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Fresnel said:
Water supplies are probably needed for ship systems too. Water may be a significant consumable. However, recall that the crew live in a pressurised vessel - if there was significant leaks, air would be the major issue. Oxygen can be got from water, so again water might well be an important consumable, but not for just for drinking.
However, ice can also be found virtually everywhere, so restocking water can be done between ports - in realspace. But again I point to the vastness of these vessels. The crew are ants in a cathedral. Their water needs are tiny.
Your point about common rations being near Tudor navy style takes the Grim/dark setting too far imo. We have Genetors capable of all sorts of Genetic engineering, but basic nutrition is a lost science? Advances in preserving food and the importance of good nutrition was driven by the 19th century navies. It wasn't about being humane to the crew, it was about effectiveness. You cannot whip a sick man to health.
Rations can be acquired at poor to best quality. I imagine 'common' being military grade rations (with shelf life measured in decades) to be made by every agri-world in the imperium. Thats a lot of worlds, servicing the Imperial navy and guard, and RT would be dipping into the vast export market for these. A place like Footfall will have Transports coming in with nothing but military grade rations imo - a staggering amount.
Ymmv of course.
Without Signature
Asajev said:
it was always my interpretation that it increased the multiplyer by one and no one had a problem. has FFG made a remark on this interpretation?
In the absence of a special rule to the contrary (such as with increasing Unnatural Characterisitics), the standard rules for mathematics apply. If you double an amount twice, you've quadrupled it. D&D has made many gamers fall into thinking its 'additive multipliers' rule applies in those games too, but that's not necessarily true.
thank you mate, so a ship with Extended Supply Vaults, Arboritum, and the Ship Role for rationing would give the ship a base of 48 months or 4 years?
Fiction by Asajev [LINK]
Asajev said:
thank you mate, so a ship with Extended Supply Vaults, Arboritum, and the Ship Role for rationing would give the ship a base of 48 months or 4 years?
What is this 'Ship Role' you speak of?
That would be Ship's Steward, Into the Storm pg. 232, Right Colum subsection Benefits on the PDF version of the book.
Fiction by Asajev [LINK]
Fresnel said:
Water supplies are probably needed for ship systems too. Water may be a significant consumable. However, recall that the crew live in a pressurised vessel - if there was significant leaks, air would be the major issue. Oxygen can be got from water, so again water might well be an important consumable, but not for just for drinking.
However, ice can also be found virtually everywhere, so restocking water can be done between ports - in realspace. But again I point to the vastness of these vessels. The crew are ants in a cathedral. Their water needs are tiny.
Your point about common rations being near Tudor navy style takes the Grim/dark setting too far imo. We have Genetors capable of all sorts of Genetic engineering, but basic nutrition is a lost science? Advances in preserving food and the importance of good nutrition was driven by the 19th century navies. It wasn't about being humane to the crew, it was about effectiveness. You cannot whip a sick man to health.
Rations can be acquired at poor to best quality. I imagine 'common' being military grade rations (with shelf life measured in decades) to be made by every agri-world in the imperium. Thats a lot of worlds, servicing the Imperial navy and guard, and RT would be dipping into the vast export market for these. A place like Footfall will have Transports coming in with nothing but military grade rations imo - a staggering amount.
Ymmv of course.
Fresnel said:
Water being on the vessel doesn't mean its in the life support system though, these are city sized ships not in the life support system or in a body leaves an awful lot of places water could collect (an obvious one being as ice round any part of the vessel that is below freezing.) Half flooded passages which aren't important enough for anyone to care.
Fresnel said:
I'm talking about the Imperium not being homogenous. By RAW you can restock supplies on a Primative world, on an uninhabited world, neither of these are going to irradiate it for you. While you are spending the 3 weeks over the uninhabited jungles of Kaldesh to replenish the crew morale, orgainised hunting/foraging expeditions would replenish the larder, and definately fits the setting.
Yeah get an Tech-Priest as Quartermaster and the advances of the Genetors are suddenly relevant, otherwise not so much, Mars functions because they have a monopoly on knowledge, and even then they don't understand that machine spirits they tend to are Tech Heresy by their own definations. The reason the crew is so huge is because absurd tasks are achieved with man power, descriptions about hundreds of men being used to open an automatic door that no one understands any more litter the setting. The entire setting is a multi-layered anachronism, it's not technologically coherant as all. Besides the social structure is pre-19th century in many ways.
There's no standarised education, I mean Tech-Use and literacy being advanced skills tells you all you need to know about the setting. The Seneschal doesn't have Tech-Use as standard, the skills nutrition probaly falls under are rank 4 at best. The Quartermaster could have a great grounding in Nutrition, have good relations with a tech priest who performs basic nutritional analysis on unusual food stuffs, or he could be the 17th indiviudal in a long line to hold the posistion who stocks the ship by rote, has no understanding of the reason behind the tradition and acts hostily to any attempt to change anything. Which is fine because the High Command are too distracted with more exciting things to realise how much food is being lost due to poor storage.
Besides it's not that simple, there is no internet, even if you have a quatermaster who understands nutrition their probaly relying on their own records to work out the nutrition value. There will be things they haven't encountered, either completely unknown species, or just nutritional variation from years of genetic variation (or being planted in a completely different enviroment), what were lemons when the world was founded, might no longer have Vitamin C, but because the yield is high non of the farmers noticed. Thats before you consider GM crops. If your vary the port you restock at (Or restock at a major trade hub even.) To fully understand nutrion of your supplies you probaly need your own nutrition lab on the ship, not really fitting with the setting is it? Then you throw in human varation, remember the Imperium on it's search for mutants isn't persecuting those with a different makeup of digestive enzymes. Genetors exist routine genetic testing, you have to be kidding me, you could easily restock for a planet where alchol dehydrogenase is rare and suddenly find that the nutrients you were assuming they would get from there beer isn't going to happen.
Fresnel said:
Interestingly the only references to Technology on Agri-worlds (Although there are probaly some I have missed.) One explictly salted food (and held the wheel to be too advanced but used frieghted the meat by air. One only refers to having one large settlement which was a vast fortification, and the final one is advanced enough to have turned a dessert world into fertile plains. An in system agri-world (and there are a fair number of these in the fluff.) Might not bother because the world it's supplying is close enough that theres no advantage to the addtional processing.
I based the avalibility off the avalibility given for explicitly military rations, which has the disadvantage that Dark Heresy has more variation in food prices than RT (Not surprising food generally falls under RTs abstraction level, it's designed to be handwaved and since DH is the game about bullet counting it seemed the place to find out how much miltiary quality rations are (Also just for a neat fact a years military rations for a sword class vessel are worth around 47 million thrones (although by that point you are probaly getting a large bulk discount.)
My point was never it was unmanagable, just that the default does the world have food check, get NPCs to collect said food while we have adventures doesn't makes the same assumptions you are making, there are plenty of reasons why you might not have the supplies you assume. 1 years worth of supplies is a safe estimate, you could go to any world with food in the Imperium and be able to stock up for a year. If the players get actively involved they could almost certainly do better, but thats fundamentally one of RT guiding principals, if you want a job done right do it yourself.
Asajev said:
That would be Ship's Steward, Into the Storm pg. 232, Right Colum subsection Benefits on the PDF version of the book.
OK. I got it now. Yes, all of those should stack, so 2x2x2=8x6 months = 48 months. Since NPCs can fulfill these roles (see the beginning of the Ship Roles section), I have to wonder: What ship wouldn't have a Steward (and thus why isn't 1 year the standard)?
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