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Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferGeckoThe Spaniardynnen Topics: 2774 | Posts: 30011
Awesome posting from RPGnet about WFRP3 - don't miss this!
Published on 16 August 2009 - 14:39:54
Page 7 of 8 (115 messages) « First page... 5 6 7 8 ...Last page »
Reply #91 | Published on 17 August 2009 - 18:41:38
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Foolishboy said:

Blue Wizard said:

 

 How so?  Or what makes you say that?

 

 

I think it may work a bit like the HeroQuest system with Attack and Defence dice.

Something like the Dwarf rolls 4 Attack dice determining 3 hits, the Orc rolls 3 Defense dice and determines 2 hits are uneffective. The result the Orc loses 1 Wound. Armour may well just increse the number of Defense dice rolled, so for example an unarmoured Orc may roll 2 Defense dice and a Fully Armoured Orc may roll 6 Defense dice.

 

This has been the same feeling I have been getting ---- maybe not a bad idea..... but what happens if you lose some of the die (anyone with children had better consider this from the beginning)'

Nahuris'

 

 
Reply #92 | Published on 17 August 2009 - 18:42:52

Ron B. Stard said:

Dreary_Angel said:

 

Ron B. Stard said:

 

 

Dreary_Angel said:

 

since when expressing positive objective conclusions/suppositions about something a lot of people denigrate means being a "fanboy"?

everyone is free to express theyr view, and as well as a lot of people just go on saying this is going to be the ruin of the Warhammer Roleplay, others try to be a little bit more optimisc and to see the informations we have under a more logical light.

i'm not saying what Dave is doing is the absolute right, i just find useless and annoying keeping on taging people expressing logical objections to critics as "fanboys"...

 P.S. now i'm pretty sure someone will call me a "fanboy" but this will have no other result has to give credit to what i wrote here... and, by the way, i really do not care if someone call me like that...

 

 

I will endevour to avoid it... but it's just this attitude above, that anyone more optimistic about the game is able to see the information 'under a more logical light'. How's being optimistic more logical than being pessimistic? What I have read about the game makes me pessimistic about the game, and that is based on my logical opinion. To generalise, the doomsayers are not in fact any more emotional or illogical than the 'positivists', they just have come to different conclusion on base of the scant information available. I find it disparaging to call us angry or illogical simply because we're not too keen on this game. I have yet to see any logical arguments which would actually refute my opinion about the game.

 

 

 

 

 

 

I say logical, because most of the comments "against" this new edition are just shouting out what someone do not like, not exactly supporded by actual logic.

As I always (or most of the time at least) say, everything i write is my own, personal, opinion, i do not want to tell people they have to think like me, i just try to present people with a point of view they MIGHT not have taken into consideration.

Anyway, my post was not to say that pessimists should just shut up and that optimists are right on all the line, it was just to point out that "fanboy" is really a useless word, and an abused one, in situations like that.

I would really like to find someone, some "pessimistic" one, who has a solid argumentation to present, and I would love to confront my view on this upcoming game whit his.

 

 

Oh I see, you're generalising, like I did with the whole fanboy thing? Ok, how about we both try to avoid generalisations?

In my opinion I too have presented valid arguments why this game will 'suck', and nobody has confronted my views on this game either. Amazing, isn't it!?

 

 

Ron B. Stard said:

Dreary_Angel said:

 

Ron B. Stard said:

 

 

Dreary_Angel said:

 

since when expressing positive objective conclusions/suppositions about something a lot of people denigrate means being a "fanboy"?

everyone is free to express theyr view, and as well as a lot of people just go on saying this is going to be the ruin of the Warhammer Roleplay, others try to be a little bit more optimisc and to see the informations we have under a more logical light.

i'm not saying what Dave is doing is the absolute right, i just find useless and annoying keeping on taging people expressing logical objections to critics as "fanboys"...

 P.S. now i'm pretty sure someone will call me a "fanboy" but this will have no other result has to give credit to what i wrote here... and, by the way, i really do not care if someone call me like that...

 

 

I will endevour to avoid it... but it's just this attitude above, that anyone more optimistic about the game is able to see the information 'under a more logical light'. How's being optimistic more logical than being pessimistic? What I have read about the game makes me pessimistic about the game, and that is based on my logical opinion. To generalise, the doomsayers are not in fact any more emotional or illogical than the 'positivists', they just have come to different conclusion on base of the scant information available. I find it disparaging to call us angry or illogical simply because we're not too keen on this game. I have yet to see any logical arguments which would actually refute my opinion about the game.

 

 

 

 

 

 

I say logical, because most of the comments "against" this new edition are just shouting out what someone do not like, not exactly supporded by actual logic.

As I always (or most of the time at least) say, everything i write is my own, personal, opinion, i do not want to tell people they have to think like me, i just try to present people with a point of view they MIGHT not have taken into consideration.

Anyway, my post was not to say that pessimists should just shut up and that optimists are right on all the line, it was just to point out that "fanboy" is really a useless word, and an abused one, in situations like that.

I would really like to find someone, some "pessimistic" one, who has a solid argumentation to present, and I would love to confront my view on this upcoming game whit his.

 

 

Oh I see, you're generalising, like I did with the whole fanboy thing? Ok, how about we both try to avoid generalisations?

In my opinion I too have presented valid arguments why this game will 'suck', and nobody has confronted my views on this game either. Amazing, isn't it!?

 

 

 

I might just have lost the post you're talking about, among all the others... being 6/7 hours ahead of the usual time when people post in US forums might make a little difficult to keep track of all the replyes...

If you like, I will be pleased to confront my opinion with yours, you'll just have to wait a few hours since here is quite late...

Without signature

Reply #93 | Published on 17 August 2009 - 18:46:27
5
88

Is there a reason people keep double quoting other people?

Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..

Reply #94 | Published on 17 August 2009 - 19:14:23
0
1

If that's the case, then the advanced armor system and the hit location system are most likely eliminated, would be my guess, and the critical hit severity and location both probably also.  I can see why people feel it is a step away from WFRP and a step closer to Warhammer Quest.  

The road to Chaos begins with a single misplaced step.

Reply #95 | Published on 17 August 2009 - 19:19:05
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1

 Woops...meant  "critical hit severity and location probably also randomized".

The road to Chaos begins with a single misplaced step.

Reply #96 | Published on 17 August 2009 - 19:56:42

Ron B. Stard said:

In my opinion I too have presented valid arguments why this game will 'suck', and nobody has confronted my views on this game either.

 

Are you really going to stand by that statement?

All of your arguments have been discussed. I'm not saying that your opinions are wrong, but they have been addressed and confronted with arguments that are just as valid.

You're making it very difficult to speak directly to you because of your abrasive and dismissal tone.

You know, I've noticed that the trolls from the last few days are gone. They're gone. Apparently the moderators are here and they're doing their job. You've probably got one of your snide posts left before they come down on you. Fair warning.

Because I'll be the one who reports you. I thought you'd have cooled down by now but you're continuing to troll. Play nice or go away.

Reply #97 | Published on 17 August 2009 - 20:12:48

jadrax said:

Is there a reason people keep double quoting other people?

Yup. It's some error in the messageboards. I've encountered it several times myself. It occurs when you try to click the "publish" button and you get a warning message about something, this in turn duplicates the quoted text into the document.

Perceptive as I am I usually try to delete the duplicated quote so only one quote will show up, but if you're in a rush writing it and only consider these warning messages to be annoying and then not giving them much thought, then I guess you might miss this.

" Barkeep! A chosen of the Adeptus Mechanicus is thirsty, so pour me a glass of your finest de-greasing agent, post haste!"  - Varnias Tybalt

Reply #98 | Published on 17 August 2009 - 22:34:41

Another interesting post from Erifnogard on rpg.net about the dice how they can tell a story:

 

"I don't remember mentioning before that one of the neat effects of the dice is that because you get different color dice from different sources (blue for native ability, green for conservative stance, white for fortunate circumstance/tactics, etc) you can read your dice results with a bit of flavor text built in. For example, my priest chooses to conservatively heal the trollslayer and is in a nice clean inn with plenty of rest and food for both parties I would have my ability dice, a couple of which are swapped for conservative dice, and several fortune dice representing the favorable circumstances. If I succeed, which dice I succeed on tells me a different story. If I succeed primarily on my conservative dice my cleric can snidely point out how lucky the party is that I insisted on getting the smelly dwarf to the inn so I could properly treat his wounds in a proper setting. If I primarily succeed on fortune, I can loudly sing the praises of the gods for favoring my endeavors so. Could I do these things anyway? Sure. The dice just give me a quick story to work with if I want it."

 

Some other snippets from James Knevitt in the same thread:

"Talents have been made totally awesome. When you pick up an appropriate Talent (for example the Trollslayer has slots for two Tactics talents), you can either use it yourself, or you can add it to the Party card (if its compatible), which means everyone in the party gains the benefit of the talent while they remain with the party. It looks like there's at least three different types of Talents: Focus, Reputation, and Tactics."

"The keywords on the top of the Career card and the top of the Party card work the same way. When determining whether you can advance into a different career, you match up the keywords in the two Careers. The more matching keywords, the easier it is to Advance. It totally eliminates the old "entry/exit" method, and I think this is a more organic, fluid method. Likewise, the keywords on the Party card reflect the kind of party it is, and the kinds of party members you might have, since the Party card is chosen by the group AFTER you create your characters. There were also sly hints that parties may be able to advance in the same way as characters in future expansions, perhaps getting slightly better abilities on the card."

"The only ones compelling a group to use a given Party card are the players themselves; they are the ones who get to choose the Party card, not the GM."

 

Also, it appears that  the V3 timeline has been moved to before the Storm of Chaos happens. Sounds good to me.

 

And finally, a party sheet:

Party Sheet

All kinds of gaming on my blog. From Infinity to WFRP to Diaspora. Have a look at Fire Broadside!

Reply #99 | Published on 18 August 2009 - 05:22:09
2
5

 'cool down' in an RPG. (...GM may add one recharge token to an action card...)

- Loswaith

Henceforth Mortal, Remember...

Reply #100 | Published on 18 August 2009 - 05:39:48

Loswaith said:

 'cool down' in an RPG. (...GM may add one recharge token to an action card...)

It's not the only RPG to have it by far, the concept has been in RPGs for decades, so please don't make it into something bigger than it actually is...

~Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil~

Rogue Trader, Dark Heresy, Deathwatch, Black Crusade + Only War Playtester

Star Wars: Edge of the Empire Playtester

I do not speak in any official capacity for FFG, all my posts are my own opinion, speculation, etc.

One of Three Founders of Dark Reign

Reply #101 | Published on 18 August 2009 - 06:03:07
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0

jadrax said:

Is there a reason people keep double quoting other people?

 

Yes, a sucky forum engine.

Without signature

Reply #102 | Published on 18 August 2009 - 06:16:38
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0

DagobahDave said:

Ron B. Stard said:

In my opinion I too have presented valid arguments why this game will 'suck', and nobody has confronted my views on this game either.

 

Are you really going to stand by that statement?

All of your arguments have been discussed. I'm not saying that your opinions are wrong, but they have been addressed and confronted with arguments that are just as valid.

You're making it very difficult to speak directly to you because of your abrasive and dismissal tone.

You know, I've noticed that the trolls from the last few days are gone. They're gone. Apparently the moderators are here and they're doing their job. You've probably got one of your snide posts left before they come down on you. Fair warning.

Because I'll be the one who reports you. I thought you'd have cooled down by now but you're continuing to troll. Play nice or go away.

 

I am sorry Dave, I honestly do not think that I have written offensively (with the exception of the fanboy thing, maybe. And even then some people seemed to be over-sensitive to the issue). What I can recall of the counter arguments in this thread are remarks like "you cannot be serious!", or "You need to take a break" or "relax a little" which do not seem so good counter arguments at all.

I am also sorry, if my writing seems abrasive or dismissive. Again, this is not something I have consciously aimed for. Nor being snide. Flippant perhaps at times? Perhaps it is a language thing, or perhaps people on this forum are more sensitive than on others?  will try to watch my tone in the future, but honestly without any flippancy, I feel I have been a target of many a snide, dismissive and patronising remarks in this thread. It works both ways, I too expect a certain courtesy.

And finally, I do stand behind the above statement, nowhere has anyone been able to convince me that the game will not suck, or that the mechanics are beneficial to good roleplaying. On the contrary, the more information about the game keeps coming in, the more horrible it sounds.

Without signature

Reply #103 | Published on 18 August 2009 - 06:21:52

Poe said:

Another interesting post from Erifnogard on rpg.net about the dice how they can tell a story:

 

"I don't remember mentioning before that one of the neat effects of the dice is that because you get different color dice from different sources (blue for native ability, green for conservative stance, white for fortunate circumstance/tactics, etc) you can read your dice results with a bit of flavor text built in. For example, my priest chooses to conservatively heal the trollslayer and is in a nice clean inn with plenty of rest and food for both parties I would have my ability dice, a couple of which are swapped for conservative dice, and several fortune dice representing the favorable circumstances. If I succeed, which dice I succeed on tells me a different story. If I succeed primarily on my conservative dice my cleric can snidely point out how lucky the party is that I insisted on getting the smelly dwarf to the inn so I could properly treat his wounds in a proper setting. If I primarily succeed on fortune, I can loudly sing the praises of the gods for favoring my endeavors so. Could I do these things anyway? Sure. The dice just give me a quick story to work with if I want it."

 

Some other snippets from James Knevitt in the same thread:

"Talents have been made totally awesome. When you pick up an appropriate Talent (for example the Trollslayer has slots for two Tactics talents), you can either use it yourself, or you can add it to the Party card (if its compatible), which means everyone in the party gains the benefit of the talent while they remain with the party. It looks like there's at least three different types of Talents: Focus, Reputation, and Tactics."

"The keywords on the top of the Career card and the top of the Party card work the same way. When determining whether you can advance into a different career, you match up the keywords in the two Careers. The more matching keywords, the easier it is to Advance. It totally eliminates the old "entry/exit" method, and I think this is a more organic, fluid method. Likewise, the keywords on the Party card reflect the kind of party it is, and the kinds of party members you might have, since the Party card is chosen by the group AFTER you create your characters. There were also sly hints that parties may be able to advance in the same way as characters in future expansions, perhaps getting slightly better abilities on the card."

"The only ones compelling a group to use a given Party card are the players themselves; they are the ones who get to choose the Party card, not the GM."

 

Also, it appears that  the V3 timeline has been moved to before the Storm of Chaos happens. Sounds good to me.

 

And finally, a party sheet:

Party Sheet

 

Thumb up on that... this all seems like good news to me... The "white" dice system is just another way to use bonuses, and can help interpretation in new players, experienced ones (as most of us I think) can just take them in consideration as well as not when they have to "act" the outcome of theyr actions...

The Party Card is also something interesting... this can help the party fell more like it really is a party, instead of a bunch of people who go around togather by chance... this as well is more helpfull for newcomers rather than experts, but I think it can add some interesting thing in every "playing level" party...

The token entry scares me a little bit, but actual tokens (i mean physical ones) can also be avoided with a little bit of memory or the help of a piece of paper on GM side ;)

Without signature

Reply #104 | Published on 18 August 2009 - 07:08:39
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That party card...it's just so wrong on so many different levels, this really takes the biscuit. I feel all my predictions have been confirmed and here's solid proof. I am sure more will come as details of the game leak out. I can't fathom  why some roleplayers are still rooting for this game?

You're not going to play this game, the game will play you.

 

Without signature

Reply #105 | Published on 18 August 2009 - 07:13:34
5
88

Ron B. Stard said:

That party card...it's just so wrong on so many different levels, this really takes the biscuit. I feel all my predictions have been confirmed and here's solid proof. I am sure more will come as details of the game leak out. I can't fathom  why some roleplayers are still rooting for this game?

Bare in mind that the nature of the internet is you get all the gonzo/weird stuff first. Until I have tried it there is no way of knowing how such a thing will work in play or even if its mandatory or optional by design.

Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..

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