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Purple d8= Challenge/difficulty (skull, crossed swords, 2 crossed swords, star)
Yellow d6 = Expertise/training (two-taiiled comet, blank, eagle, axe(s)
Blue d8= Characteristics (axe, blank, eagle)
Red d10= Reckless (stuff?)
Green d10= Conservative (stuff, axes, eagles, combos, blanks)
White d6= Fortune (axe, blank, eagle)
Black d6= Misfortune (crossed swords, blank, skull)
http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook
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WTF?
You're kidding me? Geezus, my wife and a couple of my other players have a hard time remembering what stat to reference their d100 roll against, and they find WFRP 2e a heck of a lot easier than D&D. They'll take one look at the number of dice, colors and symbols in the new edition and say "No F-ing way I'm gonna be able to remember all that", and not even be willing to try it.
Green dice also with an hourglass over hammer, and what looks like an eagle over hammer.
Sounds like some symbols are used to help describe why something failed or succeeded, such as an hourglass meaning failed due to running out of time.
The road to Chaos begins with a single misplaced step.
the hourglass over a hammer doesn't mean failed, just that something else happened because you were dragging your feet on your way to success. The hammers are always successes. It leads to another interesting tidbit, the "pyrrhic victory" Jay mentioned in the videos. What happened since you were moving too slow? Might not be something that is obvious right away, or like was mentioned in the video, it could just be that you did succeed your sneaky walking attempt, but were too slow to get in position to overhear anything relevent.
E
In Sigmar's name I smiteth thee, thrice acursed daemon!
Wow. I really hope they print a small factsheet to help us out when we're starting...
The call of cthulluh huh? Yeah I heard about it too.
"Oh I love you."
"Of course it wasn't just a one night thing."
Do I get a bit of call back?
Slimey promiscuous gastropod git...
http://youtherewhatdayisthis.wordpress.com/
The dice seem like a two edged sword to me . . .
It will take a while for everyone to learn what all the symbols mean and just how to read all the different dice.
It will help add some depth to the game and get away from just plain old fail or pass tests.
I think FFG will take role-playing games in a new and intetesting direction with Warhammer Third Edition.
Dex-Dynamo-V3 on Playstation Network
Dex Dynamo V4 on Xbox Live
Hourglass means the task takes extra time, regardless of whether it is successful task or not.
Everything you do, think, or say,
is in the pill you took today.
Crazy Aido said:
Wow. I really hope they print a small factsheet to help us out when we're starting...
Given that the action cards we've already seen show results based on images of the dice symbols, I don't think that's particularly unlikely - if (in combat) the card says you get a particular effect when you roll 3 hammers, and another if you get two eagles/griffons (whatever they are), then if you roll three hammers and two eagles, then those effects happen.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
Yeah that's correct: every action card shows exactly what happens when you roll a certain number of symbols. Not much ambiguity, really.
The blue dice are the basic pool that you roll.
If your stance is on the Reckless or Reserved (?) dice, then you add one or more Red or Green dice to your pool (respectively).
The Red and Green dice are the same as the blue (hammers, eagles and blanks), except they also seem to have some extra symbols, like Hourglasses on the Green dice (which represent extra time taken in performing the action) and skulls on the Red Reckless dice (which represent misfortune or bad stuff because of acting without proper planning).
White dice I suppose are added for every Fortune Point added from the Party sheet. THe players might decide that the Elf REALLY needs to make this one glorious shot, so they decide to spend a few Fortune Points to give him a handful of extra white dice.
The black dice are the opposite of Fortune: perhaps the wizard rolled badly on Tzeentch's Curse and has to add a handfull of Black misfortune dice to all his actions for the rest of the day. Or something.
Or maybe the black dice are added due to unfavorable conditions, like criticals, harsh terrain or weather?
What were the yellow dice for again?
Necrozius said:
What were the yellow dice for again?
Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..
jadrax said:
Necrozius said:
What were the yellow dice for again?
Skill
I wonder how the yellow skill dice and the purple challenge dice will affect things...
Necrozius said:
Presumably the challenge dice make things harder (by having a number of symbols that result in negative effects) while the yellow ones make things easier.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
Kinda starting to look like I'll need a Bs in cryptology to figure this stuff out.
Am I going to have to check a card/shett/book for every role of the dice?
The call of cthulluh huh? Yeah I heard about it too.
"Oh I love you."
"Of course it wasn't just a one night thing."
Do I get a bit of call back?
Slimey promiscuous gastropod git...
http://youtherewhatdayisthis.wordpress.com/
CA, they're going to have a card for you :)
I think a lot of the "modifiers" that come up on the dice won't be used most of the time by the player or the GM, but in some instances I can see something interesting coming out of: great success, hazard, performed quickly. The description I guess that you can get out of it is similar to the D&D 4e cards where the card tells you what you did instead of the DM (which I didn't prefer actually).
jh
http://www.hafnerchiropractic.com gamer chiropractor at 305 s. kipling st., suite c-2 Lakewood, CO 80226 pain neck back disc sciatica wfrp3 House Rulebook
Phew!
But still, I always enjoyed describing it. Though I don't mind a little help...
Or do you actually mean I get my own card, specifically referenceing me?
Crazy Aido
Physical characteristics:
Undiscernable under facial hair.
Mental characteristics:
Don't go there!
Equipment:
Book(random), pocket watch. 50% chance not wearing trousers.
Insanities:
MIld fear of stairs. Addicted to tea.
The call of cthulluh huh? Yeah I heard about it too.
"Oh I love you."
"Of course it wasn't just a one night thing."
Do I get a bit of call back?
Slimey promiscuous gastropod git...
http://youtherewhatdayisthis.wordpress.com/
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