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Of course, the percentage (80%) is indicative and referred to equally experienced players who play competitive decks, and is due to the gameplay experience that I had … 
One question, in the new dark elf adventure, How i can destroy it? May i put a unit on it? How do i avoid its effects? Thanks
Without Signature
ERRATUM ASKED FOR "MUSTER FOR WAR" like "or" instead of "and". Or at least restricting it..
The game speed is too much increased. There's no more time to develop a strategy. It's just become boring with this card.
Please FFG! Do we have to wait a whole year for american championship to realize?
Ellyrik
Ellyrik-
While it may be true that in your environment the game is sped up too much with this card, I don't think that FFG should make a rule change based on a single complaint. It's the larger tournaments that are the laboratories for which cards are or are not working as intended. Maybe you won't have to wait a year for a change to the card. If it is as broken as you think it is, maybe the next large tourney will uncover that and force a move by FFG. That is of course if the next big tourney does not house rule the card first. Then you may need to wait until next year. Good luck.
Without Signature
Maybe the next Battle Pack will contain a card called "Give Peace a Chance!", with members of each race hugging and laughing, and has the text "Cancel all of the effects of a just played 'Muster for War' card, except the part about skipping the battlefield phase."
Check out the Warhammer:Invasion podcast, Winvasion: http://winvasion.net/
"The Phoenix King says 'hi'."
Horatius said:
Is it clarified that because the first player has to skip his entire quest phase Muster of War cannot be played during the first turn?
"Eric Lang... I could kiss you on the mouth...you would like it." - Robert Florence
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