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Thanks for the clarification on those Call to Arm cards. Will there be a like setup of cards to use for the dwarfs and/or humans as well? [as in pure dwarfs, and pure human]
Here are the links to get scans of the Battlelore Hill Giant / Earth Elemental cards (thanks goes out to Roobarb!)
http://i221.photobucket.com/albums/dd305/roobarb_1/
Use the above URL and add the following to the end
Terrain Hexes : img57.jp g (remove the space in jp g)
Terrain Helper Cards : img55.jp g (remove the space in jp g)
Creature Helper Cards: img53.jp g (remove the space in jp g)
Stone Bridge card : www.boardgamegeek.com/image/393861 (courtesy of Brian aka ColtFan)
Caboose said:
Thanks for the clarification on those Call to Arm cards. Will there be a like setup of cards to use for the dwarfs and/or humans as well? [as in pure dwarfs, and pure human]
The short answer is - Yes.
You will find both deployment and specialist cards in each of the future expansions. We hope the above will also provide players with guide lines and the opportunity to enjoy both of these coming expansions to their fullest.
Richard Borg
Richard Borg said:
Caboose said:
Thanks for the clarification on those Call to Arm cards. Will there be a like setup of cards to use for the dwarfs and/or humans as well? [as in pure dwarfs, and pure human]
The short answer is - Yes.
You will find both deployment and specialist cards in each of the future expansions. We hope the above will also provide players with guide lines and the opportunity to enjoy both of these coming expansions to their fullest.
Richard Borg
Thanks Richard - since that was probably one of the underlying issues with these new CA cards in the future expansions!
Here are the links to get scans of the Battlelore Hill Giant / Earth Elemental cards (thanks goes out to Roobarb!)
http://i221.photobucket.com/albums/dd305/roobarb_1/
Use the above URL and add the following to the end
Terrain Hexes : img57.jp g (remove the space in jp g)
Terrain Helper Cards : img55.jp g (remove the space in jp g)
Creature Helper Cards: img53.jp g (remove the space in jp g)
Stone Bridge card : www.boardgamegeek.com/image/393861 (courtesy of Brian aka ColtFan)
The Dwarf card sets are as follows:
A1, A2, A5, A8, A9, A10, A11
B1, B3, B5, B8, B9, B10, B11
C1, C2, C6, C8, C9, C10, C11
It should be noted that it is impossible through selecting only these cards, for the Standard player to field a Monster.
Cheers,
Giles.
FFG Anton said:
Half the world starves,
Half the world bloats,
Half the world sits on the other half and gloats
I can see how simply adding an extra specialist card or two can really make customizing the game far easier, without breaking it. I also see how competent players can use a point system and avoid cheese. Taking no more than two powerful nits, for instance, and requiring a green unit : special unit ratio, or somesuch, can go a long way to avoiding a min-max situation.
What frustrates me about the Deployment cards is that you should always be able to give up something to get a unit you really want, but some units are easier to do this with. Example: Bear Riders require a deployment card with red cavalry, while Mounted Knights (Scottish Wars) require you to have gren units. HUGE disparity.
How do we play an Epic match using the new Call to Arms cards? If you truly want a Dwarven or Goblin only army you only have 4 cards to choose from each set, A B or C. Epic rules allow for a fifth card so how can we still have an all one race type army? If you mix the three sets together you may not have enough figures to go around.
Without Signature
I'm still holding out hope that FFG does have race specific Call to Arms deployment decks in the works (along with some more races/factions...) before tackling that with other players. Clearly revised CtA decks would involve the human units introduced in the existing figure expansions. Arbalestiers, Halberdiers, Spear Bearers, and the varieties of knights would populate several, if not all of the deployment cards in each of the three decks - assuming that the A, B, C format was kept. For example, two cards in A and B would feature Lancers, while deck C would only have one card but with two Lancer units. Things like that.
My internal clock probably has another 6 months without news or releases before getting serious about what race specific CtA decks would look like.
Half the world starves,
Half the world bloats,
Half the world sits on the other half and gloats
toddrew said:
I'm still holding out hope that FFG does have race specific Call to Arms deployment decks in the works (along with some more races/factions…) before tackling that with other players. Clearly revised CtA decks would involve the human units introduced in the existing figure expansions. Arbalestiers, Halberdiers, Spear Bearers, and the varieties of knights would populate several, if not all of the deployment cards in each of the three decks - assuming that the A, B, C format was kept. For example, two cards in A and B would feature Lancers, while deck C would only have one card but with two Lancer units. Things like that.
My internal clock probably has another 6 months without news or releases before getting serious about what race specific CtA decks would look like.
With all the Print on Demand things that FFG has been doing recently, this seems like an easy thing to do cheaply…
Yup.
Working on the variant decks right now - hope to have some rough ideas to playtest by the end of the week.
Anyone, feel free to email me if interested: t_rewoldt at hotmail.com
Half the world starves,
Half the world bloats,
Half the world sits on the other half and gloats
For any interested, I posted the "Race Specific" Call to Arms variant decks that we have come up with so far here on boardgamegeek. Very happy with the results to date - here's a link to a session report of a game played using those "cards".
Half the world starves,
Half the world bloats,
Half the world sits on the other half and gloats
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