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Velhart said:
Yes, some interpretation is required... and perhaps an additional note might be needed. In general, if the spell isn't applicable, then nothing happens. You might just as easily pull a Healing spell among others.
Velhart said:
The card says to place in the nearest fields of the "outer region"... so you can't really get to any corner except the Outer Region. But I'll try to see if something more can be fit on the text... but it is at a point where too much explicit wording is getting too wordy. There are already standard rules for how to "cross" the river to the Middle Region, and nothing on the Landing offer any explicit chance to counter those. You're assuming too much that isn't on the card.
Velhart said:
Here's the text since the last recent edit: "Place on the nearest "Fields" in the Outer Region. You may pay 1 Gold if you land here, and on your next turn move directly to either corner space nearest the Landing. The boatman won't transport large Animals (Mules, Horses, etc.) nor Enemy "Monsters," "Dragons" or "Spirits" as Followers"
If the Landing is place in the Outer Region... the "nearest corners" can't possibly be in the Middle Region. And those corners will be different depending on which of the FOUR sides of the Outer Region it is placed on. (There is a Field space on all four sides of the Outer Regions; there are no Fields spaces in the Middle Region.)
Velhart said:
You're interpreting the last step out of order for the order of instructions on the card.
The Savant is only take when someone reaches the location he indicated.
Velhart said:
ALWAYS!!! If I seem cranky... it's not you... its relatives in town. You know... smile, best behavior, be treated like you 18 again, people telling tales about your from 10, 20, 30 years ago... which have been told, 10, 20, 30 times a year (or in the same week's visit!)... SIGH. And about half way through the week you're praying for nuclear strike with your own house at ground zero! Bear with me... its not you... its me.
But in this card, you may have lumped too many things together all at once. This is a more task based card where instructions are handled one at a time as steps to complete implied by the order of the instructions. And admittedly, it's hard to get it clear with as few words as possible. It's a bit of a departure from standard Adventure cards, which are pretty much are just (1) get a freebie, (2) lose a freebie, (3) visit something, or (4) kill something
... That gets pretty dull after 5... 10... 20 years.
The Savant is the only card in the Expansion that's "task" oriented. I have some notions for others later on in another modular expansion call "Tasks & Tales" that I'll get to someday. Need to finish all of the deck expansions for In the Balance first, which includes other new "types" or new takes on old cards as experiments. Obviously the "Place - Obstacle" and "Place - Challenge" are some of the other ones, which were also ones that need several re-edits for problems... and I'm still not fully sure about them.
NOBLEDEAD.ORG (The Noble Dead Saga)
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JCHendee said:
Velhart said:
Yes, some interpretation is required... and perhaps an additional note might be needed. In general, if the spell isn't applicable, then nothing happens. You might just as easily pull a Healing spell among others.
Velhart said:
The card says to place in the nearest fields of the "outer region"... so you can't really get to any corner except the Outer Region. But I'll try to see if something more can be fit on the text... but it is at a point where too much explicit wording is getting too wordy. There are already standard rules for how to "cross" the river to the Middle Region, and nothing on the Landing offer any explicit chance to counter those. You're assuming too much that isn't on the card.
Velhart said:
Here's the text since the last recent edit: "Place on the nearest "Fields" in the Outer Region. You may pay 1 Gold if you land here, and on your next turn move directly to either corner space nearest the Landing. The boatman won't transport large Animals (Mules, Horses, etc.) nor Enemy "Monsters," "Dragons" or "Spirits" as Followers"
If the Landing is place in the Outer Region... the "nearest corners" can't possibly be in the Middle Region. And those corners will be different depending on which of the FOUR sides of the Outer Region it is placed on. (There is a Field space on all four sides of the Outer Regions; there are no Fields spaces in the Middle Region.)
Velhart said:
You're interpreting the last step out of order for the order of instructions on the card.
The Savant is only take when someone reaches the location he indicated.
River Landing
You are absolute right about this card
But the idea is new for talisman. I think the whole time that you can cross the river from the fields in the outer region to a corner space in the middle region at the same side of the board. you could think that if you read the card..
But i know what you mean now
Savant
i understand what you mean. But it's a little tricky to understand that the Savant stays on the place until someone find the talisman.
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The same goes aply for Arcanist or Skinner Post.
I think the whole time that you can take the Arcanist with you, but i am not sure about that anymore.
It does not say that he makes his home there. The same aply for Skinner Post..
This is why clarify is needed. If you look to the official talisman cards, then you see it by the Witch card, etc
Okay, I'll try to look at some of those Stranger and Place cards, and where possible add a "shop" or "home" designation.
I'm not sure what to do about the Landing... I'll try looking at the wording again and see what's possible.
NOBLEDEAD.ORG (The Noble Dead Saga)
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One question about the Thorn Witch
it says that you can get rid of her if you visit also the Verdant Priest. But if a other player her her, does this mean that if you land on that player, you can then discard the thorn witch?( or Must you encounter that player for that.
If you have the verdant priest yourself. What happens then. Can you discard the thorn witch right away..
Originally, I did mention on that card that "encountering" a player with the Verdant Priest is what its about... it got very wordy. And yes, if your have the Verdant Priest you can send the Thorn Witch one her way (discard) immediately... or if you pick her up after you have the Thorn Witch. Again, there just wasn't room to say so on the card, and I mearly had to hope people realized that was the case by circumstances (and there are so many circumstances for many cards).
There are many special interactions in this expansion... many having to do with Follows. Much as I hate the thought of it... it may require and in-development FAQ of its own.
NOBLEDEAD.ORG (The Noble Dead Saga)
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I look forward to your re- writings of some cards.
Then i can download them again and take a look at it
Just a quick update to let people know I am still reworking cards based on your notes and some of my own. Just got back from out of town and am currently buried in catching up on Life. I hope to have something new to share by the end of next weekend.
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
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Still running behind in getting the full Adventure deck expansion finished for review. But it is coming, I promise, within a few days. Just trying to work out the documentation roughly so at least people can review it and tell me what they think.
NOBLEDEAD.ORG (The Noble Dead Saga)
FANTASTICDIVERSIONS.COM (Blog for Games Additions)
CONTACT (via F.D. secured web form)
Hurry up then! I am waiting :P
"Shall I tell you what I find beautiful about you? You are at your very best when things are worst." - The Starman, Starman
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