regularly but often replace the standard ones with my own much larger version that may have more information as in
Creepy Forest
Fear 1 when entering
Urban trait misfortune die to checks
Rural trait fortune die to checks
You were born in a Creepy Forest. - Asrai gain two fortune die to checks.
The forest does not want you here: GM has a 4 misfortune die budget for each Player in each encounter to reflect the forest's enmity.
I find the standard ones a great concept, rules fine, but (a) too small for people to see rule clearly on table; and (b) either the art is face up and visible or the rule is - awkward.
The only time I really use them as is alone is when I use them as a quasi map, art side up, of a town- - here's Market Square, here's the Monument, Temple of Sigmar, here's the Tavern, there are lots of Back Alleys and Sewer Entrances, etc. Put your stand up where you are etc.
Rob
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