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Out of curiousity, why did you label Sherlock with a Curse of the Dark Pharaoh expansion symbol? Magnifying Glass is from Black Goat of the Woods.
My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.
Weird, I didn't label him at all. Must be automatic. I'm using the beta for the new strange eons…
Without Signature

I think the traitor mechanic might not be very balanced. I mean, you can screw with the other players pretty well if you'd like. For example, you can close gates on unstable locations before others have the chance to seal them; you can avoid helping with rumors; if you have an elder sign you can simply never use it; in the final battle to can set your fight to the lowest and not use any weapons or spells, etc.
Without Signature
It seems redundant to give him "Joining the Winning Team" since he already has the most important clause of that ability on his character to begin with. Also, a "professor"-like figure should probably have more sanity than stamina, or at least even.
Instead of Ingenious, why not give him an ability to provide support to other investigators (much in the same way Patrice Hathaway and Mandy Thompson do), and simply "choose" not to give it to your fellow investigators at crucial times. You might lose a few friends in the process though, and for the record I've seen this sort of thing happen and I can guarantee nobody enjoys it or the game (except for maybe the perpetrator) and more often than not everybody quits early.
My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.
Regarding Sanity/Stamina I wanted him to be the opposite of Sherlock Holmes. Anyway I only did it for fun, I know it's a bad idea gameplay-wise and I doubt anything can be done to fix it. Also, most players hate JTWT so they would hate him too.

Without Signature
Nox is a weird investigator. She actually excels when the board is cluttered with monsters, which is to say most investigators do not. On the other hand, she's incredibly crippled if no monsters show up for a good number of turns. The dynamics you've created where this character kind of "needs" monsters to survive is incrdibly fitting with the vampire design. I actually really applaud the choice to make the monster comsumption ability only triggerable when you are first claiming the monster trophy, creating that bridge of moral choice for the regrettful vampire.
So, overall, excellent design that works both on a mechanical level and a character level.
The only thing that strikes me a little weird is her Lore track. Generally speaking, most vampires are portrayed in a more intellegent light. Since I don't know anything about Nox, I couldn't say whether this is fitting or not but having a Lore of 3 tends to imply an oblivious nature.
My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.
Can someone please post links for the templates to make all of these.
The one from the first page is broken :-(
Without Signature
You need a piece of software called Strange Eons. It's free and was written by Chris Jennings, Thelric on this website. See http://cgjennings.ca/eons/ for more details.
Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
Jake yet again said:
You need a piece of software called Strange Eons. It's free and was written by Chris Jennings, Thelric on this website. See http://cgjennings.ca/eons/ for more details.
Thanks :-)
Looks even better than I thought. Now on to make my own ones.
Without Signature
Well, this here is my first attempt at making these on my own--these were made for me and my brother, so it played strongly off of our interests and the like, though I think I managed to do a pretty good job over-all.
But I suppose that's for everyone else to decide too, huh? ^^;
http://i113.photobucket.com/albums/n201/VincentValentine1313/Hamiltons_zps064c4d1a.png
Dr.Faust said:
Well, this here is my first attempt at making these on my own--these were made for me and my brother, so it played strongly off of our interests and the like, though I think I managed to do a pretty good job over-all.
But I suppose that's for everyone else to decide too, huh? ^^;
http://i113.photobucket.com/albums/n201/VincentValentine1313/Hamiltons_zps064c4d1a.png
Of course, names have been changed to protect the innocent! XD
A couple small things:
Markup Mishaps: Remove the Dark Pharaoh marker from the Charmander and Charizard sheets. I know you didn't intend it, but Strange Eons 3 does this thing where it assigns that symbol when creating a new investigator only if that investigator starts out as a woman (even if you switch it to male). I guess since the "Favored by Bast" ability on the female investigator template only interacts with Exhibit Items, it adds that symbol automatically. Also, you don't need to include the reminder text for Charmeleon's/Charizard's starting location.
Pokedex Inquiry: When you go from Charmander to Charmeleon, do you gain an extra skill? Is that why there's 1 skill under Charmeleon's random possessions and not under Charizard's, or was that just a money issue?
Just for Fun: It might be a nice touch to restore the pokemon's sanity and stamina to full each time it evolves.
My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.
Some ideas of mine:
About Thomas ability to never discard items. it is intended for him to keep his holy water even after he used it. i don't know if it would work this way?



Can't see any pictures.
Lovecraft Country Horror: A COMPLETELY FREE "big box" expansion for Arkham Horror, exploring the minor locales of Lovecraft's fiction, including a new board, 16 Investigators plus their corresponding Personal Stories, 4 Ancient Ones plus their corresponding Sinister Plots, 10 Generic Plots, 16 Skills, 32 Common Items, 24 Unique Items, 10 Spells, 10 Cults, Guardians, Heralds & Institutions, 16 Music of Erich Zann cards, 76 Leads, 4 Allies, 32 Monsters, a selection of Miscellaneous Cards, 24 New Injuries / Madnesses, 84 Tokens, 54 Mythos Cards, 41 Outer World Encounters & 52 Location Encounters
| Page 100 of 101 (1510 messages) | « First page... 98 99 100 101 ...Last page » |