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Warhammer Fantasy Roleplay
A Roleplaying game of perilous adventure!
Moderator: FFG DanielCffgjafferGeckoThe Spaniardynnen Topics: 2773 | Posts: 29993
No Halflings!
Published on 13 August 2009 - 09:08:10
Page 3 of 3 (41 messages) « First page... 2 3
Reply #31 | Published on 13 August 2009 - 16:16:50

Humans, with halflings, and dwarves make a very sensible Empire party. But Elves while rare in the warhammer world, are top choice for most players. My one buddy only plays elves.

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Reply #32 | Published on 13 August 2009 - 16:18:55

LordofEndTimes said:

 

High Elves and Wood Elves? It ihas always been part of the setting, that there aren't any different sub-species of Elves! They are the same! Only culture and habitat distinguishes them from each other. The Druchii isn't the WFRP equivilant of the Drow! I think it is great that you can now play High Elves, but making it a different race AND excluding the unique WFRP-race in the process is just wrong.

 

You're incorrect about the differences between the races of elves in Warhammer; all three types of elves originally came from the same stock, but their disparate uses of magic changed them to the point of being (essentially) different species.  Culturally they're light-years apart from each other.

Back on point, though, I hope they bring halflings back into the mix, but it's not a deal breaker for me.

Insert clever witticism here

Reply #33 | Published on 13 August 2009 - 16:25:58

Yes, i'd love to play the Halfling, Cook, Farmer, Exotic Weede entrepenaur, and of course the Pie Salesman!!!!   

What isn't to love about a race of    layabouts, who are best known for Pies, and Weede, and look like 12 yr old fat boys.   I'm sure that market tested better than the Trollslayer did, in fact i'm sure it was a tough choice Dwarves or Halflings. But they Went for dwarves. And elves? who would want to play a race of magic tossing, asthetically pleasing, top notch warriors?  Nah...... lol.   I want Halfings in HALFLINGS. Be sure to give them +10 to their BS when they throw a PIE@!!!!! LOL

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Reply #34 | Published on 13 August 2009 - 16:37:02
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This is a horrible idea.....even if they liked the idea of elfs that much they could have included both....a few careers missing in the first book would hardly be noticed if they needed space and this will disapoint so many fans.....I only have one player who ever plays elfs in my group and when someone else is asked to do so (often beacouse I need to fit the party in with the guy who plays elfs) they rarely do it well......the fact that there will be more humans in the groups is still good I quess but I´d rather get rid of the elfs than the halflings.

[QUOTE efidm=177734]
My previous post is in the wrong thread. Sorry. But everything I wrote is still awesome.

 

[/QUOTE]

Reply #35 | Published on 13 August 2009 - 17:01:09
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Claven said:

I know, but I still avoid them in my WFRP sessions anyway i can. The Hobbit association is too strong in most players.  

Unlike the 'originalness' of Orcs, Elves and Dwarves then......

Reply #36 | Published on 13 August 2009 - 17:35:16
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random.brown said:

 

LordofEndTimes said:

 

High Elves and Wood Elves? It ihas always been part of the setting, that there aren't any different sub-species of Elves! They are the same! Only culture and habitat distinguishes them from each other. The Druchii isn't the WFRP equivilant of the Drow! I think it is great that you can now play High Elves, but making it a different race AND excluding the unique WFRP-race in the process is just wrong.

 

You're incorrect about the differences between the races of elves in Warhammer; all three types of elves originally came from the same stock, but their disparate uses of magic changed them to the point of being (essentially) different species.  Culturally they're light-years apart from each other.

Back on point, though, I hope they bring halflings back into the mix, but it's not a deal breaker for me.

 

 

 

Where, in any book is that stated? 1.st edition WFRP states that there are no physiological differences between the Elven cultures. None. ( And that is the only WFRP book that have even addressed the issue!) Their different approach to magick did not change their DNA. Different human skin color and cultures does not negate the fact that we are all the basic stock- it's the same with Elves. Habitat and culture are the only difference between the races.

 

In all the campaigns I have run over the the years, in both 1st. and 2nd ed. I have had ONE Elf, and dozens of halflings...

&quotYou'll be Cortes in space!&quot- Ross Watson

Reply #37 | Published on 13 August 2009 - 18:16:53
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Over the years many new players in my group have wanted to play Halflings and for the first couple of sessions they have fun telling "Second Breakfast" jokes and then get bored and want to change character. So personally I have no problem with losing Halflings but I understand that others like them.

www.scribd.com/Foolishboy

only an imbecile would accuse me of intelligence

 

Reply #38 | Published on 14 August 2009 - 05:06:07
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ChaosChild said:

This was touched on before but I'd just like to bring it up again. It would appear that the 4 races available in this new game are human, dwarf, high elf and wood elf.

No halflings is enough reason, in and of itself, for me to not even contemplate getting into this game. 

And no, I'm not joking on this one. It's one of the reasons I've never got into Warcraft and one of the reasons I don't like Dragonlance as a background. To me, halflings should be an integral part of any decent fantasy setting. And more importantly, they ARE an integral part of the Warhammer background, especially if it's centred on the Empire (as 2nd Ed was and 3rd Ed seems to be).

For any game that claims to be "a new, exciting way to experience the popular Warhammer Fantasy setting", they've missed a large part of the point for me.

 

i belive it has been reported from someone who was at gen con that the halflings will be introduced into the first set of additions after the main box set, why they wont be in the core set is still as mystery though.

 

"To live is to suffer, to survive is to find meaning in the suffering"

Reply #39 | Published on 14 August 2009 - 07:18:47

Istivan said:

ChaosChild said:

 

This was touched on before but I'd just like to bring it up again. It would appear that the 4 races available in this new game are human, dwarf, high elf and wood elf.

No halflings is enough reason, in and of itself, for me to not even contemplate getting into this game. 

And no, I'm not joking on this one. It's one of the reasons I've never got into Warcraft and one of the reasons I don't like Dragonlance as a background. To me, halflings should be an integral part of any decent fantasy setting. And more importantly, they ARE an integral part of the Warhammer background, especially if it's centred on the Empire (as 2nd Ed was and 3rd Ed seems to be).

For any game that claims to be "a new, exciting way to experience the popular Warhammer Fantasy setting", they've missed a large part of the point for me.

 

 

 

i belive it has been reported from someone who was at gen con that the halflings will be introduced into the first set of additions after the main box set, why they wont be in the core set is still as mystery though.

That was me. Yes, Halflings WILL be in the new game, but introduced in an expansion set. Jay mentioned that several of the design team members are fans of Halflings and that they are working to make sure that little guys get their dues. From a game design standpoint he said they wanted to have the High & Wood Elves in the main set so they could differentiate the two right off the bat. Each has their own style of play. He mentioned that you will be able to play Sword Masters & Wardancers (in the expansion) for example.

"Hand of fate is moving and the finger points to you" - Iron Maiden, "The Wicker Man"

Reply #40 | Published on 14 August 2009 - 07:54:14

PointyEaredBastard said:

From a game design standpoint he said they wanted to have the High & Wood Elves in the main set so they could differentiate the two right off the bat. Each has their own style of play. He mentioned that you will be able to play Sword Masters & Wardancers (in the expansion) for example.

That argument for including two types of elves sounds a bit iffy. I think it is more a case of what the potential customers want to play, and even though I accept halflings in the game, I can't believe that they are more popular as a PC option than High or Wood elves. Elves are pretty popular in all games, so it makes sense to include them in the basic game, and then add halflings later.

/M

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Reply #41 | Published on 14 August 2009 - 09:08:10
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No Halflings in the basic set, no ratcatchers in the basic set. I can see what they're trying to do, and that's to fold the 'higher level' material found in Warhammer Online and WFB into WFRP so that new people being introduced to the game will be able to play what they've seen in the other games. A kind of 'complete'  Warhammer Role-playing game, rather than retaining the WFRP style of play.

It might work. If it scales well enough, and there are supplements released that support the different styles of play, I could see it working. The press release was badly worded, and the lack of good information has birthed it under a bad moon though. Hmmm.

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