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The Mad Spirit of Abdul Alhazred, although I could not find a decent image of either the Mad Arab or a Ghostly Visage, so I was left with the Default Strange Eons Herald/Guardian Picture that can't be removed.
I see through the lies.
Why?
Because I have crossed through the veil long ago,met the one whom called my name.
And, with that, he falls.
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This is a good guardian, but probably not too good. He's not as good as Hypnos but better the Bast and maybe better than Nodens. We hardly ever fight the AO so rule 4 won't mean much. Immunity degradation is probably pretty helpful, especially against the Colour out of Space. The Other World bonus will almost always be helpful. Combined with Cthulhu, the sanity loss could be major. There's several investigators that will have only one sanity through out the game.
Also, since you have the room, a little more flavor text to explain why you believe the Mad Arab will be so helpful would be nice.
"Dad, I don't think you understand this game. We're not really supposed to win." said Emily."
This guardian is the second part of the Yunus set. See the Custom Heralds Thread for more information.

STORY:
Yunus has regained his memories of the dreaded Ancient One. Now he devotes himself to helping out the investigators stop this evil from awakening in Arkham.
ABILITIES:
May The Light Protect You
During Combat: When an investigator fails a combat check against a monster, roll a die. If the result is between 1 and 4 (including 1 and 4) the investigator takes no damage.
Reaching Out
When an investigator is Lost in Time and Space, Yunus brings that investigator back to Arkham immediately. Place that investigator in the Church with full health and stamina.
I Shall Assist You
Final Battle: After all investigators are finished attacking, each investigator rolls a die. Every 5 or 6 counts as a success against the Ancient One.
I Will Stop You Here!
If the Ancient One wins the battle, each investigator makes one last desperate attack along with Yunus. Each investigator uses ONLY his FIGHT score in this last attack, and ignores the Ancient One's combat modifier. Yunus also attacks once after all investigators are finished attacking as it is described above. If the Ancient One is defeated like this, the investigators win.
There is nothing either good or bad, but thinking makes it so.
- William Shakespeare

my first guardian made with Strange aeons 2.00. the idea was to add a greek god to the game. Asclepius was my choice because his Jesus-like life, he was a human turned to god. healed the sick and raised the dead. even today, the hospitals and farmacys has the the snake in their logos. this snake is from Asclepius as he has a rod where is a snake.
so what do you think? ill add some pics of the herb-cards soon.
Here is a guardian to help you guys.
There is not enough guardians so our group has been on a mission to create more guardians.
Here is one of them.

Here is my first attempt at a custom Guardian.
It was inspired by the story "Dream Quest of Unknown Kadath".
Please provide some feedback.

I now realize that it's hard to read the text under the picture, I'll have to resize it so all the text can be read.
Export the file using the "I want to post this on the Web" option, and that should make it easier to read. If not, you will need to do that and make sure it is 800 x 600 size or smaller.
I see through the lies.
Why?
Because I have crossed through the veil long ago,met the one whom called my name.
And, with that, he falls.
The Nightgunt Alliance should bring you to the first area of any other world, not "any" other world location. Having people encounter a Nightgaunt during the Movement phase to jump directly to the second portion of Yuggoth would simply make the game too easy.
-Frank
Without signature
Frank said:
The Nightgunt Alliance should bring you to the first area of any other world, not "any" other world location. Having people encounter a Nightgaunt during the Movement phase to jump directly to the second portion of Yuggoth would simply make the game too easy.
-Frank
Heh... In either case if you have find gate you can then just teleport out and seal the gate on the same turn ;') You shouldn't have the movement aspect happen until the arkham encounters phase (this will make it so they can't cast find gate that turn).
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
The flavor on Colt is a little strange, but this is Arkham Horror, we're used to strange. Other than that, he's awesome! I'd love to play with him.
Can we get .eons?
Hadanelith said:
The flavor on Colt is a little strange, but this is Arkham Horror, we're used to strange. Other than that, he's awesome! I'd love to play with him.
Can we get .eons?
Tnx. And sure: rapidshare.com/files/206973619/guardian.rar.html
and btw, the flavor will only make sense to those who watch Supernatural.
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