My group has nothing but love for WFRP3. We've been playing it since it came out, on and off with other GMs in our group running a variety of games, and are getting back to it today with our first session from TEW. I played 1st edition when it initially came out and prefer WFRP3 to it by a wide margin.
I was a playtester.
Not of the original, core rules, but for just about everything else that came out after the core set.
I loved the game then and I love it now.
I gave lots of critical feedback (there was some really messy stuff in there), which, thankfully were fixed in the final product. Not everything, I guess, based on the reactions on this forum.
My angle on playtesting feedback: I'm a player and GM who hates overly complicated rules and railroading. I love atmosphere and character development. I guess that I wasn't the best choice for a playtester because I don't have a nearly autistic-like obsession over RPGs (rules, mechanics and Lore) like some of the haters seem to have.
My friends, who've all played RPGs for the past 15 years (including all editions of WFRP) still feel that this system is the very best we've ever encountered. That may change once we try the Star Wars game, which apparently is a bit more streamlined.
Final Comment: I genuinely dislike the anger and vitriol of online communities about these products which are made for our entertainment. Life is too short to be ANGRY about games.
I also truly despise internet nerds telling me how I should be having fun. Or that I'm wrong because I have fun with a particular game system.
To the OP: you're one of THEM. Those gamers who really comes across as snide and smug because of your personal choice in gaming. Your sense of entitlement makes me want to puke.
Pretty much ditto with everything that N said here, to include playtesting after the initial Core Set release. I was the first to sign up and run the demo when the Core Set was "pre-released" to game stores. I played both 1st and second editions and loved them. I like 3rd edition WFRP more than either of those previous editions, as both a GM and a player (although I mostly GM). It is definitely more evocative of a "story" RPG than a "number-crunching" game which the previous editions favored. I dislike pure story RPGs are being too loose and nebulous. WFRP3 has a great mix of structure, yet free-flowing cinematics and ability for the GM to manipulate the game to fit the story.
All that said, even if I didn't like the game overall, I don't see the point of going onto forums and ranting about the game over and over. For example, I thought that FFG made a major mistake re-tooling their Star Wars KCG to be 1vs1 competitive. I thought it would be much better done as a co-op card game. After a few rational posts related to that, I merely stopped visiting those forums as it held no interest to me any more. There was no constructive reason for me to start posting rants about whether or not they destroyed the game. Simply, it no longer appealed to me, but that does not mean it doesn't appeal to others.
NezziR's excellent dice notations PDF: mywebpages.comcast.net/nezzir/files/nn.zip
WFRP3e Master Skill list v1: home.comcast.net/~dcvdg/WFRP3e/WFRP3e-MasterSkillList_v1.pdf
Gitzman's wonderful WFRP3 site: www.gitzmansgallery.com/
Online (unofficial) WFRP3e dice roller: home.comcast.net/~dcvdg/WFRP_dice_roller/dice_roller.html
WFRP probability: https://dl.dropbox.com/u/167876/WFRP3%20Full%20html%20Dice%20Roller%20All%20Probability%20Included/WFRP3%20Online%20Dice%20Roller%20All%20Probability%20Included/diceprob/diceprob.html