I have only played a few games so far and I think I'm hooked. I love the mechanics and the struggle system is very interesting.
I've played maybe magic for quite a while, off and on since I was in the 7th grade. I definitely appreciate the no mana/gold-screw. Also Deck building seems pretty fun, but I haven't gotten into that quite yet.
The resource and stoy/struggle mechanics are my favorite parts of the game. Deck building can very fast become question of math, in MtG where you have to fill 1/3 of your deck with cards not directly related to your decks strategy, The domain format keeps the strategy of putting down "mana"; do you want a big domain, but then only be able to play a single card in a turn or do you try to fill up all three domains to make a weenie rush?
The struggles really drive home the flavor of CoC and gives more strategy on how you will try to win the game; do you put you opponents characters out of commision with insanity or outright kill them with combat or do you rush for the investigation and arcane struggles.
Oh and the LCG format is what finally sold this game to me, once i have spend an intial large sum on the stuff already released, I will be able to keep up with the game for realtivly little cost
This is one I've been looking at, and really want to get. I wanted to check the forums a bit before deciding for sure though. Any game I've encountered from the Cthulu mythos has turned out to be great because there's so much that can be done with it. I like that this game sounds to be a little more balanced than other LCG's out there.
This is a good game. With each AP released, it seems to "flesh out" each faction more and more. You get to see the way each faction operates more and more..
I saw a few Magic references and have to agree. Some times Magic can be soo drawn out because you usually can only draw 1 card, so If things aren't going your way...its a slow, agonizing death. CoC is a lot different, You draw more, and its easier to assemble the colors you need in your resources. If you find yourself low on a specific color, its your fault for not building the correct mix, in the first place, not really the luck of your draws.
I play CoC LCG. I played CoC CCG. I thought the cards from the original CCG were more "cutthroat" then the cards from the LCG. I like the LCG better because I feel that the factions are more unique/fleshed out. This is just my personal opinion, other people may not see it this way.
I like the trickle of card packs, a few each month, more then getting a giant collectible set every so often. Collectible games always seem to be structured around the premise "The guy who spends the most wins the most" cause they have spent a lot of money and have a lot of the rares. This doesn't happen in CoC. Every month, everyone gets the same cards. People might argue and say you can no longer get a lot of the early AP, but FFG is working on that and seem to be reprinting AP (with 3 copies of each card) which it totally cool. If you look and compare CoC LCG cost with other games, especially collectible ones, its a lot more economical. Also you don't have a million common cards, you spent money on, laying around.
I like the game, have been playing it a long while, and don't feel any guilt or remorse about the money I have spent on the game. If someone offered to pay me what I paid for my set, I wouldn't do it. FFG did something right with this game.