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Quite the interesting discussion.
I'm surprised to a degree that the concept of 'LCGs' hasn't caught more popularity and/or wasn't picked up sooner by one or more companies.
Warlord and also Anachronism (kinda...).
Also FFGs Blue Moon (if i got that right...)
Fight On
vermillian said:
Warlord and also Anachronism (kinda...).
Also FFGs Blue Moon (if i got that right...)
True but Blue Moon is once more FFG. Not to mention it always felt like a bit 'different'. But true, it counts too.
Warlord is the AEG one right? Yeah I read it went LCG (kinda) after a while. Is it still alive actually?
Anachronism I missed regretfully. Looked fun, but went down the drain.
Still that's not that many cardgames that are in the LCG 'zone'.
Decipher's Fight Klub is very close to being LCG, the rares are random but the commons and uncommons are fixed.
Darthvegeta800 said:
Warlord is the AEG one right? Yeah I read it went LCG (kinda) after a while. Is it still alive actually?
Warlord has been bought from AEG and turned into a version of LCG by some fan from Germany. It is healthy and ballanced, if somewhat "guerilla" in it's marketing.
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ChaosChild said:
Decipher's Fight Klub is very close to being LCG, the rares are random but the commons and uncommons are fixed.
I don't know that I credit this as being even close to an LCG. For a vast majority of players, rares are the only thing that matter in a pack. If you asked most of us if we could have an alternate packaging where we could get the 36 rares from a box all in one pack, without the other 490 commons and uncommons we don't need, I think a lot would be enthusiastic about it.
This seems to me like a pure marketing gimmick - something meaningless to toss at the players without actually giving them anything... Pure deception. Which is about what I expect from Decipher, honestly, so that may color my opinion of the whole thing a bit.
When you consider that rares are all "one per deck" with no super-rares so there's no reason to go chasing after playsets of the overpowered chase cards it's far from gimmicky. Plus the game's not being sold in boosters, it's in boxes the same as any of FFG's LCGs. It really does work almost like an LCG with a minimum amount of trading required to get a full playset.
The Decipher that's emerged from the whole embezzelment mess is a different kind of company to the old one (a lot smaller for one thing, and much more player friendly).
ChaosChild said:
When you consider that rares are all "one per deck" with no super-rares so there's no reason to go chasing after playsets of the overpowered chase cards it's far from gimmicky. Plus the game's not being sold in boosters, it's in boxes the same as any of FFG's LCGs. It really does work almost like an LCG with a minimum amount of trading required to get a full playset.
The Decipher that's emerged from the whole embezzelment mess is a different kind of company to the old one (a lot smaller for one thing, and much more player friendly).
Their "kilos" I think they call them are still random, correct? Unless they changed something, I remember that the "No booster packs!" was a load of crap - sure, they had no booster packs, because the only thing you could buy was a booster BOX.
And Decipher's miserable status with me started long before the embezzlement stuff came to light. Many of the same people are involved, and I wouldn't touch anything they make with a ten foot pole.
No, the kilos are fixed apart from the rares and always have been. Which is what made me say it's very close to being an LCG in the first place.
Lucas Blackwolf said:
Darthvegeta800 said:
Warlord is the AEG one right? Yeah I read it went LCG (kinda) after a while. Is it still alive actually?
Warlord has been bought from AEG and turned into a version of LCG by some fan from Germany. It is healthy and ballanced, if somewhat "guerilla" in it's marketing.
Bumped into the site ages ago. Glad to see they're still alive. A shame it got kicked to the backrow as it seemed to have a rather nice setting.
I agree that LCGs fill a niche - they pick up the gamer who's interested in a more freeform metagame without wanting to sink a ton of cash into a ccg, and at the same time they have a friendlier feel to the non-ccg player. After all, they have a more fixed card pool and you will not get blind-sided by someone who's found rarer rares than you have.
Eels.
To me, the biggest difference between LCGs and CCGs (from a consumer's point of view) is that the formers are packaged like a boardgame...
So, if Warhammer: Invasion was sold has 4 fixed themed staters (and no boosters), more CCGs players will look at it as a possible alternative to their current game. For now, they just ignore this game, simply because it is not on the same shelves CCGs are.
"When in doubt... Strike again!"
Martin_fr said:
To me, the biggest difference between LCGs and CCGs (from a consumer's point of view) is that the formers are packaged like a boardgame...
So, if Warhammer: Invasion was sold has 4 fixed themed staters (and no boosters), more CCGs players will look at it as a possible alternative to their current game. For now, they just ignore this game, simply because it is not on the same shelves CCGs are.
Maybe this will change when more battle-packs are released, as those aren't packaged like normal boardgames. Just a thought though,,,
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