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<atom:link href="http://www.fantasyflightgames.com/edge_asp/edge_rss_foros_general.asp" rel="self" type="application/rss+xml" /><title>Fantasy Flight Games - </title>
<link>http://www.fantasyflightgames.com</link>
<description>Leading publisher of board, card, and roleplaying games.</description>
<pubDate>Wed, 16 May 2012 23:27:17 GMT</pubDate>
<language>es</language>
<copyright>2008 Fantasy Flight Games. Todos los derechos reservados.</copyright>
<lastBuildDate>Wed, 16 May 2012 23:27:17 GMT</lastBuildDate><item><title><![CDATA[Opaque Sleeves]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=49&efcid=1&efidt=654007]]></link><pubDate>Wed, 16 May 2012 22:22:44 GMT</pubDate><description><![CDATA[<strong>by JCHendee.<br />Talisman Forum.</strong><ol>
    <li>Design a new card back with a graphics program or use Jon's Talisman Plugin for <a href="http://www.talismanisland.com/strange_eons.htm" target="_blank">Strange Eons</a>.</li>
    <li>PDF a layout of the needed number of backs.</li>
    <li>Print quality backs at a local copy/print shop on photopaper (not photo &quot;stock)</li>
    <li>Cut and crop to standard card size.</li>
    <li>Insert new backs into standard sleeves behind your cards.</li>
    <li>Presto... a new deck with standard cards and standard sleeves.</li>
    <li>And you still have sleeves you can use with any other cards/deck should you change your mind later.</li>
</ol>]]></description><guid isPermaLink="false">FFG654961</guid></item>
<item><title><![CDATA[New super heavy tank units]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654954]]></link><pubDate>Wed, 16 May 2012 22:17:39 GMT</pubDate><description><![CDATA[<strong>by Dakkon426.<br />Dust Warfare Forum.</strong><p>&nbsp;I'm not trying to discourage you anything but the stats look very similar to heavy walkers that are already in the game. And I think your going a bit overboard on the guns. But please continue, maybe try making the stats in Excel and taking a screen cap that way the formatting will stop getting messed up.</p>]]></description><guid isPermaLink="false">FFG654960</guid></item>
<item><title><![CDATA[LIVING TOURNAMENT LIBRARY & WORLD RANKINGS]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=286&efcid=4&efidt=620065]]></link><pubDate>Wed, 16 May 2012 22:15:48 GMT</pubDate><description><![CDATA[<strong>by juicebox.<br />Player community Forum.</strong><p>Thanks for the feedback so far. I'm lookin' at you Robert McMutton, Budgernaut, and SiCK_Boy. Keep it coming. And anyone else is welcome to share thoughts too. It's really helpful to hear what aspects of this system people find valuable. That way, if there is a transition at some point, we can work to incorporate as much of what is valuable as possible while developing improvements in other areas.</p>
<p>Also, there's a slight update to the Leader Board.</p>]]></description><guid isPermaLink="false">FFG654959</guid></item>
<item><title><![CDATA[Well, I picked up my "The Long Dark" adventure pack today! Some great stuff in this one!]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=201&efcid=4&efidt=654372]]></link><pubDate>Wed, 16 May 2012 22:11:11 GMT</pubDate><description><![CDATA[<strong>by Boris_the_Dwarf.<br />The Lord of the Rings: The Card Game Forum.</strong><p>With one card, they put Tactics on track to be playable in solo play. Well done!</p>
<p>Upon first glance, I had the exact same thought others had about running a Tactics/Spirit combo using Dunhere, Eowyn, and this guy. I would just put in a bunch of cheap 1-cost tactics events and a handful of Tactics allies who are geared specifically toward blocking. With a Rohan centered theme, a lot of event cards I don't normally play would suddenly find themselves as the centerpiece of their very own deck concept. :)</p>
<p>I don't buy the complaints about not being able to block if you have more than one enemy and are repeatedly throwing Feint at one of them. No smart player who has the option would be blocking with a hero anyway, unless of course he/she is in control of the specific combat situation (ie a Lore character with a 2 defense with Burning Brand on it blocking a 2 attack enemy, or Hasty Stroke in his/her hand when he/she blocks with the hero). If you are having blocking issues, put more allies in your deck.</p>
<p>Curious to know what else is in this set, if anyone has time to post the cards. Player cards I mean, not encounter cards. I will see those when I get my copy.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></description><guid isPermaLink="false">FFG654958</guid></item>
<item><title><![CDATA[FFG PLEASE stop the endless speculation & give us something concrete]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=255&efcid=4&efidt=624229]]></link><pubDate>Wed, 16 May 2012 22:03:16 GMT</pubDate><description><![CDATA[<strong>by Budgernaut.<br />Star Wars: The Card Game Forum.</strong><p>&nbsp;I thought that's what the thread &quot;<a href="http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=255&amp;efcid=4&amp;efidt=624236">IGNORING all previous games What should we hope for?</a>&quot; was all about.</p>]]></description><guid isPermaLink="false">FFG654957</guid></item>
<item><title><![CDATA[New super heavy tank units]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654954]]></link><pubDate>Wed, 16 May 2012 21:57:42 GMT</pubDate><description><![CDATA[<strong>by Strombole.<br />Dust Warfare Forum.</strong><p><span style="font-size: 11px;"><b>The format looked good on my screen then published all messed up... tried to fix it in edit.</b></span></p>
<div class="f_contenedor_cita">
<p>&nbsp;</p>
</div>
<p>&nbsp;</p>]]></description><guid isPermaLink="false">FFG654956</guid></item>
<item><title><![CDATA[Diablo 3 test by accident presented]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=119&efcid=28&efidt=654955]]></link><pubDate>Wed, 16 May 2012 21:54:44 GMT</pubDate><description><![CDATA[<strong>by swtorcreditt1.<br />Legacy Game Discussion Forum.</strong><p>In a very Wed day cerebrovascular event <a href="http://http://www.gamegoldfast.com/diablo3/buy-diablo3-gold.php">diablo3 gold</a> involving serendipity, some people learned that a new Nice Format involving Diablo 3 ended up being built by accident intended for acquire through his or her combat. world wide web records. About breakthrough discovery in the get way up, Blizzard immediately needed combat. world wide web along pertaining to preservation in 8: 45am S'AVÈRE ÊTRE. On the other hand, people that were able to pull at the the action ahead of combat. world wide web gone darker get described having the capacity to participate in by way of perhaps the one gamer advertising campaign with the necessity of an product or service essential.</p>
<p>Avid gamers who've been savoring your Nice Format <a href="http://http://www.playerassist.com/diablo3/">diablo3 gold</a> survey that it must be in fact D3, playing with a minimal variety. Records by simply these kind of avid gamers propose the idea is just like this article seen in your D3 beta. Each of the instructional classes can be purchased for you to participate in, though the gui requires consumers for you to up grade fully variation so as to gain access to selected capabilities.</p>]]></description><guid isPermaLink="false">FFG654955</guid></item>
<item><title><![CDATA[New super heavy tank units]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654954]]></link><pubDate>Wed, 16 May 2012 21:52:48 GMT</pubDate><description><![CDATA[<strong>by Strombole.<br />Dust Warfare Forum.</strong><p>&nbsp;I have been a hobbyist and wargamer for the last 15 years and I am now focussing solely on playing star wars minis (which I play on the tabletop with custom rules... I have a ridiculous amount of star wars minis, lol) and dust tactics/warfare, which in a very short time using mostly funds earned from selling warhammer and 40k armies, I have built up almost 400 points of Allies and 400 points of axis. Since I have completely abandoned GW and their games and have sold or are selling almost all of my warhammer and 40k armies (including the 4 for LOTR I had 16 of them!), I have thought of a reason to keep at least a couple pieces from my 15 year collection... my 2 Imperial guard super heavy tanks. So after some quick modifications (mainly ditching the twin heavy bolters out for autocannons as heavy bolters don't fit the look at all) I have come up with an idea on how to use my baneblade for an allied tank, the M27 Pershing &quot;Black Jack&quot; heavy tank and my Shadowsword as the axis Krupp Landkreuzer P.2000 Ratte. (The names were just one-upped versions of real heavy tanks/prototypes from ww2...lazy, I know...)</p>
<p>&nbsp;</p>
<p><u>M27 Pershing &quot;Black Jack&quot;</u></p>
<ul>
    <li>90mm M3 cannon</li>
    <li>coaxially mounted 7.62 Browning MG</li>
    <li>(2) 7.62 mm Browning MG</li>
    <li>75mm Howitzer</li>
    <li>Dozer Blade</li>
</ul>
<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;soldiers &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vehicles &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;aircraft</p>
<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 2 &nbsp; &nbsp; &nbsp; 3 &nbsp; &nbsp; &nbsp; 4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 2 &nbsp; &nbsp; &nbsp; 3 &nbsp; &nbsp; &nbsp; 4 &nbsp; &nbsp; &nbsp; 5 &nbsp; &nbsp; &nbsp; 6 &nbsp; &nbsp; &nbsp; 7 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp; 2 &nbsp; &nbsp; &nbsp; 3</p>
<p>90mm M3 &nbsp; &nbsp; (36&quot;) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8/1 &nbsp; &nbsp;4/1 &nbsp; &nbsp;3/1 &nbsp; &nbsp;2/1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7/1 &nbsp; &nbsp;6/1 &nbsp; &nbsp;6/1 &nbsp; &nbsp;5/1 &nbsp; 5/1 &nbsp; 4/1 &nbsp; &nbsp;4/1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; -</p>
<p>7.62mm browning (3)(24&quot;) 10/1 &nbsp; 4/1 &nbsp; &nbsp;2/1 &nbsp; &nbsp;2/1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4/1 &nbsp; &nbsp;3/1 &nbsp; &nbsp;2/1 &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3/1 &nbsp; &nbsp;2/1 &nbsp; &nbsp; 2/1</p>
<p>75mm Howitzer (24&quot;) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8/1 &nbsp; &nbsp;4/1 &nbsp; &nbsp; 3/1 &nbsp; &nbsp;2/1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6/1 &nbsp; &nbsp;5/1 &nbsp; &nbsp;5/1 &nbsp; &nbsp; 4/1 &nbsp; 4/1 &nbsp; 3/1 &nbsp; 3/1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; -</p>
<p>&nbsp;</p>
<p><u>Krupp Landkreuzer P.2000 Ratte</u></p>
<p>&nbsp;</p>
<ul>
    <li>150mm L/57 main gun</li>
    <li>(2) MG44</li>
    <li>(2) Schwer Laser-Werfer</li>
</ul>
<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;soldiers &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vehicles &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;aircraft</p>
<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2 &nbsp; &nbsp; &nbsp; &nbsp; 3 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;1 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;3 &nbsp; &nbsp; &nbsp; &nbsp; 4 &nbsp; &nbsp; &nbsp; &nbsp; 5 &nbsp; &nbsp; &nbsp; &nbsp; 6 &nbsp; &nbsp; &nbsp; &nbsp;7 &nbsp; &nbsp; &nbsp; &nbsp; 1 &nbsp; &nbsp; &nbsp; 2 &nbsp; &nbsp; &nbsp;3</p>
<p>150 mm L/57 &nbsp; (36&quot;) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10/1 &nbsp; &nbsp; 5/1 &nbsp; &nbsp; &nbsp;3/1 &nbsp; &nbsp; &nbsp; 3/1 &nbsp; &nbsp; &nbsp; 11/1 &nbsp; &nbsp; &nbsp;11/1 &nbsp; &nbsp; 9/1 &nbsp; &nbsp; &nbsp;9/1 &nbsp; &nbsp; &nbsp;8/1 &nbsp; &nbsp; &nbsp;8/1 &nbsp; &nbsp; 7/1 &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; &nbsp;-</p>
<p>MG 44 &nbsp; (2) &nbsp; &nbsp; &nbsp;(16&quot;) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;6/1 &nbsp; &nbsp; 3/1 &nbsp; &nbsp; &nbsp; 1/1 &nbsp; &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2/1 &nbsp; &nbsp; &nbsp; 1/1 &nbsp; &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; 1/1 &nbsp; 1/1 &nbsp; &nbsp; &nbsp; -<br />
Schwer Laser-Werfer(2)(16&quot;) &nbsp;2/1 &nbsp; &nbsp; &nbsp;1/1 &nbsp; &nbsp; &nbsp; 1/1 &nbsp; &nbsp; &nbsp;1/1 &nbsp; &nbsp; &nbsp; &nbsp; 1/3 &nbsp; &nbsp; &nbsp; 1/3 &nbsp; &nbsp; &nbsp; 1/3 &nbsp; &nbsp; &nbsp;1/3 &nbsp; &nbsp; &nbsp;1/3 &nbsp; &nbsp; &nbsp; 1/3 &nbsp; &nbsp; 1/3 &nbsp; &nbsp; &nbsp;- &nbsp; &nbsp; &nbsp; - &nbsp; &nbsp; &nbsp; &nbsp; -</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>What do you guys think? I'm thinking somewhere around around 100 points each with maybe 6&quot; move &nbsp;and armour 7?</p>
<p>Good idea or complete rubbish?</p>]]></description><guid isPermaLink="false">FFG654954</guid></item>
<item><title><![CDATA[Specialties so far]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=292&efcid=3&efidt=653943]]></link><pubDate>Wed, 16 May 2012 21:47:09 GMT</pubDate><description><![CDATA[<strong>by Warboss Krag.<br />Only War Forum.</strong><p>Crying shame, that. Such things are easy to avoid by a disclaimer at the Home page or some such, having people sign away their claims to any material put on the site. A little legal boiler-plate goes a long way.</p>
<p>Refusing to even admit that the player base might be right smacks of two attitudes: 1) A lazy lawyer whose single response to almost any question is &quot;Nope, can't do it, we might be sued,&quot; and/or 2) &quot;How dare those upstart players act like our work is anything but perfect!!!&quot; (The Games Workshop attitude.)</p>]]></description><guid isPermaLink="false">FFG654953</guid></item>
<item><title><![CDATA[Warfare Issues]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=645134]]></link><pubDate>Wed, 16 May 2012 21:29:02 GMT</pubDate><description><![CDATA[<strong>by paradiddlebob.<br />Dust Warfare Forum.</strong><p>Now THIS is realistic game combat:</p>
<p>http://www.theonion.com/video/ultrarealistic-modern-warfare-game-features-awaiti,14382/</p>]]></description><guid isPermaLink="false">FFG654952</guid></item>
<item><title><![CDATA[Shooting at minefields?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654939]]></link><pubDate>Wed, 16 May 2012 21:25:41 GMT</pubDate><description><![CDATA[<strong>by Dakkon426.<br />Dust Warfare Forum.</strong><p>&nbsp;Read Mine field counter measures on Pg. 69, only artillery can shoot it and they only get 1 roll per attempt.</p>]]></description><guid isPermaLink="false">FFG654951</guid></item>
<item><title><![CDATA[Runewars - without the Runes!]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=162&efcid=1&efidt=650384]]></link><pubDate>Wed, 16 May 2012 21:12:48 GMT</pubDate><description><![CDATA[<strong>by Steve-O.<br />Runewars Forum.</strong><p><span style='font-size:11px;'><strong>Wisek  </strong> said:</span><div class='f_contenedor_cita'></p>
<p>It could looked like:</p>
<p>The only spell would be &quot;Summon units (neutral or yours) equal to your rune number. One triangle unit is worth one rune, circle/rectangle two and hex three.&quot;</p>
<p>Casted once a year (winter would be my favourite) it would push the military aspect of the game without having to change anything else. It would also help gaining a snow-ball effect, so it could cut the time, which would be truly epic:).</p>
<p></div></p>
<p>Too expensive, especially if you want EPIC.</p>
<p>I'd say one rune should buy two or even three triangle units.&nbsp; Cirlce/Rectangle 1 for 1, hex units 2 runes for 1.</p>
<p>Better still, discard a rune to recruit from one of your three dials for free.&nbsp; This would be in addition to whatever order card you played, of course.</p>]]></description><guid isPermaLink="false">FFG654950</guid></item>
<item><title><![CDATA[Winter is Coming! Sydney league starts May 8th]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=137&efcid=4&efidt=636570]]></link><pubDate>Wed, 16 May 2012 21:08:00 GMT</pubDate><description><![CDATA[<strong>by Honest.<br />3. AGoT Organized Play Forum.</strong><p>Hey Westerosians!</p>
<p>&nbsp;</p>
<p>Round 2 was completed on Tuesday night, with a few new emerging powers staking their claim for the Iron Throne. Nathan Morgans MIGHTY Baratheons sorted everyboby out twice, winning both rounds he played in, making the late great Robert a very happy King. Tash and her Targarean deck finished second in front of Kierens sleazy Lannisters who cam ein third. Last weeks leaders, Aaran and Nathan R, both scored, but lost ground to the field. Table is below</p>
<p>Nathan R 6 6 1 0 6 0 19<br />
Aaron 6 6 1 3 3 0 19<br />
Tash 0 3 1 10 3 0 17<br />
Nathan M 6 10 1 17<br />
Kieren 0 0 1 6 6 0 13<br />
Jason 3 3 1 3 0 0 10<br />
Shane 3 0 1 0 0 0 4<br />
Daniel 0 0 1 1<br />
<br />
<br />
We're on against next Tuesday night, 2 rounds, 1 at 6.30pm, 1 at 8pm. Cruise on in and have fun fighting your way to power!</p>
<p>Honest</p>]]></description><guid isPermaLink="false">FFG654949</guid></item>
<item><title><![CDATA[You've Got Questions? I've Got Answers - Straight From Damon Stone]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=37&efcid=4&efidt=651728]]></link><pubDate>Wed, 16 May 2012 21:02:00 GMT</pubDate><description><![CDATA[<strong>by Yipe.<br />CoC Rules Discussion Forum.</strong><p>By reviewing the Replacement Effects ruling in the FAQ (section 2.10 v2.1), I may have answered this myself.</p>
<p>Basically, Expendable Muscle is changed into an attachment to circumvent the action's normal effect (in this case, being wounded).&nbsp; However, this is happening after the action is executed, otherwise it wouldn't be a replacement effect (and we know that it is due to the word &quot;instead&quot; in Expendable Muscle's passive ability).&nbsp; Right?&nbsp; Err, right.&nbsp; Man, this is complicated stuff.</p>
<p>I must agree with Magnus Arcanis here that, however appropriate, it seems counter-intuitive to use the term &quot;resolved&quot; in Step 1b as it's not actually resolving until after Step 3.&nbsp; That just confuses me...</p>]]></description><guid isPermaLink="false">FFG654948</guid></item>
<item><title><![CDATA[The Lathes Worlds]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=70&efcid=3&efidt=650554]]></link><pubDate>Wed, 16 May 2012 21:00:01 GMT</pubDate><description><![CDATA[<strong>by Dulahan.<br />Dark Heresy Forum.</strong><p><span style='font-size:11px;'><strong>Black_Kestrel</strong> said:</span><div class='f_contenedor_cita'></p>
<p>Its not that I dislike published adventures, its the inclusion of adventures in source books I dislike. I don't mind the adventure trilogies or the 3-in1 adventure books (Purge the Unclean, The Emperor Protects etc.) and much like you I mine them for profiles and ideas.</p>
<p></div></p>
<p>&nbsp;</p>
<p>Same here.&nbsp; It's the inclusion of &quot;Adventures&quot; in books that really are more obviously meant for players to have.&nbsp; They just aren't that useful unless you, as GM, are the only one with any rulebooks.&nbsp; Published adventures?&nbsp; Your players might shy from buying.&nbsp; But books with huge character options?&nbsp; Like First Founding - full of essential character creation stuff for many potential players?&nbsp; An adventure is wasted, because a player or more will likely want and have the book.</p>]]></description><guid isPermaLink="false">FFG654947</guid></item>
<item><title><![CDATA[Rogue Trader Warrants!!]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=161&efcid=3&efidt=654925]]></link><pubDate>Wed, 16 May 2012 20:59:03 GMT</pubDate><description><![CDATA[<strong>by Larkin.<br />Rogue Trader Rules Questions Forum.</strong><p>&nbsp;If you are the GM, what the warrant says is up to you. Warrants have and can be revoked.</p>]]></description><guid isPermaLink="false">FFG654946</guid></item>
<item><title><![CDATA[Is this going to be as Hard as the first one?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=256&efcid=1&efidt=652217]]></link><pubDate>Wed, 16 May 2012 20:56:07 GMT</pubDate><description><![CDATA[<strong>by Steve-O.<br />Descent: Journeys in the Dark Second Edition Forum.</strong><p><span style="font-size:11px;"><strong>Sausageman</strong> said:</span></p>
<div class="f_contenedor_cita">
<p>&nbsp;</p>
<p>There actually doens't seem to be anywhere NEAR the amount of customisation as existed in the AC in 1Ed.&nbsp; Are we assuming that the campaigns are designed to be significantly shorter?&nbsp;</p>
<p>&nbsp;</p>
</div>
<p>&nbsp;</p>
<p>That depends on your perspective.&nbsp; From what I can tell in 2e, there's only one major source of progression for heroes, namely, the class cards they can buy with XP.&nbsp; On the surface that would seem to be less than skill cards, power dice, fatigue and health from the 1e campaign.</p>
<p>On the other hand, 1e progression for all it's &quot;options&quot; was very one dimensional.&nbsp; Most heroes had only one attack trait that was worthwhile advancing, even those few heroes who could choose between two or all three traits would generally be best advised to pick one and go whole hog into that trait.&nbsp; Health and fatigue were very restricted (three options to choose one OR the other throughout the campaign.)&nbsp; That left only skills as a serious progression with any kind of choice involved.&nbsp; At least the campaign made skill collection non-random, otherwise there would've been no serious progression choices to make.</p>
<p>2e has only the class deck (that we've seen so far), but that class deck appears to be composed of several &quot;small skills&quot; if you will, that allow the hero to focus on one of several combo paths.&nbsp; Knights (already a class choice made) can apparently focus on protecting friends versus dealing damage, or presumably mixing and matching the two paths to find a middle road of your own.&nbsp; I also wouldn't be at all surprised if there were a handful of class cards in the mix that do nothing more than provide a raw boost to this attribute or that, effectively making a parallel for the purchase of power dice.</p>
<p>Just because all the character advancement options come from one deck of cards doesn't necessarily mean the options are limited.&nbsp; And depending on how many such cards a hero can expect to purchase over the course of the campaign, it may well be possible to continue advancing the hero above and beyond that game.&nbsp; Even if the campaign in the box is relatively short, I have little doubt that there will be expansions and fan-made campaigns to keep going with.</p>]]></description><guid isPermaLink="false">FFG654945</guid></item>
<item><title><![CDATA[Cincinnati Regional Report- 1st place]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=16&efcid=4&efidt=653424]]></link><pubDate>Wed, 16 May 2012 20:55:40 GMT</pubDate><description><![CDATA[<strong>by Amuk.<br />1. AGoT General Discussion Forum.</strong><p>I was ZP's Shadows opponent in Game 2. And I'd just like to say he was a terrific guy to play against. At one point, we had a tricky little rules question that neither of us was sure how to handle and he insisted we get it right even though it was to his detriment. I've been raving about him to my friends ever since I got home.</p>
<p>Congrats on the win. You deserved it.</p>]]></description><guid isPermaLink="false">FFG654944</guid></item>
<item><title><![CDATA[Map of the Koronus Expanse]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=123&efcid=3&efidt=654886]]></link><pubDate>Wed, 16 May 2012 20:47:27 GMT</pubDate><description><![CDATA[<strong>by Cornwallis.<br />Rogue Trader Forum.</strong><p>is there a larger copy of this map?</p>]]></description><guid isPermaLink="false">FFG654943</guid></item>
<item><title><![CDATA[FFG PLEASE stop the endless speculation & give us something concrete]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=255&efcid=4&efidt=624229]]></link><pubDate>Wed, 16 May 2012 20:43:30 GMT</pubDate><description><![CDATA[<strong>by MarthWMaster.<br />Star Wars: The Card Game Forum.</strong><p>&nbsp;Would anyone else be interested in setting up a thread purely to fantasize about what this game <i>could</i> be like, assuming it uses an entirely new gameplay setup? That sounds like something that could amuse me for some significant length of time.</p>]]></description><guid isPermaLink="false">FFG654942</guid></item>
<item><title><![CDATA[NO Deathwatch games being run at GenCon this year?!?!]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=214&efcid=3&efidt=653756]]></link><pubDate>Wed, 16 May 2012 20:43:19 GMT</pubDate><description><![CDATA[<strong>by kwinland.<br />Deathwatch Gamemasters Forum.</strong><p><span style='font-size:11px;'><strong>jareddm</strong> said:</span><div class='f_contenedor_cita'></p>
<p>I noticed this as well.&nbsp; I was extremely sad to see that.&nbsp; Though I've made sure to set all the other 40k RPG games as top priorities.&nbsp; Hope I can get into at least one...</p>
<p></div></p>
<p>&nbsp;</p>
<p>I wouldn't get your hopes up for W40K ROG events at GenCon - right now there is only 1 Dark Heresy, 1 Rogue Trader and 1 Black Crusade game scheduled.&nbsp; There will be more events posted at the last minute, but it doesn't look good...</p>
<p>&nbsp;</p>
<p>Cheers,</p>
<p>&nbsp;</p>
<p>Ken</p>]]></description><guid isPermaLink="false">FFG654941</guid></item>
<item><title><![CDATA[You've Got Questions? I've Got Answers - Straight From Damon Stone]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=37&efcid=4&efidt=651728]]></link><pubDate>Wed, 16 May 2012 20:36:16 GMT</pubDate><description><![CDATA[<strong>by Yipe.<br />CoC Rules Discussion Forum.</strong><p>Coming from someone who doesn't understand the rules on the same level as the two of you (Penfold and Magnus Arcanis), when I first read what Damon wrote me, I didn't understand the conclusion.&nbsp; Hopefully you guys can help me out.</p>
<p>My confusion stems from<b> Step 1b</b>:</p>
<p>&quot;Check play restrictions, including verification and designation of applicable targets or cards to be effected. <b>This is where Expendable Muscle's Passive is resolved on the wounding effect.</b>&quot;</p>
<p>The word &quot;resolved&quot; is the part giving me trouble.</p>
<p>If Expendable Muscle's passive ability is resolved before <b>Step 3: Action is Executed</b>, then why isn't he turned into an attachment and attached to another character, thereby giving that character +1 toughness and saving it from the dynamite (i.e. wound)?</p>
<p>Is it because the resolution of Expendable Muscle's passive ability waits to be completed until <b>Step 4: Passive Abilities are Executed</b>?</p>
<p>To be clear, I'm not challenging Damon's ruling.&nbsp; I just want to understand how a passive ability can be resolved but then wait to be applied until after the action it's altering is completed.</p>
<p>Thanks for your help!</p>
<p>&nbsp;</p>]]></description><guid isPermaLink="false">FFG654940</guid></item>
<item><title><![CDATA[Shooting at minefields?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654939]]></link><pubDate>Wed, 16 May 2012 20:36:15 GMT</pubDate><description><![CDATA[<strong>by crak.<br />Dust Warfare Forum.</strong><p>&nbsp;What kind of target are minefields when you are eolling to clear them by shooting? &nbsp;And does the density matter? &nbsp;There doesn't seem to be an answer in the rules.</p>]]></description><guid isPermaLink="false">FFG654939</guid></item>
<item><title><![CDATA[Option: Pirates]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=34&efcid=1&efidt=654721]]></link><pubDate>Wed, 16 May 2012 20:32:34 GMT</pubDate><description><![CDATA[<strong>by VirusSixZero.<br />Twilight Imperium 3rd Edition Forum.</strong><p>Here's the BGG discussion. The last post is the link to the resource of custom TI3 stuff. In there you'll find the PDF of neutral/independent forces.</p>
<p><a href="http://boardgamegeek.com/article/7940824#7940824">boardgamegeek.com/article/7940824#7940824</a></p>]]></description><guid isPermaLink="false">FFG654938</guid></item>
<item><title><![CDATA[Warfare Issues]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=645134]]></link><pubDate>Wed, 16 May 2012 20:26:11 GMT</pubDate><description><![CDATA[<strong>by KevinBakon.<br />Dust Warfare Forum.</strong><p>&nbsp;So Gimp, if you don't like the game, why do you keep posting on these forums? &nbsp;I do not like Candyland very much, but I don't really feel inspired to write huge posts on their forums about how the lollipop slide isn't fun.</p>
<p>Also, you've stated that you want Dust Warfare to succeed, but you are undermining that position by crapping on the game so much here. &nbsp;FFG isn't going to change a game they just released because there's a loud guy on their forums. &nbsp;There's some obvious editorial issues in the book, but the core mechanics of the game are really fun for most people. &nbsp;</p>
<p>You have a lot of opinions on what would make a great miniature game. &nbsp;Go get funded on kickstarter and make it!&nbsp;</p>]]></description><guid isPermaLink="false">FFG654937</guid></item>
<item><title><![CDATA[Origins?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=242&efcid=35&efidt=524287]]></link><pubDate>Wed, 16 May 2012 20:24:12 GMT</pubDate><description><![CDATA[<strong>by Rehlow.<br />Fantasy Flight Games Gen Con Experience Forum.</strong><p>&nbsp;I'd like to hear an answer too. I can only afford one major con a year and Origins is more enjoyable then GenCon for me.</p>]]></description><guid isPermaLink="false">FFG654936</guid></item>
<item><title><![CDATA[SSU Primer: Why the wrong color?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=653379]]></link><pubDate>Wed, 16 May 2012 20:18:18 GMT</pubDate><description><![CDATA[<strong>by Psykostevo.<br />Dust Warfare Forum.</strong><p>&nbsp;I paint the whole mini anyhow. It's a primer. It could be black for all I care I'm going to paint over it. And since I don't apply paint like I'm adding mustard to a hotdog, I don't think I'm losing any noticeable details.&nbsp;</p>]]></description><guid isPermaLink="false">FFG654935</guid></item>
<item><title><![CDATA[¿Errata?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654517]]></link><pubDate>Wed, 16 May 2012 20:17:22 GMT</pubDate><description><![CDATA[<strong>by felkor.<br />Dust Warfare Forum.</strong><p><span style='font-size:11px;'><strong>Psykostevo</strong> said:</span><div class='f_contenedor_cita'></p>
<p>&nbsp;The shot guns won't ignore cover without the flamer. The CC attacks will go after the shooting, CC always ignores cover regardless of grenades.&nbsp;</p>
<p></div></p>
<p>The shot guns can ignore cover because of the grenades.&nbsp; You can't do CC in the same attack as non-CC weapons.</p>]]></description><guid isPermaLink="false">FFG654934</guid></item>
<item><title><![CDATA[Versus Mode?]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=244&efcid=1&efidt=594976]]></link><pubDate>Wed, 16 May 2012 20:17:20 GMT</pubDate><description><![CDATA[<strong>by talon2117.<br />Gears of War: The Board Game Forum.</strong><p>Today I made up a versus mode of my own that follows the rules of the Gow Warzone versus mode, the 4-on-4 match. These are my rules:</p>
<p>Gears of War<br />
The Board Game<br />
Versus Mode</p>
<p>Description: A versus variation game type for two to eight players split into two teams evenly (COGs and Locust). <br />
Objective: Kill opposing players in order to score the number of points decided by the players at the beginning of the game.<br />
Set -Up: <br />
Shuffle the Order card deck and place it in the playing area. Then shuffle the three grenade weapon cards into the Random Weapons deck and place it in the playing area.<br />
All players then organize themselves into two teams and choose their character.  The COG players individually choose one of the four figures (all characters are identical in ability because no character card abilities or weapon load-outs  are used). Then each Locust player chooses a different Locust figure in order to designate who is who. Players then take the COG or Locust character card to match their figure. <br />
Note: Cards are used solely for identification purposes, no abilities, weapons, or traits stated on the cards effect the game in any way.<br />
Then give each character one pistol, and one assault rifle or Gnasher Shotgun. One character may be forced to use the shotgun if eight people are playing.  The COGs are dealt the Lancer Assault Rifle or Gnasher Shotgun, and the Snub Pistol. The Locust are dealt the Gorgon Pistol, and the Hammerburst Assault Rifle.<br />
Optional: Players may choose their own load-out. To do so, all players roll a six-sided die to decide choosing order. They are then dealt two ammo tokens per weapon. <br />
Then divide the map cards into two separate decks, A and B, according to their map letter. All players then decide whether the map will be day or night (A being day and B, night) either collectively or by coin toss. Shuffle the chosen deck, draw five map cards, and place the map tiles in the order drawn.  One team then places their figures on the entrance of the map and the other team places their figures on the exit of the final tile. <br />
Optional: For a more balanced board play tile 17 first with the side up based on the map deck chosen and then drawn only four more map cards. Play tile 17 as the third map tile then continue as normal.<br />
Flip a coin to decide which team goes first, then in each team a six-sided die is rolled to determine the order in which the players will take their turns within their own team. <br />
All players then draw three order cards. Players may hold up to four Order cards. <br />
The order of play follows as such: player one of the first team takes his turn followed by player one of team two. Then player two of team one and so forth.</p>
<p>On your turn:<br />
Follow game rules as normal except that players only draw one card on their turn.<br />
Map Equipment Areas:<br />
When a character activates an area with an Equipment icon, he draws one Random Weapon card. The player then either claims the weapon with two ammo tokens (if the Bolo Grenade is drawn, the player receives a grenade token and places it on his player card and the grenade card is placed at the bottom of the weapons deck) or places the card face down next to the map tile. If the player chooses not to claim the weapon, the next player to activate the Equipment icon picks up the weapon card from the tile instead of drawing from the deck.  <br />
Defense, Wounds, and Bleeding Out:<br />
All characters have a base defense of one die. Normal cover rules apply and Dodge abilities may be used. Characters are dealt wounds as per normal rules. If a character runs out of cards, he is bleeding out. <br />
A bleeding out character can be executed if attacked by an opponent in the same area as him. Neither player rolls for an execution however; an ally may play a Guard reaction ability card on the attacker. <br />
Winning the Game: <br />
When a single team reaches the decided score limit that team has won the match. If there is a tie then whichever team scores next wins. <br />
If subsequent matches are played in a best-out-of-three manner, the teams swap starting locations.<br />
For fun, keep a record of kills, downs, and deaths!</p>
<p>Tested it for 1v1 and it works like a charm.</p>]]></description><guid isPermaLink="false">FFG654933</guid></item>
<item><title><![CDATA[Audio Interview with Mack Martin]]></title><link><![CDATA[http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=253&efcid=6&efidt=654173]]></link><pubDate>Wed, 16 May 2012 20:16:18 GMT</pubDate><description><![CDATA[<strong>by Craig in NH.<br />Dust Warfare Forum.</strong><p>Hey, now. We tried to be professional!</p>
<p>We kept the cof-Vrill-cof until after the recorder was off . . .&nbsp;&nbsp;&nbsp; <img src="/edge_scripts/fckeditor/editor/images/smiley/msn/gran_risa.gif" alt="" /></p>
<p>Thanks for the kind words, guys. It was great fun, and awesome to see Mack enjoying the fruits of his labor!</p>
<p>~Craig</p>]]></description><guid isPermaLink="false">FFG654932</guid></item>
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