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And one more thing: do you think it would be a good idea to use in easier scenarios (like 1st and 2nd in the basic box) monster stats for 5 players in 2-3 heroes games? I just don't want my players to say at some point (as I've heard from other Descent players):
"Well, yeah, it was nice, you know, thx, but from the middle there was no challenge for us and it became a bit boring..."
;) You know, what I mean?
Thx for your attention
This thread is about The Enduring Evil. If you have questions unrelated to that, please take them to a different thread.
The Enduring Evil - Descent, Rebalanced
Can you use EE to play RtL? If not, are you planing on adapting it to RtL as well? I love Descent, but after playing RtL I have trouble wanting to play regular descent anymore.
Relentless: Adj; that does not relent; unyieldingly severe, strict, or harsh; unrelenting
Overlords fear me...
No and no. Sorry, I'm just not interested in a competitive board game that takes 80 hours to play. And even if I wanted to give RtL the Enduring Evil treatment, I'd never get it adequately tested.
Anyone is welcome to try to adapt the EE material for an extended campaign if they want; the monsters are already categorized by the treasure level they're balanced against, and there's more notes about how everything is supposed to be balanced in the zip file. But it's not a project I have any plans to undertake myself.
The Enduring Evil - Descent, Rebalanced
In my experience with Descent (and all expansions) is that it's really unbalanced when you play with less than 4 heroes. You may get lucky with 3, but if you are already having one person play more than one character, why not go all the way.
The real issue, and easiest to see, is the fact that 2 heroes really only get 4 attacks (without moving, far). On a good day, that means 4 dead monsters per round. Now if the heroes kill 4 monsters, that means they didn't really move. Thus the OL probably has some prime openings for spawns, which most of the time are 3-4 monsters. And if anything the heroes are just wasting their time because the OL is eating right through his/her deck.
So you can see one (of many) issues with playing with few heroes. You just don't have enough actions on the hero side to clear or sprint through rooms to get anything done.
My recommendation would be to play lots and lots of the original Descent. But stick with at least 3 heroes. It's a great game and is worth playing!
I haven't tried EE yet, in fact I just saw it for the first time today. It really has potential to be great, it looks like a lot of issues with scaling are addressed. If anything it's a great addition after beating all of the expansions to get some new skills and items.
Without signature
I just looked through your Descent variant. It is really impressive.
However, when I tried to print it I realised that the format of the pages is really bad for private users. You don't have by chance a printer friendly version of the material sheets, do you? I. e. a version to print on A4 sheets (8.27 x 11.69) that has only as many cards on the page that really fit this format.
The paper sizes I used are standard sizes in my part of the world, but I can probably reformat the cards onto different paper for you. What's your maximum printable area? (Most printers can't print right up to the edge of the paper, but the closer you can go the more cards I can fit on a page; individual cards are 2"x3", I believe.)
The Enduring Evil - Descent, Rebalanced
Antistone said:
The paper sizes I used are standard sizes in my part of the world, but I can probably reformat the cards onto different paper for you. What's your maximum printable area? (Most printers can't print right up to the edge of the paper, but the closer you can go the more cards I can fit on a page; individual cards are 2"x3", I believe.)
Thanks for the quick answer and the offer. The printer margin is around 0.5 cm, thus 0.22 inch. Thanks a lot again.
I suppose your part of the world is America and I know mine is Europe. :-)
I've put up an alternate download on my web site that contains all the files formatted for A4 paper.
The card's didn't translate entirely evenly, so I moved some hexes into Overlord 1 and added some extra copies of shop items in Items 2 in order to cut down on the number of half-pages you waste.
The Enduring Evil - Descent, Rebalanced
Antistone said:
I've put up an alternate download on my web site that contains all the files formatted for A4 paper.
The card's didn't translate entirely evenly, so I moved some hexes into Overlord 1 and added some extra copies of shop items in Items 2 in order to cut down on the number of half-pages you waste.
Many thanks. Keep up the good work.
I will print them immediately. Some of my regular playing group are probably quite happy to hear. :-)
We finally got around to play the Enduring Evil yesterday evening. We really liked it. It is really fun to see monsters staying around for a bit longer and inflicting damage.
One question that came up was: Why did you not just use the existing item/monster/treasure/skill cards and just replace the text on the cards?
You mean, why not use the same backgrounds and layouts and stuff?
It was a combination of things, but the biggest was probably that I wanted to write out all the dice colors in English to enable black-and-white printing, and there's just no possible way to cram those into FFG's templates. They also didn't reserve enough space for all the abilities I'm using on some monsters unless I made the text incredibly small. With the items, I didn't have any pictures to use anyway, so I didn't see a reason to have a big empty space on the card when I could instead make the text bigger and therefore easier to read.
The Enduring Evil - Descent, Rebalanced
Antistone said:
You mean, why not use the same backgrounds and layouts and stuff?
It was a combination of things, but the biggest was probably that I wanted to write out all the dice colors in English to enable black-and-white printing, and there's just no possible way to cram those into FFG's templates. They also didn't reserve enough space for all the abilities I'm using on some monsters unless I made the text incredibly small. With the items, I didn't have any pictures to use anyway, so I didn't see a reason to have a big empty space on the card when I could instead make the text bigger and therefore easier to read.
Thanks for the quick reply. I see the problem with FFG's templates they tend to be small.
Yes, I meant these things but in another way. Why did you not just modify the items/treasures at hand instead of creating new ones (i.e. just replacing the numbers and abilities and nothing else)?
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