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Talisman Home Brews
A place to post all your favorite creations
Moderator: FFGMarkGeckoThe Spaniard Topics: 414 | Posts: 3378
IN THE BALANCE, Beta Release 1
Published on 16 March 2009 - 12:55:12
Page 2 of 2 (24 messages) « First page... 1 2
Reply #16 | Published on 19 March 2009 - 23:46:46
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Velhart said:

Verdant Pool  - So a player ignore the text when you can cast it, even if the spell says at the start of his turn.Make sense somehow. It means only when you can cast the spell.. mmm   [clip]   They are spells that won't work..

Yes, some interpretation is required... and perhaps an additional note might be needed.  In general, if the spell isn't applicable, then nothing happens.  You might just as easily pull a Healing spell among others.

Velhart said:

River landing.  -   You must only write the word outer in the text space. The card does not say what you actually mean with this card.

The card says to place in the nearest fields of the "outer region"... so you can't really get to any corner except the Outer Region.  But I'll try to see if something more can be fit on the text... but it is at a point where too much explicit wording is getting too wordy. There are already standard rules for how to "cross" the river to the Middle Region, and nothing on the Landing offer any explicit chance to counter those.  You're assuming too much that isn't on the card.

Velhart said:

So it must say:  and on your next turn move directly to either outer corner space on the same side of the board as the landing.

Here's the text since the last recent edit: "Place on the nearest "Fields" in the Outer Region. You may pay 1 Gold if you land here, and on your next turn move directly to either corner space nearest the Landing. The boatman won't transport large Animals (Mules, Horses, etc.) nor Enemy "Monsters," "Dragons" or "Spirits" as Followers"

If the Landing is place in the Outer Region... the "nearest corners" can't possibly be in the Middle Region.  And those corners will be different depending on which of the FOUR sides of the Outer Region it is placed on. (There is a Field space on all four sides of the Outer Regions; there are no Fields spaces in the Middle Region.)

Velhart said:

Savant - Maybe you must say that the savant made his home there where he lands on the board( after rolling the die where he lands) or something.  Otherwise i( or other people maybe) thinks that you can pick up the savant.

You're interpreting the last step out of order for the order of instructions on the card.

  1. "Roll a die and move him clockwise."  So he doesn't start on your space and the roll automatically sets his own space.  He is not setting up home because unlike other Strangers that state such, his follow instructions indicate he isn't playing to stay there.
  2. "First to reach him..." ... so not automatically you... "rolls to reveal a Talisman's location." [Table of rolls not included here.] So now you have some place to get to (where he isn't) before anyone else gets there.
  3. "First to reach that location..." so not automatically you, then "takes the Savant as a Talisman."

The Savant is only take when someone reaches the location he indicated.

Velhart said:

I hope  you appreciated my thoughts about the cards that you made. I like most of your cards, so i take my time where clarify is needed

ALWAYS!!!  If I seem cranky... it's not you... its relatives in town.  You know... smile, best behavior, be treated like you 18 again, people telling tales about your from 10, 20, 30 years ago... which have been told, 10, 20, 30 times a year (or in the same week's visit!)... SIGH.  And about half way through the week you're praying for nuclear strike with your own house at ground zero!  Bear with me... its not you... its me.

But in this card, you may have lumped too many things together all at once.  This is a more task based card where instructions are handled one at a time as steps to complete implied by the order of the instructions.  And admittedly, it's hard to get it clear with as few words as possible.  It's a bit of a departure from standard Adventure cards, which are pretty much are just (1) get a freebie, (2) lose a freebie, (3) visit something, or (4) kill something ... That gets pretty dull after 5... 10... 20 years. 

The Savant is the only card in the Expansion that's "task" oriented.  I have some notions for others later on in another modular expansion call "Tasks & Tales" that I'll get to someday.  Need to finish all of the deck expansions for In the Balance first, which includes other new "types" or new takes on old cards as experiments.  Obviously the "Place - Obstacle" and "Place - Challenge" are some of the other ones, which were also ones that need several re-edits for problems... and I'm still not fully sure about them.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #17 | Published on 20 March 2009 - 07:10:01

JCHendee said:

Velhart said:

Verdant Pool  - So a player ignore the text when you can cast it, even if the spell says at the start of his turn.Make sense somehow. It means only when you can cast the spell.. mmm   [clip]   They are spells that won't work..

 

Yes, some interpretation is required... and perhaps an additional note might be needed.  In general, if the spell isn't applicable, then nothing happens.  You might just as easily pull a Healing spell among others.

Velhart said:

River landing.  -   You must only write the word outer in the text space. The card does not say what you actually mean with this card.

 

The card says to place in the nearest fields of the "outer region"... so you can't really get to any corner except the Outer Region.  But I'll try to see if something more can be fit on the text... but it is at a point where too much explicit wording is getting too wordy. There are already standard rules for how to "cross" the river to the Middle Region, and nothing on the Landing offer any explicit chance to counter those.  You're assuming too much that isn't on the card.

Velhart said:

So it must say:  and on your next turn move directly to either outer corner space on the same side of the board as the landing.

 

Here's the text since the last recent edit: "Place on the nearest "Fields" in the Outer Region. You may pay 1 Gold if you land here, and on your next turn move directly to either corner space nearest the Landing. The boatman won't transport large Animals (Mules, Horses, etc.) nor Enemy "Monsters," "Dragons" or "Spirits" as Followers"

If the Landing is place in the Outer Region... the "nearest corners" can't possibly be in the Middle Region.  And those corners will be different depending on which of the FOUR sides of the Outer Region it is placed on. (There is a Field space on all four sides of the Outer Regions; there are no Fields spaces in the Middle Region.)

Velhart said:

Savant - Maybe you must say that the savant made his home there where he lands on the board( after rolling the die where he lands) or something.  Otherwise i( or other people maybe) thinks that you can pick up the savant.

 

You're interpreting the last step out of order for the order of instructions on the card.

  1. "Roll a die and move him clockwise."  So he doesn't start on your space and the roll automatically sets his own space.  He is not setting up home because unlike other Strangers that state such, his follow instructions indicate he isn't playing to stay there.
  2. "First to reach him..." ... so not automatically you... "rolls to reveal a Talisman's location." [Table of rolls not included here.] So now you have some place to get to (where he isn't) before anyone else gets there.
  3. "First to reach that location..." so not automatically you, then "takes the Savant as a Talisman."

The Savant is only take when someone reaches the location he indicated.

 

River Landing

You are absolute right about this card

But the idea is new for talisman. I think the whole time that you can cross the river from the fields in the outer region to a corner space in the middle region at the same side of the board. you could think that if you read the card..

But i know what you mean now

Savant

i understand what you mean. But it's a little tricky to understand that the Savant stays on the place until someone find the talisman.

--------------

The same goes aply for Arcanist or Skinner Post.

I think the whole time that you can take the Arcanist with you, but i am not sure about that anymore.

It does not say that he makes his home there. The same aply for Skinner Post..

This is why clarify is needed. If you look to the official talisman cards, then you see it by the Witch card, etc

 

Reply #18 | Published on 20 March 2009 - 08:52:32
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Okay, I'll try to look at some of those Stranger and Place cards, and where possible add a "shop" or "home" designation.

I'm not sure what to do about the Landing... I'll try looking at the wording again and see what's possible.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #19 | Published on 20 March 2009 - 17:52:57

One question about the Thorn Witch

it says that you can get rid of her if you visit also the Verdant Priest. But if a other player her her, does this mean that if you land on that player, you can then discard the thorn witch?( or Must you encounter that player for that.

If you have the verdant priest yourself. What happens then. Can you discard the thorn witch right away..

Reply #20 | Published on 20 March 2009 - 22:28:45
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Originally, I did mention on that card that "encountering" a player with the Verdant Priest is what its about... it got very wordy.  And yes, if your have the Verdant Priest you can send the Thorn Witch one her way (discard) immediately... or if you pick her up after you have the Thorn Witch.  Again, there just wasn't room to say so on the card, and I mearly had to hope people realized that was the case by circumstances (and there are so many circumstances for many cards).

There are many special interactions in this expansion... many having to do with Follows. Much as I hate the thought of it... it may require and in-development FAQ of its own.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #21 | Published on 23 March 2009 - 17:38:35

I look forward to your re- writings of some cards.

Then i can download them again and take a look at it

 

 

 

 

Reply #22 | Published on 25 March 2009 - 12:01:33
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Just a quick update to let people know I am still reworking cards based on your notes and some of my own.  Just got back from out of town and am currently buried in catching up on Life.  I hope to have something new to share by the end of next weekend.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #23 | Published on 31 March 2009 - 10:52:15
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24

Still running behind in getting the full Adventure deck expansion finished for review.  But it is coming, I promise, within a few days.  Just trying to work out the documentation roughly so at least people can review it and tell me what they think.

NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM
(Blog for Games Additions)
CONTACT (via F.D. secured web form)

 

Reply #24 | Published on 31 March 2009 - 12:55:12

Hurry up then! I am waiting :P

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