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Rogue Trader
Ambition Knows No Bounds
Moderator: FFG Andy FischerffgjafferFFGMarkFFG_Sam StewartGeckoMack MartinThe Spaniard Topics: 1742 | Posts: 23797
Navis Primer Release Date
Published on 28 August 2012 - 11:56:04
Page 2 of 4 (48 messages) « First page... 1 2 3 4 ...Last page »
Reply #16 | Published on 19 September 2012 - 08:07:59
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Still not had time to read it fully.

 

I don’t think it specifically states an issue with Psiniscence (just skimmed the rules) however I wouldn’t allow as the whole point of being null is that you have absolutely no contact with the warp so wouldn’t be able to sense it with Psiniscence

Well being an Ork player in the TT game, I like it, I would have liked a foot of Gork power but the others are there, the bad things tables are funny as they should be, including the one where you’re head explodes, I also like that before they buy any powers they can when focusing roll to randomly see what power happens, they get a boost of +1 psy per ork within 10m, which combined with the ability to buy minders (orks who’s job is to make sure when it goes wrong its not too bad) and they stay within 5m means the fact that they can only buy up to psy 4 isn’t too bad. I know want to turn someone into a squig.

Really only skimmed the navigator powers, but there are quite a few more of them about 8 I think, also a few starship combat actions only doable by navi’s,

For the houses, to a degree yes they are calixsis based, as they are noted as being the big ones in the Expanse, but to work the expanse you have to have logically come through calixsis, 8 houses, 2 of each type (nomad, rogue, etc) then about half a page of fluff and then a side bar for each with game mechanics, mostly a few peers/enemies/etc based on who they like and don’t like, then each has a ritual listed that if performed first gives a small bonus to navigating, this varies from spilling blood into chalices to holding your hand in a flame long enough to take a 1d5+2 (not sure) crit
 

Without Signature

Reply #17 | Published on 19 September 2012 - 08:16:16
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angelis1974 said:

Still not had time to read it fully.

 

I don’t think it specifically states an issue with Psiniscence (just skimmed the rules) however I wouldn’t allow as the whole point of being null is that you have absolutely no contact with the warp so wouldn’t be able to sense it with Psiniscence

Well being an Ork player in the TT game, I like it, I would have liked a foot of Gork power but the others are there, the bad things tables are funny as they should be, including the one where you’re head explodes, I also like that before they buy any powers they can when focusing roll to randomly see what power happens, they get a boost of +1 psy per ork within 10m, which combined with the ability to buy minders (orks who’s job is to make sure when it goes wrong its not too bad) and they stay within 5m means the fact that they can only buy up to psy 4 isn’t too bad. I know want to turn someone into a squig.

Really only skimmed the navigator powers, but there are quite a few more of them about 8 I think, also a few starship combat actions only doable by navi’s,

For the houses, to a degree yes they are calixsis based, as they are noted as being the big ones in the Expanse, but to work the expanse you have to have logically come through calixsis, 8 houses, 2 of each type (nomad, rogue, etc) then about half a page of fluff and then a side bar for each with game mechanics, mostly a few peers/enemies/etc based on who they like and don’t like, then each has a ritual listed that if performed first gives a small bonus to navigating, this varies from spilling blood into chalices to holding your hand in a flame long enough to take a 1d5+2 (not sure) crit
 

I haven't read the book, but i am assuming that these are the Calixian Houses (it would be a missed opportunity otherwise), for obvious reasons.

 

Without Signature

Reply #18 | Published on 20 September 2012 - 01:24:44
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 I suppose if this was in there you would have mentioned it, but is there any chance the book contains more mechanical stuff about warp travel? Or even fluff things? Stuff like, for example, where in a system you can jump from and why, where you enter and why, if you can jump in combat, how long the transition to warpspace takes, why it can't be done near suns, that kind of thing. 

 
Reply #19 | Published on 20 September 2012 - 03:20:07
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8bitninja said:


I suppose if this was in there you would have mentioned it, but is there any chance the book contains more mechanical stuff about warp travel? Or even fluff things? Stuff like, for example, where in a system you can jump from and why, where you enter and why, if you can jump in combat, how long the transition to warpspace takes, why it can't be done near suns, that kind of thing.

Well, some of that is in there, definitely more mechanical stuff on warp travel including what happens if you are unlucky and jump into a warp storm etc, yes you can jump in combat, one of the navigator specific space combat actions is the emergency jump, there is indeed some fluff on the who/what and why’s but can’t be too specific as I have been busy, (strangely running a game)
 

Without Signature

Reply #20 | Published on 20 September 2012 - 06:33:45
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The book lists three houses for navigating Calixis, but only gives rules for those houses particular to the Expanse, even though it says that the Calixian houses also have interests in the Expanse. That's a mistake. I would really have liked rules for creating Calixian navigators.

Without Signature

Reply #21 | Published on 20 September 2012 - 12:16:55

 Any word on the psychic techniques contained within?  A brief blurb of name and effect, without writing out the full rules to avoid violating posting policies?

Without Signature

Reply #22 | Published on 22 September 2012 - 20:54:57

I absolutely cannot wait for this book. :)

Warp travel has always confused me more than I'm comfortable with, and judging by what's been said so far, it looks like the Navis Primer is going to be invaluable.

Hopefully the pdf version won't be as far behind the print as Soul Reaver was.

Without Signature

Reply #23 | Published on 02 October 2012 - 17:01:26

HappyDaze said:

Does the Null package prevent a Footfallen character from using Psyniscience? We have someone that want's to play a Footfallen with Unnatural Origins (Tainted by the Warp) that goes on to hunt psykers and possibly even daemons. The Null might be perfect for that, but I don't want to later find out it's going to block out using Psyniscience.

I can't imagine that the Nulls can also be psykers. Everything in the fluff suggests that it's mutually exclusive. To be a Null your psyker you have to be somewhere below Sigma in assignment, while psykers have to be somewhere above Omicron.

If you can "become" a Null and still have Psychic Powers of any kind, that's a massive oversight on part of the writers, I'd think.

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #24 | Published on 02 October 2012 - 19:12:45
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Fgdsfg said:

HappyDaze said:

 

Does the Null package prevent a Footfallen character from using Psyniscience? We have someone that want's to play a Footfallen with Unnatural Origins (Tainted by the Warp) that goes on to hunt psykers and possibly even daemons. The Null might be perfect for that, but I don't want to later find out it's going to block out using Psyniscience.

 

I can't imagine that the Nulls can also be psykers. Everything in the fluff suggests that it's mutually exclusive. To be a Null your psyker you have to be somewhere below Sigma in assignment, while psykers have to be somewhere above Omicron.

If you can "become" a Null and still have Psychic Powers of any kind, that's a massive oversight on part of the writers, I'd think.

 

I thought that the psyniscience skill requires a Psy rating?

God damn this backspace thing! Ate my post six times!

I've converted Dark Heresy to the Only War system. Please take a look!

https://docs.google.com/folder/d/0B517sKRcjGNrcmZmV21GSkVoVVU/edit

 

 

Reply #25 | Published on 02 October 2012 - 20:24:00

If anyone is undecided about getting this book: DO SO NOW.

The warp travel rules alone justify buying this book.

Without Signature

Reply #26 | Published on 03 October 2012 - 03:28:41
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Plushy said:

Fgdsfg said:

 

HappyDaze said:

 

Does the Null package prevent a Footfallen character from using Psyniscience? We have someone that want's to play a Footfallen with Unnatural Origins (Tainted by the Warp) that goes on to hunt psykers and possibly even daemons. The Null might be perfect for that, but I don't want to later find out it's going to block out using Psyniscience.

 

I can't imagine that the Nulls can also be psykers. Everything in the fluff suggests that it's mutually exclusive. To be a Null your psyker you have to be somewhere below Sigma in assignment, while psykers have to be somewhere above Omicron.

If you can "become" a Null and still have Psychic Powers of any kind, that's a massive oversight on part of the writers, I'd think.

 

 

 

I thought that the psyniscience skill requires a Psy rating?

God damn this backspace thing! Ate my post six times!

The Footfallen homeworld from Into the Storm specificall grants Psyniscience to non-psykers (and they do not count as psykers due to having Psyniscience either).

Reply #27 | Published on 03 October 2012 - 03:34:37

Plushy said:

 

Fgdsfg said:

 

HappyDaze said:

 

Does the Null package prevent a Footfallen character from using Psyniscience? We have someone that want's to play a Footfallen with Unnatural Origins (Tainted by the Warp) that goes on to hunt psykers and possibly even daemons. The Null might be perfect for that, but I don't want to later find out it's going to block out using Psyniscience.

 

I can't imagine that the Nulls can also be psykers. Everything in the fluff suggests that it's mutually exclusive. To be a Null your psyker you have to be somewhere below Sigma in assignment, while psykers have to be somewhere above Omicron.

If you can "become" a Null and still have Psychic Powers of any kind, that's a massive oversight on part of the writers, I'd think.

 

 

 

I thought that the psyniscience skill requires a Psy rating?

God damn this backspace thing! Ate my post six times!

 

 

Plushy said:

 

 

 

I thought that the psyniscience skill requires a Psy rating?

God damn this backspace thing! Ate my post six times!

The forum software is really, really, terrible.

Anyway, as I got out of bed and onto the forums and read my preceding post, I now realize that I for some reason got it into my head that Unnatural Origin: Tainted by the Warp was in fact Witch-Born: Perilous Choice.

 

Psyniscience doesn't require a Psy-rating to get, so it is probably possible; I would still argue that you shouldn't be able to use Psyniscience as a Null, though. So even though I completely messed up my point, it still stands. Nulls go into negatives on the Psychic Assignment, whereas, if anything, anyone with Psyniscience has at the very least a heightened connection to the warp, not a lessened.

Edit:
Forum software said:

"HURRRRRR A NEW POST HAS BEEN ADDED LET ME JUST RUIN THE FORMATTING OF YOUR POST AND DOUBLE THE NUMBER OF QUOTES IN IT WHILE I ASk YOU IF YOU WANT TO READ IT BEFORE POSTING DUUURRRR"

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

Reply #28 | Published on 03 October 2012 - 16:15:01
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Fgdsfg said:

Psyniscience doesn't require a Psy-rating to get, so it is probably possible; I would still argue that you shouldn't be able to use Psyniscience as a Null, though. So even though I completely messed up my point, it still stands. Nulls go into negatives on the Psychic Assignment, whereas, if anything, anyone with Psyniscience has at the very least a heightened connection to the warp, not a lessened.

The counter-argument would be that someone with a total lack of creative talent (an art-Null) could still find a place as an art critic. Inability to create/work the medium doesn't necessarily preclude observing and interpreting it.

Reply #29 | Published on 03 October 2012 - 17:01:22

HappyDaze said:

The counter-argument would be that someone with a total lack of creative talent (an art-Null) could still find a place as an art critic. Inability to create/work the medium doesn't necessarily preclude observing and interpreting it.

Doesn't quite fit. A Null isn't just lacking in personal ability to interact with the warp - his presence actively interferes with it in his immediate vicinity. It's akin to taping a pair of binoculars to a smoke machine - you might be able to see further away with the binoculars, were it not for all the smoke.

Nathan 'N0-1_H3r3' Dowdell

Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet KoronusBlack Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls

Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.

A collection of my unofficial supplements can be found here.

Reply #30 | Published on 03 October 2012 - 19:37:23

HappyDaze said:

Fgdsfg said:

 

Psyniscience doesn't require a Psy-rating to get, so it is probably possible; I would still argue that you shouldn't be able to use Psyniscience as a Null, though. So even though I completely messed up my point, it still stands. Nulls go into negatives on the Psychic Assignment, whereas, if anything, anyone with Psyniscience has at the very least a heightened connection to the warp, not a lessened.

 

 

The counter-argument would be that someone with a total lack of creative talent (an art-Null) could still find a place as an art critic. Inability to create/work the medium doesn't necessarily preclude observing and interpreting it.

The problem is that, the way I interpret Psyniscience, you feel the warp. You do this because you are connected to it in some way. Nulls are basically cut off. It would be like trying to observe the art without having any eyes.

"It's never too late to panic."
~ Popular Valhallan folk saying

Since so many seem to have trouble understanding Technology, Machine SpiritsMechanicus: Link.

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