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So its safe to say that we cant just play the game with d10's then. I dont think that retraction would have been made had this not been the case. Im sorry to say this is one of the major things I do not want in an RPG, dice are annoying, they are constantly lost and finding the one you need in the environments I play in is annoying, I dont want to be passing dice around the group all the time or wondering where they have gone. I want to roll 2d10 and find out all I need to know about the roll, simple effective and leaves the players and GM free to come up with the descriptions and reasons that best fit the situation. I dont want to have to remember what all of the strange symbols mean, and work out alot of information every time I take a skill test, it is all a massive hastle I would rather avoid. Simplicity is a boon in an RPG in my book, at 5am I am not interested in trying to remember what all those symbols mean.
Kaihlik
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Kaihlik said:
So its safe to say that we cant just play the game with d10's then. I dont think that retraction would have been made had this not been the case. Im sorry to say this is one of the major things I do not want in an RPG, dice are annoying, they are constantly lost and finding the one you need in the environments I play in is annoying, I dont want to be passing dice around the group all the time or wondering where they have gone. I want to roll 2d10 and find out all I need to know about the roll, simple effective and leaves the players and GM free to come up with the descriptions and reasons that best fit the situation. I dont want to have to remember what all of the strange symbols mean, and work out alot of information every time I take a skill test, it is all a massive hastle I would rather avoid. Simplicity is a boon in an RPG in my book, at 5am I am not interested in trying to remember what all those symbols mean.
Kaihlik
What he said.
Kaihlik said:
That problem was solved years ago with the burgeoning popularity of dice towers.
Kaihlik said:
If all you care about is pass / fail, then I don't think it will require a rocket surgeon to figure out the result of a dice roll.
Kaihlik said:
You already have to work out a lot of information every time you take a skill test in any RPG. Situational modifiers, race modifiers, spell modifiers, etc... I suspect that the new dice system is an attempt to streamline the whole process. Instead of mentally adding and subtracting modifiers before making a roll, you add or subtract dice from your hand before making a roll.
Kaihlik said:
Same hassle, different day. Whether or not the new system is more streamlined than the old one, less streamlined, or 12 of one and half a dozen of the other, we will never know until we get to kick the tires. To assume it is a hassle, from an informational vacuum, is presumptuous.
Kaihlik said:
I suspect that was FFG's mission statement with the new design. This isn't the first time FFG introduced symbolic dice as a game mechanism. From all their previous symbolic dice systems, it is pretty safe to assume that simplicity is the point. The opposite of what you accuse them of.
I am not persuming anything, these are the fears that I have that I hope will not come to fruition. I know there may be nothing to worry about but until I know one way or another these are my concerns. I apologise for not making that clearer, I do not think WFRP 3 will suck, I do think there are a few things likely to put me and my players off which may result with us not purchasing WFRP 3. I seriously hope it is not the case.
Usually the only thing you need to know when taking a skill test is the situational modifiers as everything else has been worked out before hand and it is simply a case of adding or subtracting a multiple of 10 which is the simplicity of it. Most dice pool systems I have used requires you to add together multiple stats and if you are new to the system remembering everything is often a pain, I have to admit if it works as I think it might it probably isnt that bad as it will be using a limited pool that isnt derived from multiple stats.
I quite often play in less than idea locations where things are often cramped and dice that get knocked on the floor can be hard to find and looking for them, can cause alot of chaos and generally irritate everyone. The great thing about using one kind of dice or even just standard types of dice is that there is always spares that you can just grab and roll, using one type speeds things up. Using special dice with a large group would involve passing them around which considering where I play can be a real pain, as we are often spread across either a fairly large room or a long cramped room. If we lose a few of one type of dice it will quickly become very irritating as every person will likely need the dice passed around for thier go, if we lose all of one type we may not be able to play at all. That is my problem with custom dice something that is not nearly as much of a problem with standard dice that we all own lots of.
I am not accusing anyone of anything I am mearly putting forward concerns due to the lack of information that I have had for a while before this announcement.
It may not be a game breaker but it makes us less likely to pick it when we could just play WFRP 2 or Dark Heresy or any other system that doesnt have this hassle.
Kaihlik
(DagobahDave is right THIS IS NOT A BOARD GAME, will people stop going claiming it is.)
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